ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase III Poll #2 of 2
Poll: Vote for as many or as few of the classes as you like!
Ended Feb 9, 2017
Ended Feb 9, 2017
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
Greetings, Hearthpwn!
Hello again! As I stated in the first poll, we're almost half-way though our third Class Creation Competition, and it's time for you to help us determine who will advance to the next phase by voting for your favorite fan-created classes! Three phases in, competitors have completed their classes' Basic and Classic sets. Check out out their new classes below, represented by their hero, hero power, and four example cards from their Classic Set.
If what you see here piques your interest, click on any class's name to be directed to their post in the Phase III Submission Topic, where you can see their full Classic and Basic sets, as well as deeper explanations of their classes. Also, remember to check out the spoilers below each entry to check out their example cards' flavor text and any relevant tokens.
Because we have so many competitors still remaining, this phase's poll was split in two. The first poll began yesterday, ran for 24 hours, and has now concluded, so now it's time for the second poll for the second half of the competition entries. Check 'em out!
THE DRYAD by Broeck1 (post #27)
Witheroak: «He gets grumpy when someone tells him he has a smelly breath.»
Circle of Life: «Not exactly what Elton had in mind when he wrote Circle of Life..»
Coilfang Stinger: «How did this guy even got through this entrance of this place? Is diving mosquitos a thing now?.»
Illusory Dream: «Ok, is this an illusion in a dream or a dream in an illusion. Dreamception.»
THE FLAME WIELDER by SanderNightsite (post #2)
Master of Ragers: He's sad because he keeps setting the fire alarm off.
Magma Rager
Magma Creeper: He's actually really 'cool' when you get to know him.
Magma Rager
Wall of Fire: Build a wall and make hunters pay for it.
Highway to Hell: Highway to Hell is Rangaros's guilty pleasure song.
THE ALCHEMIST by Turkeybag (post #8)
Bottled Death: "And you thought getting a ship in a bottle was hard"
Love Potion No. 99: The 9th version resulted in uncontrollable singing"
Bottled Plague: "The label reads: Keep in reach of children"
Grim Grizzly: "People often say that being around him is unbearable"
THE SWARMLORD by Zanywoop (post #20)
Flight of The Bumblebee: Bumblebee... Riiight....
Crustnation: Debate still rages between biologists whether it's a crustnation or a crustprincipality.
Hivemind: It takes a lot of beasts to decide which restaurant to visit, mostly because they've eaten the staff of half the restaurants in Azeroth.
It's a Wrap: Yeah, they'll definitely want to fight for you. It's not like you PERSONALLY ATTACKED them or anything.
THE STARCALLER by Hurien (post #24)
Exodar Starseeker: She still doesn't know which one exactly is the "second star to the right".
Guiding Light: Be sure to keep it inside or you risk being lost, crushed, cold and confused.
Acolyte of the Sun: People often say she has a sunny attitude, along with a bright smile.
Singularity: Oh, he should be alright. We have no records on a little space-time ripping being painful. Not saying he'll come back, though.
THE DRAGON KNIGHT by FunPolice749 (post #21)
Magical Drake, Puffy: Everyone likes a magical dragon but Puffy has the issue of HUMMING THE SAME TUNE ALL DAY.
Warrior of the Dragons: He commands the dragons almost as good as Yvon himself but the only issue is that he just can't seem to get the Whelps to listen to him.
Knight of the Order: He mostly joined to get the free coupons the Order offers.
Forge Drake: You know it's hard to work a forge that's 1/10th your size but somehow these guys manage.
THE CULT LEADER by OBoily (post #22)
Shifting Shadows: «I saw it around midnight yesterday. I'm not sure what it was, but I know it was frightening.» - A peasant
Don't Fear the Reaper: «Love of two is one. Here but now they're gone. They are together in eternity.»
Worshipped Leader: «A dash of power to make it appealing, and you've got too many Cultists.»
Vile Discharge: «Don't power a mech with that: they tend to become malevolent afterwards.»
THE STORYTELLER by aaro54 (post #23)
Silver Tongued Bard: "He's the best bard in all of Azeroth. That's what he says, at least."
Forgotten Monster: "He might seem all big and tough, but all he really wants is attention."
Deus Rex Machina: "Goblin storytellers tell okay stories, but they put Deus Rex Machina in almost all stories. You can't just add a giant robot dinosaur to A Hero's Journey from the First War, even though it's totally radical and cool!"
Iloes, Fate Keeper: "Keeping track of all fates is a tough job, but it had always been her fate to do this. No, really, it says so in these books."
THE BLOOD MAGE by ZardozSpeaks (post #26)
Every New Beginning...: "One more time! From the top, boys! Hit it!"
Kael'thas Sunstrider: Not the first prince to succumb to darkness, but he is the first to get a Hearthstone card.
Mana Crusher: *Smashes through wall* "Oooooh, Yeaaaah!"
Wall of Fire: Also known as the Half-Time Fireworks Show.
THE WORGEN by nurgling13 (post #14)
Hungry Like The Wolf: His mouth is alive, with juices like wine. Because he tore out his enemy's heart and ate it. Worgens, man!
Judgement: Howe Hark is a fair and just lord. It's totally a coincidence that he always condemns criminals to death while in Worgen form. Definitely not some sort of uncontrollable bloodthirst!
Greymane's Guard: Hit me, bro!
Lord Darius Crowley: Star of the upcoming spinoff, Downton Abbey: the Gilneas Years.
THE STARGAZER by freddoccino (post #19)
Moongraze Buck: Not to be confused with the Star Buck.
Starman: Mind: blown.
Calendar: Or you could just click that icon in the top right corner of your mini-map.
Cosmo Starscatter: He wanted to be a barber, but everyone kept asking about his name.
THE DANCER by Giz4Gamer (post #6)
Troll Breakdancer: "His best friend, Tauren Bodyguard, is a sick beatboxer."
Ethereal Shuffler: "He also works as a card dealer in the local casino."
Shifting Mountain: "The last time he performed, he destroyed 5 cities and created a new river."
Ice Skating: "The golden version won Best Animation of the Year on HearthPwn Card Awards."
Same as yesterday, all competitors please let me know ASAP if there's something I screwed up here that needs fixing. =)
Otherwise, best of luck!
Silver Tongued Bard on my storyteller class is missing a " on the start of the flavor text.
This bunch is one that caught my eye more so than that of yesterday and I'd like to vote for many classes but I don't want to vote like a maniac for every idea I sort of enjoy so like yesterday I'll restrict myself to 3 votes. This time I'll make the explanations as to why I chose the class shorter than yesterday due to laziness (just being honest). I'll just say why I chose them (these do go in order but the margin between them is not big by any means):
Choice #1: The Cult Leader Class by OBoily
This class caught my attention since day one and I may be a bit biased towards it due to it being my favourite class in this competition. The Cult mechanic is something I myself have thought about for quite some time (Obviously not with the same name) and I think this class was made really well with the deck manipulation mechanics.
Choice #2: The Dryad Class by Broeck1
This class has a nice design to it and I like how it is shaping to be. I am a bit sceptical about the Witheroak card and dunno how I feel about it but one card won't change my opinion of the class and I hope to see it in future phases. IMO it's a shame that most people who are just here to vote and don't follow the tournament will likely not see the secrets for the Dryad class as they won't bother clicking on the Submission topic.
Choice #3: The Flame Wielder by SanderNightsite
This class has very nice Flavour as well as flavour texts for the challenge. In my opinion, this actually had the best flavour for the challenge and that helped me pick this over some other classes. The Class itself is also very nice and I like how it uses the very underused and "dead" card the Magma Rager. Can't wait to see how this class develops in the future.
The fact that I didn't pick your class doesn't not mean I didn't enjoy it, it's just I believe this is a more fair way to vote in my eyes as this selects those classes that REALLY caught my eye more than other showing a more clear winner in the end result. But everyone has their own opinion so I wish all contestants good luck!
