Really... I'm coming to a conclusing : Wild Growth is total trash In order to ramp, you need to skip your second turn. That's a HUGE drawback. Skipping a turn while my opponent spams shielded minibots.... Your opponent will develop board. Then, when you play a larger minion, they will always have better trade options. It's pointless. To gain tempo, you have to lose early tempo and board control. And, if you draw it late, it's just a " Waste two mana and go faster into fatigue" card. And the benefits stops at all at turn 10. IMO it should cost 1 mana, or if you think it would be too op, maybe rework into another ramp card. It's just bad and slow the way it is. That's meant to be our advantage, ramping, but right now it's just slowing druids down and have 2 hard drawbacks. Seriously thinking about cutting off from my deck.
So you want that Druid becomes only more popular, you skip your second turn, but in turn 4 you already got that 2 mana back, in turn 9 you have 7 mana more because of that 2 mana you spent in turn 2. That is already good.
It is not total trash, it is still played in the meta. Yes it does use 2 mana to ramp and can lose the board but look at control match ups. I mean against warrior, freeze mage, control priest and some other match ups. Its benefit at drawing at turn 10 is ok because druid is not meant to go to fatigue its goal is to close out the game with Force of Nature + Savage Roar. Also your opponent has to keep applying pressure and keeping board or else the druid can gain board.
Why buff a card that is still being used in the current meta. The druid wants to play fatty taunts early and thats why wild growth can compensate and early loss of board control. You want to win with a combo anyway so behang behind on board is not so bad for a druid. And yeah l2p
Why buff a card that is still being used in the current meta. The druid wants to play fatty taunts early and thats why wild growth can compensate and early loss of board control. You want to win with a combo anyway so behang behind on board is not so bad for a druid. And yeah l2p
Druid doesn't want to play big taunt minions anymore, they als play aggro now, like every other deck.
But on a serious note, like others have said, there is a reason why 99% of druids run two. I don't really get your point since you are only "behind" in board one turn, and you make that back really quickly and then some.
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I returned to this game much like how a recovering alcoholic can relapse.
Well now that we got darnasus aspirant I can see myself replace one copy of it... in the aggro deck I don't run this card at all I don't own some core druid cards though :/ (missing 5 classic epics.)
You do nothing on turn 2 but you skip turn 3 entirely and can play a Piloted Shredder to answer their 2 drop. It's balanced, has been since Vanilla.
u got it wrong. the shredder has to answer the 2drop AND the 3drop.
Which a Shredder usually can do. Not to mention you get initiative on five, six and seven, all very important turns for a Druid. Innervates only make the situation better.
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Really... I'm coming to a conclusing : Wild Growth is total trash
In order to ramp, you need to skip your second turn. That's a HUGE drawback. Skipping a turn while my opponent spams shielded minibots....
Your opponent will develop board. Then, when you play a larger minion, they will always have better trade options. It's pointless. To gain tempo, you have to lose early tempo and board control.
And, if you draw it late, it's just a " Waste two mana and go faster into fatigue" card.
And the benefits stops at all at turn 10.
IMO it should cost 1 mana, or if you think it would be too op, maybe rework into another ramp card. It's just bad and slow the way it is.
That's meant to be our advantage, ramping, but right now it's just slowing druids down and have 2 hard drawbacks.
Seriously thinking about cutting off from my deck.
So you want that Druid becomes only more popular, you skip your second turn, but in turn 4 you already got that 2 mana back, in turn 9 you have 7 mana more because of that 2 mana you spent in turn 2. That is already good.
Annoy-o-Tron: deathriddle: 'Goodbye, Goodbye, Goodbye'
My battle tag is Fely#.... Can you find all the digits after the #. They're hidden amongst my profile, it's like an easter egg hunt.
<3.14159265359 you!
Now Stop checking my spoilers!
Spoiler
43Fely#2...
Empty
Bonus Spoiler
Being behind on board is never good. Everybody knows that being behind = losing the game.
That's why Innervate is good. Because you can ramp mana AND play a creture to develop your board at the same time. That's worth a card in process.
It is not total trash, it is still played in the meta. Yes it does use 2 mana to ramp and can lose the board but look at control match ups. I mean against warrior, freeze mage, control priest and some other match ups. Its benefit at drawing at turn 10 is ok because druid is not meant to go to fatigue its goal is to close out the game with Force of Nature + Savage Roar. Also your opponent has to keep applying pressure and keeping board or else the druid can gain board.
Why buff a card that is still being used in the current meta. The druid wants to play fatty taunts early and thats why wild growth can compensate and early loss of board control. You want to win with a combo anyway so behang behind on board is not so bad for a druid. And yeah l2p
.
Annoy-o-Tron: deathriddle: 'Goodbye, Goodbye, Goodbye'
My battle tag is Fely#.... Can you find all the digits after the #. They're hidden amongst my profile, it's like an easter egg hunt.
<3.14159265359 you!
Now Stop checking my spoilers!
Spoiler
43Fely#2...
Empty
Bonus Spoiler
You do nothing on turn 2 but you skip turn 3 entirely and can play a Piloted Shredder to answer their 2 drop. It's balanced, has been since Vanilla.
It must be so fun to speak without thinking.....
But on a serious note, like others have said, there is a reason why 99% of druids run two. I don't really get your point since you are only "behind" in board one turn, and you make that back really quickly and then some.
I returned to this game much like how a recovering alcoholic can relapse.
So Wild Growth UP? Obvious Troll...
"Used in 52.01% of Druid decks in the past 30 days"
Yep, needs a massive buff.
Yeah I'm sure the entire hearthstone community has been wrong since the start of the game except for you.
Of all the cards out there that actually need buffing you go for wild growth?... Give me strength.
Just don't play wild growth, problems?
Well now that we got darnasus aspirant I can see myself replace one copy of it... in the aggro deck I don't run this card at all I don't own some core druid cards though :/ (missing 5 classic epics.)