Swing: Whenever this minion attacks, move to a random spot on your board.
Say you have a full board. Your minion with swing which in the left-most minion attacks. It then moves elsewhere on your board. Here is an example card:
Next Keyword: Run
Rollback Post to RevisionRollBack
I'm Nate and I enjoy writing. I got kicked off of my school newspaper so I figured I'd bring my passion to my favorite game.
Glowing Wisp - 2 mana 1/1 "Battlecry: Illuminate twice." Lamp Smasher - 4 mana 3/3 weapon "Illuminated: Gain 1 mana crystal this turn only." Fazzle Of The Fog - 7 mana 5/7 "Taunt. Your Illuminated effects trigger an extra time." Light Hydra - 5 mana 3/4 beast "Also damages the minions next to the minion it attacks. When this kills a minion, Illuminate." Nerme, Wielder Of The Dark Sun - 8 mana 8/6 "Rush. Illuminate triggers Battlecry instead of Illuminated. Dark-Fearing Patron - 5 mana 3/3 "Illuminate: Summon a Dark-Fearing Patron."
Restless Spirit - 2 mana 1/1 "Soulbound" Souldevouring Scythe - 2 mana 4/1 weapon "Gain soulbound upon attacking and killing a minion" Cursed Crewmember - 3 mana 5/3 pirate "Battlecry: summon 0/2 Cursed Treasure for your opponent if he doesn't have one. Has soulbound as long as Cursed Treasure is alive" Token: Cursed Treasure - 0 mana 0/2 "Deathrattle: get 2 coins, kill ALL Cursed Crewmembers"
Restless Spirit - 2 mana 1/1 "Soulbound" Souldevouring Scythe - 2 mana 4/1 weapon "Gain soulbound upon attacking and killing a minion" Cursed Crewmember - 3 mana 5/3 pirate "Battlecry: summon 0/2 Cursed Treasure for your opponent if he doesn't have one. Has soulbound as long as Cursed Treasure is alive" Token: Cursed Treasure - 0 mana 0/2 "Deathrattle: get 2 coins, kill ALL Cursed Crewmembers"
Next: Flow
Flow - Triggers the Flow effect if you played X amount of spells in a row before playing the Flow minion.
(I really did have fun coming up with cards and an effect for this keyword though my cards may be a bit janky.)
Foolish - When you attack a minion with a higher mana cost, trigger Foolish.
Next: Transcend
Transcend - Effect triggers if the opponent met the same requirement during his last turn.
Next: Voidtear
Voidtear: After you have played 10 of a minion type on a Voidtear card, trigger its effect wherever it is. (Can only be triggered once) inspired by C'Thun.
Storm - this card can only be played using Overloaded Mana Crystals.
Trogg Stormcaller - 2 mana 1/3 "Storm. Battlecry: Unlock your Overloaded Mana Crystals, gain +1 Attack per unlocked Mana Crystal" Lightningrod Totem - 3 mana 0/3 totem "Storm. At the end of your turn, deal 1 damage per locked Mana Crystal randomly split among all enemy minions." Lei Shen the Thunder King - 10 mana 7/7 "Storm. Battlecry: Unlock and refresh your Mana Crystals, summon a 2/1 Elemental with Rush for each enemy minion." Token: Ball Lightning - 2 mana 2/1 elemental "Rush"
Storm - this card can only be played using Overloaded Mana Crystals.
Trogg Stormcaller - 2 mana 1/3 "Storm. Battlecry: Unlock your Overloaded Mana Crystals, gain +1 Attack per unlocked Mana Crystal" Lightningrod Totem - 3 mana 0/3 totem "Storm. At the end of your turn, deal 1 damage per locked Mana Crystal randomly split among all enemy minions." Lei Shen the Thunder King - 10 mana 7/7 "Storm. Battlecry: Unlock and refresh your Mana Crystals, summon a 2/1 Elemental with Rush for each enemy minion." Token: Ball Lightning - 2 mana 2/1 elemental "Rush"
Next: Flatfooted
Flatfooted - Effect increases by a value of 1 for each allied minion on board without a keyword and decreases for each minion with one.
vampiric means after the vampiric minion deals damage, the minion is healed for the same amount
next: qualify
Qualify (condition): trigger an effect if a card played met the condition
For example:
Qualify (dragon): trigger an effect each time you play a dragon
Qualify (3 mana):trigger an effect each time you play a 3 mana card.
Next:
Looming
Looming : If the minion stays on the board X turns, do something
For example :
Zul'Jin : Neutral legendary - 3/6 for 5. If it stays 3 turns on the board, gain control of a random enemy minion and destroy the adjacent ones.
he never wrote another keyword do to so here: Swing
Swing: Whenever this minion attacks, move to a random spot on your board.
Say you have a full board. Your minion with swing which in the left-most minion attacks. It then moves elsewhere on your board. Here is an example card:
Next Keyword: Run
I'm Nate and I enjoy writing. I got kicked off of my school newspaper so I figured I'd bring my passion to my favorite game.
Run: When you draw a card, activate an effect.
Example: 4 mana 5/2, Run: Gain 1 attack.
Next Keyword: Charm
Note to self: 42 possible custom card arts in rak's rumble, card art "extra arms".
Charm - whenever you attack a minion, it can't attack the next turn
Shaman weapon - 4 mana, 2/3, Charm.
Next keyword : Illuminate
Illuminate - Triggers "Illuminated" effects.
Glowing Wisp - 2 mana 1/1 "Battlecry: Illuminate twice."
Lamp Smasher - 4 mana 3/3 weapon "Illuminated: Gain 1 mana crystal this turn only."
Fazzle Of The Fog - 7 mana 5/7 "Taunt. Your Illuminated effects trigger an extra time."
Light Hydra - 5 mana 3/4 beast "Also damages the minions next to the minion it attacks. When this kills a minion, Illuminate."
Nerme, Wielder Of The Dark Sun - 8 mana 8/6 "Rush. Illuminate triggers Battlecry instead of Illuminated.
Dark-Fearing Patron - 5 mana 3/3 "Illuminate: Summon a Dark-Fearing Patron."
Next Keyword: Soulbound
Note to self: 42 possible custom card arts in rak's rumble, card art "extra arms".
Soulbound - returns to your hand on death.
Restless Spirit - 2 mana 1/1 "Soulbound"
Souldevouring Scythe - 2 mana 4/1 weapon "Gain soulbound upon attacking and killing a minion"
Cursed Crewmember - 3 mana 5/3 pirate "Battlecry: summon 0/2 Cursed Treasure for your opponent if he doesn't have one. Has soulbound as long as Cursed Treasure is alive"
Token: Cursed Treasure - 0 mana 0/2 "Deathrattle: get 2 coins, kill ALL Cursed Crewmembers"
Next: Flow
Flow - Triggers the Flow effect if you played X amount of spells in a row before playing the Flow minion.
(I really did have fun coming up with cards and an effect for this keyword though my cards may be a bit janky.)
Next: Rise
Rise - Place a card in your deck to the very top. Unless stated otherwise, multiple cards that Rise at once are placed in a random order.
[img]http://www.hearthcards.net/cards/badcf5cf.png[/img]
[img]http://www.hearthcards.net/cards/1172dde7.png[/img]
[img]http://www.hearthcards.net/cards/f0615565.png[/img]
Next Keyword: Foolish
Check Out My KaC Review In Over 11,000 words!
Check Out My TWW Review in Over 14,000 words!
Check Out My TBP Review in Over 21,000 words!
Check Out My RR Review in Over 36,000 words!
Foolish - When you attack a minion with a higher mana cost, trigger Foolish.
Next: Transcend
Transcend - Effect triggers if the opponent met the same requirement during his last turn.
Next: Voidtear
Voidtear: After you have played 10 of a minion type on a Voidtear card, trigger its effect wherever it is. (Can only be triggered once) inspired by C'Thun.
Next: Storm
Storm - this card can only be played using Overloaded Mana Crystals.
Trogg Stormcaller - 2 mana 1/3 "Storm. Battlecry: Unlock your Overloaded Mana Crystals, gain +1 Attack per unlocked Mana Crystal"
Lightningrod Totem - 3 mana 0/3 totem "Storm. At the end of your turn, deal 1 damage per locked Mana Crystal randomly split among all enemy minions."
Lei Shen the Thunder King - 10 mana 7/7 "Storm. Battlecry: Unlock and refresh your Mana Crystals, summon a 2/1 Elemental with Rush for each enemy minion."
Token: Ball Lightning - 2 mana 2/1 elemental "Rush"
Next: Flatfooted
Flatfooted - Effect increases by a value of 1 for each allied minion on board without a keyword and decreases for each minion with one.
Next: Clearcut
Clearcut is a keyword for minions only. An effect is triggered if the minion attacks an enemy previously attacked by the hero this turn.
Next keyword : Upheaval