Thank you Kanye,
Very Cool.
Group 2 comes in and now things are a bit more interesting. Nothing against this group, but at lot more of these folks submitted near the last day, while for some it was because they took a long time balancing, for others it was just because they had to slap their sets together to get anything out. I think that has left this group a bit more diverse and probably a touch weaker on flavor and style.
Broeck1's Dryad was 2nd place after last round, and I think continues the strong performance. SanderNightsite has been his usual mod self. Slamming out his content in a crisp clean fashion. He was the first person submitted by a long shot. Turkeybag comes in as our 3rd Alchemist, and they all have different flavors and directions. His is probably my personal favorite. Zanywoop comes in with the ugliest card back, but his seasoned card creation champion personality still led to a nice cohesive identity. Hurien was indeed in a hurry to get in before the deadline, and I hate to say it but I think a few cards actually suffered for it. OBoily's Cult Leader might be my favorite class this set. I think his keyword is very cool, and one of the things I like about it is how you can use it very very sparingly but because each card effectively has it twice. I do think it suffers in terms of arena though. ZardoSpeaks' Bloodmage I know was tuning down to the last minute and I think it worked out in his favor. His set has some of the most dynamic and thought provoking cards to me. Nurgling's Worgen really shows off his precision as a creator. He's using his extensive knowledge and design skills to really bring a "race" alive as a class. Giz4Gamer's Dancer waltz in off the Wildcard to try out something new. He struggled with flavor early but pulled out some great changes to really bring things together.
I know my view of things isn't the only one. I know I value flavor first, and I nitpick about balance. I still think that almost everyone did a great job and its going to be a tough competition.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Well, I started a review of these a few hours back, but then the touch functions on my laptop decided I wanted to close the tab. I'm only a bit salty...
Dryad: I won't splurge too much, Broeck knows what parts are great. long story short, I think HS wise this class has a lot of potential because delayed damage and incremental 1 damage isn't too much. I like it but I'm not one to talk. Give it a look.
Flame Wielder: It's meme-y, but honestly I don't see anything wrong with it. I think perhaps it's a bit too far into the meme (TGT will be fun when he tries to fit in Ice Rager... or at least I hope he will) so I'm not sure how to feel about it. It's not bad, but it's one one those classes that revolves around a single token in a sense. This trend will show up more later.
Alchemist: There are a few classes I looked deeper into for various reasons farther than the 4 we're showcasing, because they need a token or an alternate card to cast things. This class doesn't have as bad a time with the Versatile potiones, but oh sweet hell would it be hard to get these spells to work. The spells and minions are balanced without then potions, but some card are seemingly dependent on them. I dislike the keyword, because it's really, really specific. I dunno. It doesn't seem intuitive and doesn't seem like a great Hero Power, and seems like you need to use it constantly to get anything done. Really, really not my favorite class style of concept. There will be a lot more of these, and personally this one is one of the better ones.
Swarmlord: Don't vote for this trite, frikkin' card back man! Sorry, I'm jesting. If I knew how to make cardbacks, I'd have a leg to satnd on. As is, I requested it from McF4rtson about a year back and we liked it then. I still kind of like it. Apparently these cardbacks are difficult to make. I don't even own photoshop. No hurt please.
Starcaller: Due to time constraints (i.e. finals), I'm not looking farther into the classes, just the the 4 presented. Take everything I'm saying with a grain of salt, but these are the cards we're all showcasing sooo... With that said, this class makes me very scared, and doesn't really seem balanced. Emperor Thaurissan, Gadgetzan Auctioneer and Malygos concern me greatly, and the fact that even more minions have "On spell" effects doesn't quell my qualms. I don't really know what the design behind Exodar Starseeker is going for, it's really slow. Oh. And Singularity is an Assassinate with silence in a class that has infinite Arcane shots. It has the strongest HP for removal and somehow an undercosted destroy effect is ok? I'm confused.
Dragon Knight: Now this is another class where the token is 100% necessary (And where my tab closed), so several of the cards wouldn't work in classes without the token. Hearthstone has a LOT of abilities that will give you cards from the other person's class, and noone likes getting Deadly Poison in Priest. As a class however this one has the best and most numerous ways to shuffle in Whelps, and I can appreciate that. The minions all seem very dependent on drakes and other effects like armor. I don't hate this concept, I think it's fairly well balanced for a class that revolves around dragons, but still. It feels a bit too dependent on it's Hero power and tokens.
Cultist: I like this one, but I have to ask... Can you expect someone to craft 4 of those Shifting Shadows at an epic cost? That said, looking good and I'm looking forward to more from this class.
Storyteller: I like fate as a concept, and I think this as a class can be handled very well.Out of the four cards shown, the legendary and 3 mana minion look good. But the other two... don't sit well with me. Both seem very niche, and the 7-mana common feels way too slow. The flavor here's good. On an unrelated note, I'm not a fan of class keywords in Hero Powers. And seriously, I saw it recently, not sure where, but someone had Discover in their Hero power? The Hell?
Blood Mage: I... Really, REALLY don't like this class. I'm not even angry at the Syphon keyword, but Every New Beginning, Kael'thas and the Hero Power really don't sit right with me. Way too disruptive to the enemy's play. Please note, let's say you shuffle in five early game, and they don't all draw immediately. It is actually possible in this the class for the opponent to NEVER BE ABLE TO PLAY A CARD. The wording says next, and that can stack. Dear god.
Worgen: I like Worgen. I don't think it's completely balanced and it fails the reverse Finley test (It doesn't function that well without it's Hero Power) but it does function. I like where the class is going frankly. I dunno. I like it.
Starlight: So I mentioned the reverse Finley test, and this is the biggest offender. I checked, there are plenty of cards that benefit from Starlight but none (If I missed one I'm sorry) that shuffle them in. It's dead without it's hero power, so you NEED to use you hero power. Plus, it's cards are dead in other classes! This is a shame because I like the Starlight design but it doesn't work without a significant influx of starlight cards. I hope it passes this round so it can be improved a bit.
Dancer: No. Okay, I complained about the last one but THIS is the biggest offender of the token and hero power required classes. It so badly fails the Finley test that it worries me. Only THREE cards actually shift minions, and one of them is the hero power token! The shift is so integral to so many cards as well! Many of these cards could have been put in later sets if you'd put in just a few more shift minions. I mean it's the class keyword and none of your showcase cards even shift minions, only benefit from it. Your hero power shifts, one spell shifts and a minion shifts only if it survives an attack. This is not a good use of your class keyword. I really dislike this, and I'm a bit annoyed I wasn't in the discussion chat to tell you to avoid this. Again, my finals are driving me crazy. Argh. This concept needs work.
Vote for who you'll vote for. This was a rougher week for many of us. Good luck and I'll see you all next week, whether I survive or not.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Omg, I totally remembering now you saying that early on. I'm not sure how I forgot that, sorry. XP
Why Rogue is my favourite class:
My submission for this week's card design competition.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Why Rogue is my favourite class:
My submission for this week's card design competition.
@The_Odinson
@Zanywoop
Cult is a truly experimental keyword. These are some aspects that I didn't think of when first creating the keyword, but that are still relevant to actual gameplay. If I were to start over and change something about this, Cult would only let you have 3 copies of a single card in your deck when you build it. Could help with these problems.
Otherwise, it's an incredibly interesting and fun keyword to play with. ;)
Oh, that's right, I saw the question about the Hero Power with Discover but never got to answering it, my bad. Yeah, that was allowed. Although we've been pretty strict about what goes on cards themselves so that people aren't using keywords unrealistically before sets they would belong in, we've never restricted Hero Powers that same way just because Hero Powers are such a narrow design space already. I was going to limit them this competition, but then I decided not to because we had a challenge narrowing the Hero Power design space even further. This may change for the future, but it was allowed this time, and that wasn't the only entry that did it.