Difficult. After a while, I landed on hunter, based on the following reasoning:
- Third: Paladin secrets are relatively easy to play around without having to screw yourself over too much (assuming that you guess the right secret). This secret would require you to have a weak battlecry minion in your hand (and thus also in your deck), in order to mitigate it's effect. I believe that it too strong for a 1-cost secret.
- Second: Mage secrets tend tend to be quite strong, and may be difficult to play around effectively without the right cards in your deck. Similar, this secret may completely ruin your game if you based your whole deck on that single powerful Yogg. However, I feel that compared to other mage secrets, this just doesn't give you enough bang for your buck the vast majority of the time. Other mage secrets you have to proc at one point or the other. This one you could easily sit out until you have a weaker battlecry in your hand.
- First: Hunter secrets seem to have the better mana-cost for this spell. The secret doesn't render the players turn completely wasted (he/she still gets a body onto the board, after all). At the same time, the effect is still strong enough for it be something that would make you hold back your Yogg or other powerful battlecries. Similar as to how a Bear Trap makes you think an extra time before attacking face early in the game or a Freezing Trap makes you consider not attacking with your high-cost minions.
On a side note:
1) A 'fun' way to play around this secret would be to play a Brann (after the secret was played) before playing a battle-cry minion.
A new secret that will read
battlecry of the next minion your opponents plays wont trigger
do you guys think it is a good idea and which class do you think will it suit better?
Difficult. After a while, I landed on hunter, based on the following reasoning:
- Third: Paladin secrets are relatively easy to play around without having to screw yourself over too much (assuming that you guess the right secret). This secret would require you to have a weak battlecry minion in your hand (and thus also in your deck), in order to mitigate it's effect. I believe that it too strong for a 1-cost secret.
- Second: Mage secrets tend tend to be quite strong, and may be difficult to play around effectively without the right cards in your deck. Similar, this secret may completely ruin your game if you based your whole deck on that single powerful Yogg. However, I feel that compared to other mage secrets, this just doesn't give you enough bang for your buck the vast majority of the time. Other mage secrets you have to proc at one point or the other. This one you could easily sit out until you have a weaker battlecry in your hand.
- First: Hunter secrets seem to have the better mana-cost for this spell. The secret doesn't render the players turn completely wasted (he/she still gets a body onto the board, after all). At the same time, the effect is still strong enough for it be something that would make you hold back your Yogg or other powerful battlecries. Similar as to how a Bear Trap makes you think an extra time before attacking face early in the game or a Freezing Trap makes you consider not attacking with your high-cost minions.
On a side note:
1) A 'fun' way to play around this secret would be to play a Brann (after the secret was played) before playing a battle-cry minion.
2) How would this interact with things like Eater of Secrets and Kezan Mystic?
That was just my 5 cents ;)
Anyway, what do I know...