Personally, I think you're three months too late. Now that Cavern Shinyfinder exists, people will see this card and immediately associate them together. "Oh, it's Cavern Shinyfinder but for the Hunter." You know what I mean? The effect has lost its uniqueness, and it will dull your card's appeal in the eyes of others.
Granted it has a different use in the Hunter given the lack of Kingsbane, but I feel there might not be enough here to draw people to your card.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
So this week is basically "find a cool class minion and slam a tribal tag on it". Well, here's what I had in my folders anyway.
Some notes on Blindlight Oracle: The idea is that it has a modulable mill ability which can be used or not depending on the context, like whether card draw would actually help or mill your opponent. It has above vanilla stats because the effect is generally a drawback (lol) when played without the combo.
Blindlight Oracle would make Mill decks (as much as I like them) too easy, and that's saying something. I would do a meme thing where your opponent couldn't read their cards or something silly like that (to go with the blinding theme)
Gard Worg is a nice, simple card. I like it, probably won't get many votes though.
Diamond Dove is useful, but I find it kinda bland.
from your Imgur link, your Cloud Serpent could deal 3 damage per locked crystal, but then it might need to be legendary. I do like it though.
I also like your Kul Tiras Corsair dude. kinda broken with Light's Justice though. The name is also odd to me.
Changed the statline up a bit, look balanced enough? Bunch of people were calling it OP before.
I think it's in a good spot. You will pretty much always get at least one Dragon from it, and it's not over-statted by any means. I'd love to use it in-game!
When I say that "This can overheal your hero", I mean that if you're at 30 health and you have played 5 elementals, She heals you for 10, leaving you at 40. It can be overpowered, but Priest has so few elementals (4 class specific as of right now) that I think it will be somewhat balanced.
When I say that "This can overheal your hero", I mean that if you're at 30 health and you have played 5 elementals, She heals you for 10, leaving you at 40. It can be overpowered, but Priest has so few elementals (4 class specific as of right now) that I think it will be somewhat balanced.
I really dont like how shes a 5 mana 6/6 taunt. That's already too much value. As for the effect, priest can easily run cards like Fire Fly, Igneous Elemental, Lyra the Sunshard, and Servant of Kalimos to abuse the effect. This needs lower stats to be balanced.
When I say that "This can overheal your hero", I mean that if you're at 30 health and you have played 5 elementals, She heals you for 10, leaving you at 40. It can be overpowered, but Priest has so few elementals (4 class specific as of right now) that I think it will be somewhat balanced.
Either lose the taunt, reduce the stats, or get rid of the overrealing. Right now it's an overstatted taunt minion with huge heal potential. If you can balance it I think it'll be a contender though.
I don't know if anyone else needs feedback, but I'm around. PM me or post here i don't care.
I would love some feedback sassy boi. ;3
I am completely sorry. I will never do that again.
Anyway, I got a new batch for judging. One new card, one revision, and the idea people love the most.
Story for the three cards:
Defias Squallshaper: This is an old WoW TCG card that I've reinvented in Hearthstone, to equip you a weapon that gives your hero power the ability to freeze for two uses. It only triggers the freeze if used on enemies, so if you use your hero power on a friendly, it won't activate.
Buccaneer of Elune: This is a Night Elf Druid who decided to leave the life of nature to become a sea criminal. Her Choose One effect is unique, like Fatespinner. She's an inspire card, that you get to choose what inspire effect she has. (Unless Fandral is on the board, then she gets both Inspire effects.) The Inspire stays until she is killed, and she can fit two roles. You could place her turn three then start buffing her by using your hero power, but because your hero power is two mana, you'll be sacrificing tempo to get a big due. Alternatively, you can use her to gain tempo, as she'll reward you coins for using your hero power. The choice is yours and yours alone!
Forgiven Mistress (Alternate name idea: Mistress of Forgiveness): This is a Succubus who renounced the corruption of Fel Energy and turned to the light. She now serves as a Priest, bringing other Demons to the side of light as well. With her, you can pull out the many different demons and put them into play. Maybe you'll get lucky and get a Doomguard. Or, she might pull you a Blood Imp. You'll never know.
I don't know if anyone else needs feedback, but I'm around. PM me or post here i don't care.
I would love some feedback sassy boi. ;3
I am completely sorry. I will never do that again.
Anyway, I got a new batch for judging. One new card, one revision, and the idea people love the most.
Story for the three cards:
Defias Squallshaper: This is an old WoW TCG card that I've reinvented in Hearthstone, to equip you a weapon that gives your hero power the ability to freeze for two uses. It only triggers the freeze if used on enemies, so if you use your hero power on a friendly, it won't activate.
