Minions with Defiance can not be transformed, destroyed or removed from the board by card effects. Note that the destroyed part is only for cards that destroy as their effect like assassinate, or shadow word death. A 6/6 with defiance could still be killed by a fireball.
Edit: Changed divine intervention to be more hearthstoney
Enchant is a keyword related to cards' values. If a value is enchanted to another one, that means that the first one is always equal to the second one. I will show you a known example:
Lightspawn's Attack is Enchanted to its Health, that means that its Attack will always be equal to its Health in any situation. I understand that, grammatically speaking, you can't enchant something TO something else, but it is not a big problem for me. Here an example for each class, just because I do not want to study today:
Burden: A loss that occurs when something's stats increase by Attack and Health/Durability only (+x/+x). This includes weapons and minions only, and can only be triggered once.
Splash: X means that when that minion (or your Hero if it's on a weapon) attacks a minion, it deals X damage to adjacent minions. This is a generalized version of the Foe Reaper 3000 and Magnataur Alpha effect. That effect would be reworded as "Splash: this minion's attack". Here are some examples:
Since this forum is going slow and I LOVE this game, it really is a blast, i'm going to do next one (even though I did one before the last) just for them bump.
Invoke (X): Means that if a card is played with X mana cost, that minion/card will do something.
So for example. Invoke (2) the card effect would activate whenever a 2 cost card is played; how spells work is kind of like Lock and Load, being activated whenever that card cost is played.
Validate- if X happens before you end your turn, do X. It could be anything from healing to killing a minion. Examples:
Next Keyword: Engulf.
In unrelated news, when i copy the llink to my image to Insert them, i have to trim of the front and ends, ([img]http://i.imgur.com/mpU7qRN.png[/img]) and I don't know if that is just an error or I'm doing something wrong.
The point of this is to make the keyword yourself, not provide one already made for the next person, so you had to make a definition for Engulf, and in that spirit I'm making my own definition for Position so...
Position: This is a warrior only keyword; If a minion is placed between two other minions it has X or can do X.
Bargain: A rogue only keyword, this means that a card can be played before its mana cost/if its mana cost isn't available, at the cost of something else listed on the card, this cost being discarded from your hand once the card is played
For instance if you wanted to play a 5 mana card with Bargain (Spell) you'd be able to play it on turn 1 but you'd discard a spell in your handl to meet the requirement, some Bargains are very OP, but require a very precise bargaining chip, otherwise its a regular card
Treacherous (X): A minion with this usually has a powerful effect, however, end of your turn, the minion will deal X amount of damage to minions on either side of it. If there isn't a minion on one side of it it deals X to your hero. If there is no minion on either side of it, it deals X damage to your hero 2 times.
Reverse: If a minion is attacked by another minion with more attack, the minion being attacked takes the attack and is then shuffled back into your deck.
I believe this was in response to the original post, because the notifications told me this was an RE:
Also, picking themes instead of Keywords is a slippery slope to people requesting Undertale cards, like what goes on in the Make a Card thread these days.
So just a quick post to continue the game then, will add actual cards later when I get some more time:
Poach: Minion/Weapon keyword, whenever this minion/weapon destroys a minion of a certain type do (x). It's along the lines of Joust where it refers to cards that share a mechanic without actually having the keyword on the card.
Examples: Bloodhowl (2) 1/1 Warrior Weapon, Epic Whenever this kills a damaged minion, gain +1/+1. (Essentially a reverse/corrupted Gorehowl)
Ivory Smuggler (4) 3/5 Neutral, Rare Whenever this kills a beast, add a Coin to your hand.
Scavenging Mechanic (4) 3/5 Neutral, Rare Whenever this kills a mech, summon a 1/1 Basic Bot with it's text. (so killing Shielded Minibot gives a 1/1 mech with divine shield, etc.)
Star-Crossed is a minion keyword. Every case of Star-Crossed involves two minions. One is collectible and one isn't. For example, I made the card Julianne, and she has a counterpart Romulo. Julianne is collectible, and when you play her she summons Romulo. But, when one member of a Star-Crossed pair dies, the other one dies, too. Here is my example:
Minions with Defiance can not be transformed, destroyed or removed from the board by card effects. Note that the destroyed part is only for cards that destroy as their effect like assassinate, or shadow word death. A 6/6 with defiance could still be killed by a fireball.
Edit: Changed divine intervention to be more hearthstoney
Next: Enchant
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
Enchant is a keyword related to cards' values. If a value is enchanted to another one, that means that the first one is always equal to the second one. I will show you a known example:
Lightspawn's Attack is Enchanted to its Health, that means that its Attack will always be equal to its Health in any situation. I understand that, grammatically speaking, you can't enchant something TO something else, but it is not a big problem for me.
Here an example for each class, just because I do not want to study today:
Next keyword is Burden
Burden: A loss that occurs when something's stats increase by Attack and Health/Durability only (+x/+x). This includes weapons and minions only, and can only be triggered once.
Examples:
Next Keyword: Curse.
Cheap decks are my specialty.
(Deck in making)
Wisdom: A bonus effect which triggers if you have Spell Damage
For example, Master of Ceremonies would read as "Wisdom: Gain +2/+2"
Next Keyword: Dominion
Dominion: If your opponent has no minions on the battlefield, do X
Next keyword: Splash.
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
Splash: X means that when that minion (or your Hero if it's on a weapon) attacks a minion, it deals X damage to adjacent minions. This is a generalized version of the Foe Reaper 3000 and Magnataur Alpha effect. That effect would be reworded as "Splash: this minion's attack". Here are some examples:
Next Keyword: Tame
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Tame: If you control a beast, do X.
So Ram Wrangler would be getting new text.
Next Keyword: Binge
Weekly Card Design Competition 10.15
Since this forum is going slow and I LOVE this game, it really is a blast, i'm going to do next one (even though I did one before the last) just for them bump.
Invoke (X): Means that if a card is played with X mana cost, that minion/card will do something.
So for example. Invoke (2) the card effect would activate whenever a 2 cost card is played; how spells work is kind of like Lock and Load, being activated whenever that card cost is played.
Next Keyword: Validate
Weekly Card Design Competition 10.15
So, I may as well go.
Validate- if X happens before you end your turn, do X. It could be anything from healing to killing a minion. Examples:
Next Keyword: Engulf.
In unrelated news, when i copy the llink to my image to Insert them, i have to trim of the front and ends, ([img]http://i.imgur.com/mpU7qRN.png[/img]) and I don't know if that is just an error or I'm doing something wrong.
Priest isn't that bad guys.
Engulf: There was no explenation to what this was suppose to be, So i guess it has to do something with destroying minions? I have no idea.
Next Keyword: Position
Position has to do something with a position of a minion. For example:
Destory 1 minion for both players that are on the most left side of the board
The point of this is to make the keyword yourself, not provide one already made for the next person, so you had to make a definition for Engulf, and in that spirit I'm making my own definition for Position so...
Position: This is a warrior only keyword; If a minion is placed between two other minions it has X or can do X.
Next Keyword: Judge
Weekly Card Design Competition 10.15
Continuing off this vein of singular keywords...
Bargain: A rogue only keyword, this means that a card can be played before its mana cost/if its mana cost isn't available, at the cost of something else listed on the card, this cost being discarded from your hand once the card is played
For instance if you wanted to play a 5 mana card with Bargain (Spell) you'd be able to play it on turn 1 but you'd discard a spell in your handl to meet the requirement, some Bargains are very OP, but require a very precise bargaining chip, otherwise its a regular card
Next Keyword: Graft
Weekly Card Design Competition 10.15
Graft: Neutral keyword. Destroy some number of damaged minions to activate.
Example:
Polymerization
3 Mana Warlock Spell.
Common.
Graft 3 minions with a total attack of less than 5. Summon Thaddius.
Clumsy Healer
1 Mana Priest Minion.
Epic.
Battlecry: Graft a friendly minion, otherwise give this minion -3/-3.
4/6
Next: Hearth
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Treacherous (X): A minion with this usually has a powerful effect, however, end of your turn, the minion will deal X amount of damage to minions on either side of it. If there isn't a minion on one side of it it deals X to your hero. If there is no minion on either side of it, it deals X damage to your hero 2 times.
Next keyword: Single-Minded
Weekly Card Design Competition 10.15
Bloodlust: If this minion doesn't kill a minion within X turns of being able to attack, it dies.
Examples:
http://i.imgur.com/MjBODr0.png
http://i.imgur.com/alTW3Zx.png
http://i.imgur.com/POLuFrY.png
Next Keyword: Reverse.
Priest isn't that bad guys.
Reverse: If a minion is attacked by another minion with more attack, the minion being attacked takes the attack and is then shuffled back into your deck.
Next Keyword: Loaf
Weekly Card Design Competition 10.15
Thats an awesome idea!
>>C-C-Combo!>Unstable Evolution FRENZY (Tavern Brawl)Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
So just a quick post to continue the game then, will add actual cards later when I get some more time:
Poach: Minion/Weapon keyword, whenever this minion/weapon destroys a minion of a certain type do (x).
It's along the lines of Joust where it refers to cards that share a mechanic without actually having the keyword on the card.
Examples:
Bloodhowl (2) 1/1 Warrior Weapon, Epic
Whenever this kills a damaged minion, gain +1/+1.
(Essentially a reverse/corrupted Gorehowl)
Ivory Smuggler (4) 3/5 Neutral, Rare
Whenever this kills a beast, add a Coin to your hand.
Scavenging Mechanic (4) 3/5 Neutral, Rare
Whenever this kills a mech, summon a 1/1 Basic Bot with it's text.
(so killing Shielded Minibot gives a 1/1 mech with divine shield, etc.)
Next Keyword: Star-Crossed
Star-Crossed is a minion keyword. Every case of Star-Crossed involves two minions. One is collectible and one isn't. For example, I made the card Julianne, and she has a counterpart Romulo. Julianne is collectible, and when you play her she summons Romulo. But, when one member of a Star-Crossed pair dies, the other one dies, too. Here is my example:
Next Keyword: Soulbound
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition