My entry this week is the staff used by the head of Scholomance, a school for budding Necromancers. What are everyone's thoughts? Here is the token, Skeleton.
Looks very OP, as it's the equivalent of 3x Deadly Shot for 4 mana, plus three 1/1s, plus 3 extra damage to the face, because there's very little reason to attack minions with this. Way undercosted in my opinion, although you could also consider lowering its Durability to 2.
By the way, kinda minor issue, but I gotta point it out... the staff depicted is not Headmaster's Charge (which has a very distinctive luck, with the skull and all) but the Staff of Infinite Mysteries, which is an instrument for the Arcane rather than a conduit for the Unholy.
I was hoping nobody would notice that. I couldn't get the art for Headmaster's Charge to fit, I will try again though.
New version. Failed getting art in again. If any of you can minimize the art to get it to fit please send me the image.
My Inspiration is the Pandaren hero from Warcraft 3. This hero has a power to split into elemental panda, so I use it for inspiration and mix it Orb item from Warcraft (Orb of Fire, Orb of Lightning, Orb of Venom, Orb of Darkness, Orb of Corruption) but because the Pandaren only use 3 element (Fire, Earth, Lightning) I decide only use 3 Orb to represent the element.
The Elemental Orb:
I use Orb of Venom to represent the Earth element.
How do you guys think? All feedback are appreciated.
My Inspiration is the Pandaren hero from Warcraft 3. This hero has a power to split into elemental panda, so I use it for inspiration and mix it Orb item from Warcraft (Orb of Fire, Orb of Lightning, Orb of Venom, Orb of Darkness, Orb of Corruption) but because the Pandaren only use 3 element (Fire, Earth, Lightning) I decide only use 3 Orb to represent the element.
The Elemental Orb:
I use Orb of Venom to represent the Earth element.
How do you guys think? All feedback are appreciated.
Really neat idea. I always like Pandaren stuff, though I think the card could use a better name for a legendary.
As my adventure idea was based on Pirates, there had to be weapons for new classes, which were represented as an Epic card for each class.
The card which spawns them:
Also, if you have preferences for which class sword could be stand alone (for a non-weapon class due to competition rules) I would appreciate if you said so. :)
My Inspiration is the Pandaren hero from Warcraft 3. This hero has a power to split into elemental panda, so I use it for inspiration and mix it Orb item from Warcraft (Orb of Fire, Orb of Lightning, Orb of Venom, Orb of Darkness, Orb of Corruption) but because the Pandaren only use 3 element (Fire, Earth, Lightning) I decide only use 3 Orb to represent the element.
The Elemental Orb:
I use Orb of Venom to represent the Earth element.
How do you guys think? All feedback are appreciated.
Really neat idea. I always like Pandaren stuff, though I think the card could use a better name for a legendary.
Yes I agree with the name. I will try to search for better name but if you have any suggestion feel free to give one.
Oh I nearly forgot to mention the effect of the Pandaren card. This card give both player a random Elemental Orb to their hand. I use the same wording as Elite Tauren Chieftain.
Wanted to try a Mage weapon that worked with the Freezing mechanic. Not sure on the stats; I figure it's something akin to three Ice Lances, so I priced it accordingly. Can be combined with Spiteful Smith to potentially deal 8 Damage an attack.
yeah, I wasn't sure how to word it...for Feral Symbiote, I like the minion and effects, they seem fine to me (the first one I like better), but I dislike the art on the "weapon"...it's not that easy to depict that I guess so nvm.
Yeah, finding art for that is hard. The symbiote is supposed to be bonding to the druid in feral form, but it is really hard to find something that looks like that. An armored mount was the beast I could find.
Here is my first idea. The card on the left is collectible. When it dies, it equips itself as your weapon. The weapon has no attack, but it improves your attack, as a Druid. You use it by attacking with your Hero Power, or a spell like Claw. I haven't decided what exactly I would want the weapon to do. The two different weapons shown are two possibilities I've come up with. I like the one on the left because Druid lacks hard removal. What do you think? Is 5 mana 4/2 too expensive?