Buccaneer of Elune: This is a Night Elf Druid who decided to leave the life of nature to become a sea criminal. Her Choose One effect is unique, like Fatespinner. She's an inspire card, that you get to choose what inspire effect she has. (Unless Fandral is on the board, then she gets both Inspire effects.) The Inspire stays until she is killed, and she can fit two roles. You could place her turn three then start buffing her by using your hero power, but because your hero power is two mana, you'll be sacrificing tempo to get a big due. Alternatively, you can use her to gain tempo, as she'll reward you coins for using your hero power. The choice is yours and yours alone!
Forgiven Mistress (Alternate name idea: Mistress of Forgiveness): This is a Succubus who renounced the corruption of Fel Energy and turned to the light. She now serves as a Priest, bringing other Demons to the side of light as well. With her, you can pull out the many different demons and put them into play. Maybe you'll get lucky and get a Doomguard. Or, she might pull you a Blood Imp. You'll never know.
Buccaneer of Elune got great potential. Love the "choose an inspire" part. The effects I'm not so certain of, but I'll gladly help out when I'm at my computer. And one last thing - you can't have inspire on a minion with Classic watermark ;)
I don't know if anyone else needs feedback, but I'm around. PM me or post here i don't care.
I would love some feedback sassy boi. ;3
I am completely sorry. I will never do that again.
Anyway, I got a new batch for judging. One new card, one revision, and the idea people love the most.
Story for the three cards:
Defias Squallshaper: This is an old WoW TCG card that I've reinvented in Hearthstone, to equip you a weapon that gives your hero power the ability to freeze for two uses. It only triggers the freeze if used on enemies, so if you use your hero power on a friendly, it won't activate.
Buccaneer of Elune: This is a Night Elf Druid who decided to leave the life of nature to become a sea criminal. Her Choose One effect is unique, like Fatespinner. She's an inspire card, that you get to choose what inspire effect she has. (Unless Fandral is on the board, then she gets both Inspire effects.) The Inspire stays until she is killed, and she can fit two roles. You could place her turn three then start buffing her by using your hero power, but because your hero power is two mana, you'll be sacrificing tempo to get a big due. Alternatively, you can use her to gain tempo, as she'll reward you coins for using your hero power. The choice is yours and yours alone!
Forgiven Mistress (Alternate name idea: Mistress of Forgiveness): This is a Succubus who renounced the corruption of Fel Energy and turned to the light. She now serves as a Priest, bringing other Demons to the side of light as well. With her, you can pull out the many different demons and put them into play. Maybe you'll get lucky and get a Doomguard. Or, she might pull you a Blood Imp. You'll never know.
Buccaneer of Elune got great potential. Love the "choose an inspire" part. The effects I'm not so certain of, but I'll gladly help out when I'm at my computer. And one last thing - you can't have inspire on a minion with Classic watermark ;)
What suggestions for Inspire effects do you have then? What I had in mind was the option to build a big dude at the loss of tempo, or gain tempo in exchange for not getting a big dude.
I don't know if anyone else needs feedback, but I'm around. PM me or post here i don't care.
I would love some feedback sassy boi. ;3
I am completely sorry. I will never do that again.
Anyway, I got a new batch for judging. One new card, one revision, and the idea people love the most.
Story for the three cards:
Defias Squallshaper: This is an old WoW TCG card that I've reinvented in Hearthstone, to equip you a weapon that gives your hero power the ability to freeze for two uses. It only triggers the freeze if used on enemies, so if you use your hero power on a friendly, it won't activate.
Buccaneer of Elune: This is a Night Elf Druid who decided to leave the life of nature to become a sea criminal. Her Choose One effect is unique, like Fatespinner. She's an inspire card, that you get to choose what inspire effect she has. (Unless Fandral is on the board, then she gets both Inspire effects.) The Inspire stays until she is killed, and she can fit two roles. You could place her turn three then start buffing her by using your hero power, but because your hero power is two mana, you'll be sacrificing tempo to get a big due. Alternatively, you can use her to gain tempo, as she'll reward you coins for using your hero power. The choice is yours and yours alone!
Forgiven Mistress (Alternate name idea: Mistress of Forgiveness): This is a Succubus who renounced the corruption of Fel Energy and turned to the light. She now serves as a Priest, bringing other Demons to the side of light as well. With her, you can pull out the many different demons and put them into play. Maybe you'll get lucky and get a Doomguard. Or, she might pull you a Blood Imp. You'll never know.
Buccaneer of Elune got great potential. Love the "choose an inspire" part. The effects I'm not so certain of, but I'll gladly help out when I'm at my computer. And one last thing - you can't have inspire on a minion with Classic watermark ;)
What suggestions for Inspire effects do you have then? What I had in mind was the option to build a big dude at the loss of tempo, or gain tempo in exchange for not getting a big dude.
