Don't disenchant them! If you do it now for 800 dust, you will have to craft them for 800 dust later if they are to remain playable. That's too much of a loss for any player.
In my opinion, it is better than giving class only one forced archetype to play the whole expansion. They've already given us murloc cards and even a murloc quest, some cards for evolve synergy and now they start rotating in freeze cards as well. What about this card, it is really good as collectible for control, and as random evolve for evolve
0
Battletag: Cavcasta#2979Region: EUTrade Only?: Yesfinished
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Battletag: Cavcasta#2979Region: EUTrade Only?: YesFinished
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Battletag: Cavcasta#2979Region: EUTrade Only?: YesDone
0
Battletag: Cavcasta#2979Region: EUTrade Only?: YesDONE
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Don't disenchant them! If you do it now for 800 dust, you will have to craft them for 800 dust later if they are to remain playable. That's too much of a loss for any player.
0
Battletag: Cavcasta#2979Region: EUTrade Only?: YesDone
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Battletag: Cavcasta#2979Region: EUTrade Only?: Yes0
I really hope these are cards with some burgle synergy, Ungoro weapon was good, but not fun nor needed
-1
2
No warlock's 'death hero' info yet
4
Now warlock only need to find a way to discover 6-8 more of Treachery to give opponent all their shitty cards!
5
Hunter's cats aren't weak!
0
In my opinion, it is better than giving class only one forced archetype to play the whole expansion. They've already given us murloc cards and even a murloc quest, some cards for evolve synergy and now they start rotating in freeze cards as well. What about this card, it is really good as collectible for control, and as random evolve for evolve
2
That hair on art just doesn't look right
3
1 mana difference is gonna make you put a Pit Fighter in your deck and allow your opponent to flamestrike your board for free when needed?