I think this is a very cool mechanic. to begin with I thought it was a bit overpowered (the first version, I'm not the biggest fan of the second), but realised it's actually sort of an "inspire" effect, hence you need to use more mana than one might think at first glance. Giving druid a lovely removal!
Yeah, I thought this was balanced because its a weapon and it has no attack. So, to kill a minion, you have to first give your hero attack from some other source, and then actually attack that minion. That means you take damage, can't go around Taunt, etc. This is an effect that works just for Druid, because they have no weapons, but have a number of ways of giving themselves Attack.
For your card, I think it is a little overkill on tokens. I think it would be better if you found a way to simplify it. Like, if there were some way to make the effect so that there was only one token, but the effect still was affected by your opponent's class.
Here's my idea. It's probably not balanced yet, so would like some feedback. Some are probably too overpowered (especially worried about the 3/3 weapons), and some are probably too weak. Why Lord Victor Nefarius? Nefarian always uses his opponents spells against them, so why not a weapon (Now that he can actually wield them in his human form). I'm aware the druids Choose One effect would actually need the weapon to be equipped from hand, but in this case, the effect would trigger directly after playing Lord Victor Nefarius.
The weapons:
I think this is a neat idea, but it would be even better if all the weapons were like the warrior one and had a tech effect targeting the class (ex: Warlock weapon: "Whenever your opponent draws a card, deal damage to a random enemy minion equal to this weapon's attack").
Thank you! I tried making the weapons have abilities associated with the opponent's class, and I don't think it would be able to make tech cards against all classes without it becoming to wordy.
The effect you mentioned is too powerful imo, as you would never use your durability, and just keep doing random damage at the start of your opponent's turn. If it were to lose 1 durability when doing so, your weapon would essentially deal damage to a random minion instead of you actually being able to choose the target.
Here's my idea. It's probably not balanced yet, so would like some feedback. Some are probably too overpowered (especially worried about the 3/3 weapons), and some are probably too weak. Why Lord Victor Nefarius? Nefarian always uses his opponents spells against them, so why not a weapon (Now that he can actually wield them in his human form). I'm aware the druids Choose One effect would actually need the weapon to be equipped from hand, but in this case, the effect would trigger directly after playing Lord Victor Nefarius.
The weapons:
Really well thought weapon design. I love the idea.
Being a Neutral card, I find the combo body + weapon too powerful. Maybe not "equip" but "Put in your hand/deck" ? That's Blingtron without the drawbacks for +1 mana.
Druid weapon : +1 instead ?
Shaman: not fan of giving Overload to your opponent. Can you find something cool related to Totems maybe ?
Hunter: make it a 3- 3/2 I think.
Priest: my favorite one. So many good set-ups.
Thanks a lot!
1. It has to be equipped in your hand according to the rules (as far as I can see?). And I don't think it's fair to compare it to Blingtron, a horrible card that never see play ;) I tried making it a 3 mana body with a 3-3,5 mana weapon, making it a "6 mana minion".
2. If it were to be +1, it would be strictly worse than a lot of the weapons that are either 3/2 or 2/3 (and even the 3/3 versions, which I believe I will change, cause they're too powerful) due to the druid card not actually having an effect when attacking.
3. Remember, it's only possible to use this card against shamans. They have the ability to remove overload (obviously not sure they run it in their deck), but besides that, I agree. I simply wanted to use a mechanic associated with that class in order to make it feel like, you're using their power against them.
4. Yes, it needs a change as well as the Anti-Warlock weapon.
For your card, I think it is a little overkill on tokens. I think it would be better if you found a way to simplify it. Like, if there were some way to make the effect so that there was only one token, but the effect still was affected by your opponent's class.
I would love it to have fewer tokens, and your idea sounds great, but I can't see how it should be possible without showing tokens?
So the way I am interpreting this is we can create a weapons for a class that already has traditional weapons as long as it has a unique/interesting effect other than just turning your health into efficient removal/tempo?
EDIT: Ah, I see now the rules specifically say Mage, Warlock, Priest, Druid, or Neutral weapon.
So the way I am interpreting this is we can create a weapons for a class that already has traditional weapons as long as it has a unique/interesting effect other than just turning your health into efficient removal/tempo?
I think yo interpret it wrong to be honest:
Your card must either be a Weapon or it must equip a weapon.
Your card may not be a class card for a class that already has weapons. In other words, it must be a Druid, Mage, Priest, Warlock, or Neutral card.
You can make a neutral card that could also work for classes with weapons, but that seems to be the only.
Another dragon-2-drop with a weapon. Usable by all classes, but a nice addition to dragon priest. Could also enable other dragon-decks for some hard control.
Frostmourne. Of course, what else. Maybe this mechanic would work better if it was tacked onto a weapon and worked with enemy minions.
And Ulthalesh. it's the new Warlock Legendary weapon in WoW Legion. Basically, it allows you to pump out spells without having to pay the mana cost for them. The downside is that you basically cannot play any minions ... UNLESS you also happen to play Cho'Gall.
Change of mind (priest) is a potentially very powerful card against both secret and weapon-based classes. You will immediately equip the copied secrets and weapon (with the missing durability if it was already used). Remember that it only copies, it does not steal (though I hesitated to make it steal but Entomb already makes tons of people salty so...). The "draw a card" part is not an n-th throwback to Purify but a way to avoid this card to be a dead weight against classes with neither secrets nor weapons (druid, warlock and priest) just like Flare does [Note: the rules does not say the weapon has to be custom, it just says it has to equip one].
I really like this mechanic. Brilliant tbh. The only thing I'm worried about is it's cost, but then again... I was thinking 4 mana, mainly due to it's versatility, and it's power to seriously destroy paladins. Other than that, as said before, brilliant.
Thanks for feedback!
However I think the cost is good as it is. If my card was stealing your opponent's stuff instead of just copying it then yes, I would increase its cost but if you look at cards such as Kezan Mystic, Acidic Swamp Ooze, Eater of Secrets and Flare you can see that the steal/destroy effect itself is never worth more than 1 mana. So I think that 3 mana (2 mana without the "draw a card") effect is balanced. Not to mention that your opponent is rarely goint to have tons of secrets AND a weapon on his side at a given time. Often you will copy one thing with this at best. As for it being effective against paladins, well most cards are more effective against a specific class than another so it's not a problem for me, and paladin players can play around it.
I'm also not sure about the name and flavor, I thought about "shadowy insight" rather than change of mind since you don't really change your opponent's mide, what do you think ?
@Cheese about not liking weapons that are alternate versions of minions. That's exactly what MEdivh's new weapon is! Lol.
Yes, and I think it is bad design (I'm not saying the card itself is weak) because I don't see why Blizzard has this "spells and weapons can't be neutral/legendary" policy. Neutral spells and weapons would open up a lot of design space.
Secondhand Blacksmith is ok I guess, seems balanced to me, weaker than a vanilla 3 mana minion, can be quite good (even OP) if it manages to copy something good...the only thing that bothers me (and others are probably not like that xD) is the name, why is he "secondhand" if he can replicate any weapon his opponent uses? Shouldn't he be something like a master blacksmith? :P
Nature's Blessing, you should fix the wording a bit imo, something like "Choose One - Deal double damage when attacking a minion; or Whenever you kill a minion, give your minions +1/+1. (yeah, the 2nd choice also begins with a capital letter, and don't forget the full stop at the end :P)
I like Pandaren, Elemental Master, but why does it give the Orb to both players? Surely for a legendary, it could give it only to your Hero and be balanced :S (if you stick with it, there's a small spelling error - "Deathrattle: Give both players the power of the Elemental Orb.")
Also, why not just call him Pandaren Brewmaster or Chen Stormstout? That was the name of the hero in W3TFT
Already gave some feedback on pg2, and I'm still not sure about wording/balance for my card, so bump!
What do people think of this? It has synergy with the hero power, hellfire, pit Lord and flaming imp as well as good old brann working with he other cards.
Edit: obviously I need to change the name to Ulthalesh not Ulthelesh. Just a typo
The Nexus comes to the Inn with my set of Heroes of the Storm Legendaries!
