Dr. Eggman is famous for 3 things: 1) putting animals in robots; 2) being hard to catch; 3) being evil. this card embodies all 3 aspects: 1) there is a beast in every mech; 2) he has stealth and more than 1 health so he is likely to stay on the board for a couple of turns; 3) all mechs including your opponents summon beasts for you using a knock-off version of the Piloted Shredder mechanic
photobucket is currently down will re-edit the image back in when the site is back up.
Flavour Text: "He loves to watch anime, too bad in there, they are just watching his least favourite anime, a tack on titan"
Just a simple idea can give a lot of wonders, this one can give protection to your totems (Ehem Totem Golem), however, why you should do that? Because of comboing then with Thunder Bluff Valiant, Draenei Totemcarver, and another things for make an OTK, or protection, pretty versatile, and can make viable a Totem Deck, since those die so easily...
EDIT: Modified flavour text a bit for make people understand the joke.
A simple card that gives you healing spells that synergize with Beasts, Dragons and Murlocs depending on the situation. It can fit into many decks really, and you don't have to specifically make a Menagerie-type deck. More healing for Anyfin Pally? Murloc OTK / Aggro Priest? More survivability for Dragon Rogue? It's also an okay Arena pick. Exotic Meals:
This basically takes advantage of the fact that cards like Murloc Warleader never say that the Murlocs in question have to be minions. Also, who wouldn't want to slap people with a fish in Hearthstone?
First, Warlocks can target their own Mechs with it in order to generate more Demons for them to play, particularly useful with Mechs like Harvest Golem and Piloted Shredder that leave something behind when they die. This use of the card is somewhat of an expensive gamble, but given how Warlocks already have such great card draw, additional card generation options should be a bit more niche, expensive, or difficult to use.
Second, Warlocks can target their opponent's Mech, making this somewhat of a tech card version of Mulch. Nightmare Fuel has two important different from Mulch, though. The first is that Demons are rarely useful to non-Warlocks, and many Demons are just outright bad, like Succubus or Felguard. The second is that, Warlocks have a little thing called Sacrificial Pact. Sacrificial Pact is not normally used, but for a deck that uses Nightmare Fuel and that thus has good reason to believe the opponent may actually end up playing a Demon regardless of their class, it could become more considerable.
Obviously, Nightmare Fuel is highly meta-dependent, and I made it a GvG card deliberately because it's only in a Mech-heavy meta that I would expect it to be able to shine.
Murlocs are finally getting their vengeance on the dreaded hungry crab! Synergies with Mana Wraith and Venture Co. Mercenary. He could eat a highmane while venture co is out!
After mulling over MANY different cards, I came to the conclusion that this one is best and probably the most balanced/useful of the ones i've made. Basically has the same effect as Floating Watcher but summons a mech instead of gaining +2/+2.
I believe this really fills a need in the warlock class, especially late game, when you have to burn hero power for big minions that you have to wait to summon and all, if this guy is on the field, while you still have to fish through your deck, if you can tap a couple times with him on board value is sure to come your way.
Like a more diverse Menagerie Magician. Obviously, you can have any combination of effects taking place. With zero effects occuring, you get about 3.5 mana value for a plain 4/4 body. With each effect worth about 1 mana, you get 4.5 value if you trigger one, 5.5 for two and 6.5 for three, and it all averages to 5.
A Giant for menagerie decks, providing them some big hitters in late game.
Dr. Eggman is famous for 3 things: 1) putting animals in robots; 2) being hard to catch; 3) being evil. this card embodies all 3 aspects: 1) there is a beast in every mech; 2) he has stealth and more than 1 health so he is likely to stay on the board for a couple of turns; 3) all mechs including your opponents summon beasts for you using a knock-off version of the Piloted Shredder mechanic
photobucket is currently down will re-edit the image back in when the site is back up.
"quz wsxed crafvtg byhn jmikolp?" ~zsxefvh
Did I came late? Welp, but time to get in!
Flavour Text: "He loves to watch anime, too bad in there, they are just watching his least favourite anime, a tack on titan"
Just a simple idea can give a lot of wonders, this one can give protection to your totems (Ehem Totem Golem), however, why you should do that? Because of comboing then with Thunder Bluff Valiant, Draenei Totemcarver, and another things for make an OTK, or protection, pretty versatile, and can make viable a Totem Deck, since those die so easily...
EDIT: Modified flavour text a bit for make people understand the joke.
The joke is you.
A simple card that gives you healing spells that synergize with Beasts, Dragons and Murlocs depending on the situation. It can fit into many decks really, and you don't have to specifically make a Menagerie-type deck. More healing for Anyfin Pally? Murloc OTK / Aggro Priest? More survivability for Dragon Rogue? It's also an okay Arena pick.
Exotic Meals:
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
This basically takes advantage of the fact that cards like Murloc Warleader never say that the Murlocs in question have to be minions. Also, who wouldn't want to slap people with a fish in Hearthstone?
Explosive Shot => Meteor
Power Word: Tentacles => Spikeridged Steed
Nightmare Fuel can be used in two ways.
First, Warlocks can target their own Mechs with it in order to generate more Demons for them to play, particularly useful with Mechs like Harvest Golem and Piloted Shredder that leave something behind when they die. This use of the card is somewhat of an expensive gamble, but given how Warlocks already have such great card draw, additional card generation options should be a bit more niche, expensive, or difficult to use.
Second, Warlocks can target their opponent's Mech, making this somewhat of a tech card version of Mulch. Nightmare Fuel has two important different from Mulch, though. The first is that Demons are rarely useful to non-Warlocks, and many Demons are just outright bad, like Succubus or Felguard. The second is that, Warlocks have a little thing called Sacrificial Pact. Sacrificial Pact is not normally used, but for a deck that uses Nightmare Fuel and that thus has good reason to believe the opponent may actually end up playing a Demon regardless of their class, it could become more considerable.
Obviously, Nightmare Fuel is highly meta-dependent, and I made it a GvG card deliberately because it's only in a Mech-heavy meta that I would expect it to be able to shine.
Murlocs are finally getting their vengeance on the dreaded hungry crab!
Synergies with Mana Wraith and Venture Co. Mercenary. He could eat a highmane while venture co is out!
Edit: Fixed card text (forgot to add battlecry)
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
It makes they can survive from AoE.
+ I fixed post for this card's cost: 3 > 4 > 3 with overload 2.
Dungeon Crawl Player
Hearthstone Player
After mulling over MANY different cards, I came to the conclusion that this one is best and probably the most balanced/useful of the ones i've made. Basically has the same effect as Floating Watcher but summons a mech instead of gaining +2/+2.
I believe this really fills a need in the warlock class, especially late game, when you have to burn hero power for big minions that you have to wait to summon and all, if this guy is on the field, while you still have to fish through your deck, if you can tap a couple times with him on board value is sure to come your way.
Weekly Card Design Competition 10.15
I saw that
RedneckBudha
Like a more diverse Menagerie Magician. Obviously, you can have any combination of effects taking place. With zero effects occuring, you get about 3.5 mana value for a plain 4/4 body. With each effect worth about 1 mana, you get 4.5 value if you trigger one, 5.5 for two and 6.5 for three, and it all averages to 5.
Slightly lower statted then Barnes, it being non-legendary and more random since it doesn't pull from your deck.
It can trade two big minions when you hold dragons. Even if you don't, you can use it as lethal. Also OTK potential with Inner Fire.