Explosive: X is a keyword that means "Deathrattle: Deal X damage to all minions". So, Explosive Sheep could be reworded as simply Explosive: 2. It can be on a minion or weapon. Here are some examples.
Snare is a minion keyword. When a minion with Snare: X is attacked for the first time each turn, X is activated. The effect triggers before the combat damage is dealt, so the combat can be preemptively ended by Snare if it deals damage or something like that and it kills the attacker or incapacitates them like with Freeze. Here are some examples:
Mine is a keyword for both minions and weapons. At the start of your turn, you add a number of "Ore" cards to your hand that,. Ore cards, when played, trigger an effect at the start of your next turn as they need to be refined and smithed before being utilized.
The next keyword is Pestilence
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JMAP94. The best way to love the artist is to love the art.
This is a weird one I made, and I had fun with it.
In the years lost to history, giant beasts roamed the land and with their ferocity, tamed the world around them. There ways and primeval magic were lost to us until the "Wardens" came to be. These are people who are said to have descended from these beasts, and protect their lineage. Their spirits call them to the bones of their ancestors, leading them to seek them out and listen to the songs and spells of old. It is said that they alone are able to call out the magic within them.
Fossilize: When this minion dies, shuffle a 2 cost 2/2 "Warden of (name of card)" that has its effects (I am deciding if it would also include text after its on the battlefield. so if the warden gets any buffs) except that it does not gain Fossilize.
Wardens
Then I made this Druid removal spell. Note: this gives the "Warden" to the person that owns the minion it is being used on.
Possible examples. Since it is a different card each time,. "Warden of the Lost" will be the standard card created by any effect that grants "Fossilize" to a minion. Also, I'm thinking about making Tar Pit 1 mana, what do you think?
And then some more ideas I didn't make Wardens for yet, but decided not to because they didn't have the Beast tag:
A simple one, but also strange. Requires you to have an established board, and most of the time sack it to get an effect.
Fringe- At the end of each turn, if this minion has a cost AND power AND health that is not equal to any other minions on the board, then do something. The effect, because it is conditional, is on the strong side.
spell only key word both players at the end of there turn pick between 1, 5, or 10 health, at the start of your turn bouth players play the chosen life, at the start of your turn if you payed more then or equal to your enemy you get the flowing affect.
sorry for the lack of visuals but hears the cards:
name: life of blood
mana: 2
class: priest
wager: gain life equal to the total life
name: sup bro
class: rouge
cost: 3
wager: your minions can attack minions as if enemy minions didn't have taunt
They can soften up foes, but can't deliver the finishing blow. This also means that enemy minions attacking them can't die. High damage to face compensates for this.
EDIT: oops, the hammer was supposed to be a weapon, but you get the idea.
So, the peace warden (well, all the other cards too) is countered by a single Target Dummy
Champion: this minion always wins jousts (the 'battlecry: reveal a minion in each deck' thing). I always liked tgt joust thing, would really be great if they introduce something else to make joust viable to build a deck around it.
When a soulbound minion dies, its owner also dies. However, the minion is usually super powerful to make up for it.
Example:
Vol'jin's Requiem
0 Mana Priest Spell
Epic
Make a friendly minion soulbound. Summon Sylvanas Windrunner for your opponent.
Archimonde
5 Mana Warlock Minion
Legendary
Battlecry: Replace all minions in your deck and your opponent's deck with Demons.
Soulbound.
4/9
Next: Explosive
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Explosive: X is a keyword that means "Deathrattle: Deal X damage to all minions". So, Explosive Sheep could be reworded as simply Explosive: 2. It can be on a minion or weapon. Here are some examples.
Next Keyword: Excavate
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Lifeline: This keyword means that if your hero takes any damage during your turn via combat (not warlock hero power) the lifeline activates.
Next Keyword: Snare
Weekly Card Design Competition 10.15
Snare is a minion keyword. When a minion with Snare: X is attacked for the first time each turn, X is activated. The effect triggers before the combat damage is dealt, so the combat can be preemptively ended by Snare if it deals damage or something like that and it kills the attacker or incapacitates them like with Freeze. Here are some examples:
Next Keyword: Mine
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Mine is a keyword for both minions and weapons. At the start of your turn, you add a number of "Ore" cards to your hand that,. Ore cards, when played, trigger an effect at the start of your next turn as they need to be refined and smithed before being utilized.
The next keyword is Pestilence
JMAP94. The best way to love the artist is to love the art.
This one is a little bit gimmicky, but i tried.
Pestilence X: summon X agonizing heroes for your opponent. Basically, that's a trojan horse (but still could be useful. hi Bloodlust)
The next one would be Fossilize
This is a weird one I made, and I had fun with it.
In the years lost to history, giant beasts roamed the land and with their ferocity, tamed the world around them. There ways and primeval magic were lost to us until the "Wardens" came to be. These are people who are said to have descended from these beasts, and protect their lineage. Their spirits call them to the bones of their ancestors, leading them to seek them out and listen to the songs and spells of old. It is said that they alone are able to call out the magic within them.
Fossilize: When this minion dies, shuffle a 2 cost 2/2 "Warden of (name of card)" that has its effects (I am deciding if it would also include text after its on the battlefield. so if the warden gets any buffs) except that it does not gain Fossilize.
Wardens
Then I made this Druid removal spell. Note: this gives the "Warden" to the person that owns the minion it is being used on.
Possible examples. Since it is a different card each time,. "Warden of the Lost" will be the standard card created by any effect that grants "Fossilize" to a minion. Also, I'm thinking about making Tar Pit 1 mana, what do you think?
And then some more ideas I didn't make Wardens for yet, but decided not to because they didn't have the Beast tag:
The next keyword is Apex.
JMAP94. The best way to love the artist is to love the art.
Apex: simpler keyword meaning, if a minion has more than 5 attack, do X at the start of your turn.
Next Keyword: Fringe
Weekly Card Design Competition 10.15
A simple one, but also strange. Requires you to have an established board, and most of the time sack it to get an effect.
Fringe- At the end of each turn, if this minion has a cost AND power AND health that is not equal to any other minions on the board, then do something. The effect, because it is conditional, is on the strong side.
The next keyword is Wager.
JMAP94. The best way to love the artist is to love the art.
name: life of blood
mana: 2
class: priest
wager: gain life equal to the total life
name: sup bro
class: rouge
cost: 3
wager: your minions can attack minions as if enemy minions didn't have taunt
edit: next key word: swipe
playing wild
~nomad
thats really cool. You also need to choose a new keyword for the next person to do.
JMAP94. The best way to love the artist is to love the art.
opp's got it now
playing wild
~nomad
Swipe: also damages the minions next to whomever he attacks.
What do you think about cryptic?
Cryptic creatures cost the same amount of mana and appear to your opponent as 5/5:
But once their hidden conditions are fulfilled, they do something. Here are few examples:
Next: What could Vigilance mean?
name: bastion of light
mana: 8
class: paladin
attack/health: 6/2
text: divine shield, vigilance.
name: pouncing mug
mana: 5
class: rouge
attack/health: 3/1
text: whenever this minion kills a minion, add a coin to your hand. vigilance.
text key word: growth
playing wild
~nomad
Growth: does X whenever this minion's attack or health increases
Sorry if the wordings a little weird just made this on the fly so no WOW references here.
Now then. What may Merciful mean?
don't question it...
https://www.youtube.com/watch?v=TJs5_s0Fsbs
Merciful: this minion cannot kill characters.
They can soften up foes, but can't deliver the finishing blow. This also means that enemy minions attacking them can't die. High damage to face compensates for this.
EDIT: oops, the hammer was supposed to be a weapon, but you get the idea.
Image sources: http://marcjamesart.deviantart.com/art/White-Knight-523198229 | http://forgottenrealms.wikia.com/wiki/Cleric
Next keyword: Champion
So, the peace warden (well, all the other cards too) is countered by a single Target Dummy
Champion: this minion always wins jousts (the 'battlecry: reveal a minion in each deck' thing). I always liked tgt joust thing, would really be great if they introduce something else to make joust viable to build a deck around it.
Next one: offhand.
Offhand: Whenever this minion is in your deck, It's benefits are activated. The minion does not get benefits from Offhand if they are in your hand.
Keyword: Delight
Delight: Whenever this kills a minion,effect occurs.
[img]http://www.hearthcards.net/cards/673aadd9.png[/img]