Had a quite simple idea, but I'm not a native speaker and don't know how should I name the card. Any suggestions for the card name?
THERE IS NO GAME.
My card Idea for this week:
My Inspiration is the Pandaren hero from Warcraft 3. This hero has a power to split into elemental panda, so I use it for inspiration and mix it Orb item from Warcraft (Orb of Fire, Orb of Lightning, Orb of Venom, Orb of Darkness, Orb of Corruption) but because the Pandaren only use 3 element (Fire, Earth, Lightning) I decide only use 3 Orb to represent the element.
The Elemental Orb:
I use Orb of Venom to represent the Earth element.
How do you guys think? All feedback are appreciated.
The Nexus comes to the Inn with my set of Heroes of the Storm Legendaries!
As my adventure idea was based on Pirates, there had to be weapons for new classes, which were represented as an Epic card for each class.
The card which spawns them:
Also, if you have preferences for which class sword could be stand alone (for a non-weapon class due to competition rules) I would appreciate if you said so. :)
Wanted to try a Mage weapon that worked with the Freezing mechanic. Not sure on the stats; I figure it's something akin to three Ice Lances, so I priced it accordingly. Can be combined with Spiteful Smith to potentially deal 8 Damage an attack.
Google "Dignified Headmaster's Charge". That card's art fits a little better (I think it's ok if not all of the hilt is displayed).
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
So the way I am interpreting this is we can create a weapons for a class that already has traditional weapons as long as it has a unique/interesting effect other than just turning your health into efficient removal/tempo?
EDIT: Ah, I see now the rules specifically say Mage, Warlock, Priest, Druid, or Neutral weapon.
Check out my card for the design competition. Vote if you like it!
You can make a neutral card that could also work for classes with weapons, but that seems to be the only.
Warlock Weapon.
The idea behind this is to "infect" minions with the Doom, which deals 1 damage to up to 3 minions instantly, and also at the end of each turn.
Could be an interesting dynamic...
Some ideas:
Another dragon-2-drop with a weapon. Usable by all classes, but a nice addition to dragon priest. Could also enable other dragon-decks for some hard control.
Frostmourne. Of course, what else. Maybe this mechanic would work better if it was tacked onto a weapon and worked with enemy minions.
And Ulthalesh. it's the new Warlock Legendary weapon in WoW Legion. Basically, it allows you to pump out spells without having to pay the mana cost for them. The downside is that you basically cannot play any minions ... UNLESS you also happen to play Cho'Gall.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
@cg8889
Secondhand Blacksmith is ok I guess, seems balanced to me, weaker than a vanilla 3 mana minion, can be quite good (even OP) if it manages to copy something good...the only thing that bothers me (and others are probably not like that xD) is the name, why is he "secondhand" if he can replicate any weapon his opponent uses? Shouldn't he be something like a master blacksmith? :P
Nature's Blessing, you should fix the wording a bit imo, something like "Choose One - Deal double damage when attacking a minion; or Whenever you kill a minion, give your minions +1/+1. (yeah, the 2nd choice also begins with a capital letter, and don't forget the full stop at the end :P)
@GearOFF
I like Pandaren, Elemental Master, but why does it give the Orb to both players? Surely for a legendary, it could give it only to your Hero and be balanced :S (if you stick with it, there's a small spelling error - "Deathrattle: Give both players the power of the Elemental Orb.")
Also, why not just call him Pandaren Brewmaster or Chen Stormstout? That was the name of the hero in W3TFT
Already gave some feedback on pg2, and I'm still not sure about wording/balance for my card, so bump!
You can't stop the signal.
Hey guys any feedback on this card? I'm thinking that I wanted to make a weapon that was undercosted but had a drawback.
What do people think of this? It has synergy with the hero power, hellfire, pit Lord and flaming imp as well as good old brann working with he other cards.
Edit: obviously I need to change the name to Ulthalesh not Ulthelesh. Just a typo
@rirora I think it's a solid idea. In essence a fiery war axe. It is balanced.