The effect is good, no doubt about it, but it lacks the flavour. The "gain a coin" fits well into the pirate theme, but the +2/+2 does not. At least not with the current name. I see Elune as more of an entity intwined with night elf priests than druids. It just feels a bit conflicting. It would make more sense to me as an elemental with a name like "walking goldmine" or "expanding goldmine" or the likes. Not the best names, I know. The idea is great, the flavour is just lacking a bit behind. I'm sorry that I can't be of more help, I can't come up with the best idea myself, but I hope you can use it just a little bit.
it's pretty cool, though because it includes Wild cards as well, I don't know how fair this is. I'd make it just include your standard collection, though it would not be as cool.
Well... That's actually a great observation. I did intend for it to include wild cards, but I assume the any part can be presumed as both standard or standard and wild. The reason I want wild cards to be included is because of the name "Swin(e)dler". It seems to be more of a swindle if you can Discover wild cards, so it's merely for flavour. The odds that you get something that fits perfectly in your deck should not be that great given your collection isn't close to nothing. If i capitalise any, as in "Battlecry: Discover ANY card from your collection.", does that show I want wild cards to be included?
I don't really see the flavor, if it's supposed to be a sort of a Theif.
This is probaly the best i could find.
I agree the flavor isn't there it feels abit off for me. Nice idea tho! Punishes players with large collections.
I've come up with 3 ideas so far, struggling to think of better ones atm.
Any feedback? :)
Thanks. As said to Tox, I really thought the card was flavorful. Is it the art you don't find fitting? Or is it the effect? Or something third?
As for you cards, I like the flavour Captain of Un'goro. I'm thinking a name similar to "Imprecise Navigator" to symbolise "how the hell did a pirate end up in Un'goro?"
I did find some artwork, but the image is a bit small. Anyway here's the pic (I checked Armello artists and this came up):
Thanks Fortify - Same as Tox suggested :)
I like the flavor of your card, but (and I know you submitted it already) I think it becomes a bit too wordy. The text shrinks by a far margin. I think it would be very playable if you just made it a Battlecry instead of a recurring effect.
When I say that "This can overheal your hero", I mean that if you're at 30 health and you have played 5 elementals, She heals you for 10, leaving you at 40. It can be overpowered, but Priest has so few elementals (4 class specific as of right now) that I think it will be somewhat balanced.
I really dont like how shes a 5 mana 6/6 taunt. That's already too much value. As for the effect, priest can easily run cards like Fire Fly, Igneous Elemental, Lyra the Sunshard, and Servant of Kalimos to abuse the effect. This needs lower stats to be balanced.
It is a pretty cool effect though.
I see your point. I thought I had typed "Last turn", not "This game". Here's a much, much more balanced version (I hope):
Is she absolute trash now? I'm not very good at balancing such cards :P
P.s. One more idea:
Again, it's probably OP, but this is just a 'prototype'.
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I found the Mill Rogue player. @Linkblade91 XD Oh, ANTI-mill rogue. excuse me.
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Changed the statline up a bit, look balanced enough? Bunch of people were calling it OP before.
Unpopular opinion: Rogue is OP
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I don't know if anyone else needs feedback, but I'm around. PM me or post here i don't care.
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First thoughts.
When I say that "This can overheal your hero", I mean that if you're at 30 health and you have played 5 elementals, She heals you for 10, leaving you at 40. It can be overpowered, but Priest has so few elementals (4 class specific as of right now) that I think it will be somewhat balanced.
Unpopular opinion: Rogue is OP
I second that notion @Zence. ^^
Maybe make it like Ozuruk or whatever that 9 mana 5/5 legendary is and only count the previous turn so it's abusable, but not Horribly.
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I am completely sorry. I will never do that again.
Anyway, I got a new batch for judging. One new card, one revision, and the idea people love the most.
Story for the three cards:
Defias Squallshaper: This is an old WoW TCG card that I've reinvented in Hearthstone, to equip you a weapon that gives your hero power the ability to freeze for two uses. It only triggers the freeze if used on enemies, so if you use your hero power on a friendly, it won't activate.
Buccaneer of Elune: This is a Night Elf Druid who decided to leave the life of nature to become a sea criminal. Her Choose One effect is unique, like Fatespinner. She's an inspire card, that you get to choose what inspire effect she has. (Unless Fandral is on the board, then she gets both Inspire effects.) The Inspire stays until she is killed, and she can fit two roles. You could place her turn three then start buffing her by using your hero power, but because your hero power is two mana, you'll be sacrificing tempo to get a big due. Alternatively, you can use her to gain tempo, as she'll reward you coins for using your hero power. The choice is yours and yours alone!
Forgiven Mistress (Alternate name idea: Mistress of Forgiveness): This is a Succubus who renounced the corruption of Fel Energy and turned to the light. She now serves as a Priest, bringing other Demons to the side of light as well. With her, you can pull out the many different demons and put them into play. Maybe you'll get lucky and get a Doomguard. Or, she might pull you a Blood Imp. You'll never know.
bepisBasic as Hell. Look at the submissions for ideas.
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My idea so far. I return feedback:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community: