"Oh great, who left some Mana Crystals lying around. Now he is going to be intolerable for the next few hours."
Being a wretched, Felendren hungers for your mana crystals and will reward you for giving them to him. Balancing was hard, and I still think he is OP if you for example pass turn 10.
To be clear, imagine you have 10 mana, you play the ring, you then have 6 mana stored for your next turn (since the 1 durability already on the ring is added). If you only have 1 Durability left and your spell costs 2 mana, it will use one Mana Crystal. I think 6 mana maximum is a fair amount and not often so easy to do but I like the idea as a one of in Freeze mage.
"Summoning the forces of the Burning Legion doesn't come without a price."
A high tempo card with a cost. Can fill an empty board with 10 mana, although this will limit your options the following turn and leave you extremely vulnerable if your opponent can control the board.
The role of Powder Monkey was a real role on ships, usually held by young boys to restock gun powder into the cannons. Figured I might take the title a little more literally. :)
Anyway, I see this as a Pirate with a bit of Mad Bomber thrown in (or Madder Bomber at high enough Mana turns). In line with the art, maybe the card throws oranges at enemies (instead of dynamite).
Some may look at this and say "OP, OP", though if you compare it to Klaxxi or Master of Evolution, it really isn't and is actually probably a bit worse than those two. If you have any unspent mana, you can either play a card, Hero Power or let this guy grow. This guy is also really useful if you have spare mana but no cards to play.
Flavor-wise, the Arcanist is sucking all of the power of your unused mana and is gaining power from it.
EDIT: Changed "end of each turn" to "end of your turn".
Akondro feeds Bananas to your Beasts and has many synergies with existing cards. For example, play Akondro with Tundra Rhino in play, smash the Emperor into something to trigger the Deathrattle, then flood your board with six Bananas (one for each mana spent to play Akondro)! You can also trigger it with Feign Death or Princess Huhuran. If Akondro dies on your opponent's turn, and your opponent played a Beast on that turn prior to the monkey's death, you get the Bananas bonus too!
NOTE: The Bananas target can change with each cast, similar to the mechanic in Bouncing Blade.
The classic "Spend Resources, get them back if target dies" Warlock Spell all the way back in Vanilla
3 damage for 5 Mana is obviously very bad, but if you kill your target with it, then it's free. Late game when you have 10 mana crystals, you may even use this to actually gain Mana Crystals, provided you can spare 5 Mana first!
Can only be played from turn 10 onwards but will be "free". Compared to Sea Giant which can be played on as early as turn 5 or 6 from zoo players, Seething Giant is a much slower card but guaranteed for play from turn 10 onwards.
This is an old card design I reworked some days ago, and when I came to check out what would be the theme of this week's competition I just couldn't not submit it. She's basically the Clockwork Card Dealer (did I get it right?) Tavern Brawl in a card. Could be crazy in Ramp Druid and maybe some tempo decks.
Insanely good for control decks that spam the hero power. Even if the hero power switches, it still costs zero (see Frost Giant). This means that this is also useful in things like handlock, enabling draw 1 card, become Jarraxus, and summon an Infernal in one turn. THE VALUE!
He's still waiting for a promotion, and figures if he just works a little harder...
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"Oh great, who left some Mana Crystals lying around. Now he is going to be intolerable for the next few hours."
Being a wretched, Felendren hungers for your mana crystals and will reward you for giving them to him. Balancing was hard, and I still think he is OP if you for example pass turn 10.
Hello everyone, here's my submission,
To be clear, imagine you have 10 mana, you play the ring, you then have 6 mana stored for your next turn (since the 1 durability already on the ring is added). If you only have 1 Durability left and your spell costs 2 mana, it will use one Mana Crystal. I think 6 mana maximum is a fair amount and not often so easy to do but I like the idea as a one of in Freeze mage.
Good luck everyone!
"Has the strange ability to turn mana into slimes. Second place in the Stormwind Talent Show."
Building Quirky Decks Every Week, Loving Life at Rank 15!
Infernal
"Your soul shall be mine! Wait, mana... Your MANA shall be mine!"
From the series "adventure bosses we always wanted as a collectible card"
Activates both in your turn and your opponent's turn. Save your coins for a burst!
THERE IS NO GAME.
REMOVED
"Summoning the forces of the Burning Legion doesn't come without a price."
A high tempo card with a cost. Can fill an empty board with 10 mana, although this will limit your options the following turn and leave you extremely vulnerable if your opponent can control the board.
#LetsMakeDemonlockGreatAgain
"Elephants guide me." -Thrall
http://imageshack.com/a/img921/6908/tCdRNC.png
Just to clarify, you can gain 3 EMPTY Mana Crystals straight away OR you can gain 3 FULL Mana Crystals when he dies.
The role of Powder Monkey was a real role on ships, usually held by young boys to restock gun powder into the cannons. Figured I might take the title a little more literally. :)
Anyway, I see this as a Pirate with a bit of Mad Bomber thrown in (or Madder Bomber at high enough Mana turns). In line with the art, maybe the card throws oranges at enemies (instead of dynamite).
Summon: "Oo Oo, Boom! Boom!"
Attack: "Eee Aaa Bang! Boom!"
Death: "Eeeeee...."
Some may look at this and say "OP, OP", though if you compare it to Klaxxi or Master of Evolution, it really isn't and is actually probably a bit worse than those two. If you have any unspent mana, you can either play a card, Hero Power or let this guy grow. This guy is also really useful if you have spare mana but no cards to play.
Flavor-wise, the Arcanist is sucking all of the power of your unused mana and is gaining power from it.
EDIT: Changed "end of each turn" to "end of your turn".
Click the image to go to my custom Time Traveler class.
Fresh Mana Spring Water(tm)! Only $0.99 a bottle!
This card gains value as the game progresses, acting as a late-game heal, although at the cost of tempo. Especially good if you've gone into fatigue.
Imgur would not cooperate with me, pls don't skip
Akondro feeds Bananas to your Beasts and has many synergies with existing cards. For example, play Akondro with Tundra Rhino in play, smash the Emperor into something to trigger the Deathrattle, then flood your board with six Bananas (one for each mana spent to play Akondro)! You can also trigger it with Feign Death or Princess Huhuran. If Akondro dies on your opponent's turn, and your opponent played a Beast on that turn prior to the monkey's death, you get the Bananas bonus too!
NOTE: The Bananas target can change with each cast, similar to the mechanic in Bouncing Blade.
EDIT: Changed wording slightly for grammar.
Tries to put Swamp King Dred in every Hunter deck
Favorite Deck: Spell Damage Druid (Old days)
Favorite card: Ancient of Lore
Least favorite card: Ice Block
The classic "Spend Resources, get them back if target dies" Warlock Spell all the way back in Vanilla
3 damage for 5 Mana is obviously very bad, but if you kill your target with it, then it's free. Late game when you have 10 mana crystals, you may even use this to actually gain Mana Crystals, provided you can spare 5 Mana first!
Can only be played from turn 10 onwards but will be "free". Compared to Sea Giant which can be played on as early as turn 5 or 6 from zoo players, Seething Giant is a much slower card but guaranteed for play from turn 10 onwards.
This is an old card design I reworked some days ago, and when I came to check out what would be the theme of this week's competition I just couldn't not submit it. She's basically the Clockwork Card Dealer (did I get it right?) Tavern Brawl in a card. Could be crazy in Ramp Druid and maybe some tempo decks.
She sure has some nice curves.
Insanely good for control decks that spam the hero power. Even if the hero power switches, it still costs zero (see Frost Giant). This means that this is also useful in things like handlock, enabling draw 1 card, become Jarraxus, and summon an Infernal in one turn. THE VALUE!
He's still waiting for a promotion, and figures if he just works a little harder...