It has the same effect as Abomination but it deals 1 more damage and costs 2 mana more, nobody plays Abomination, so why would I craft and play Chillmaw in my dragon decks?
It has the same effect as Abomination but it deals 1 more damage and costs 2 mana more, nobody plays Abomination, so why would I craft and play Chillmaw in my dragon decks?
I haven't actually faced a Dragon deck in the last few days that actually runs Chillmaw, so I question the status of "staple." That being said the main reasons Chillmaw sees play and Abom doesn't. First, the extra damage that Chillmaw does is very important because of Patron Warrior. That extra damage completely wipes out Patrons, but also makes Frothing's life miserable. Secondly the fact that Chillmaw is a 6/6 is very important as it trades far better with most staple 5-drops like Belcher, or some 6 drops like Emperor.
As a minor point, the Chillmaw effect has some versatility in that you can to a limited degree decide if you want the effect to go off. And also it's a dragon card so it can proc earlier drops.
Chillmaw has one absolute advantage over Abomination—she doesn't damage your hero.
Apart from that, it's all about the meta. Basically, the Abomination's 4 health makes it terrible. It dies to lots of 3-drops. It dies to a 2-drop and a token. It dies to weapons. It dies to a 2-mana spell and a ping. Almost any board you play it into, it'll be removed from with minimal fuss.
Chillmaw, on the other hand, is safe from most spells, almost all weapons, and almost every 6-mana-or-less minion (Mysterious Challenger being one notable exception in the current meta). Your opponent will almost certainly trade multiple cards into her. It's even possible against some decks to play Chillmaw into an empty board and know that your opponent will be forced to play out minions to try to contest her, because they can't possible clear her from their hand.
The 3-damage deathrattle is also significant enough to deal with a lot of troublesome minions like Grim Patron and Piloted Shredder—and enough to kill almost anything that comes out of a Shredder if they trade one in.
Chillmaw has one absolute advantage over Abomination—she doesn't damage your hero.
Apart from that, it's all about the meta. Basically, the Abomination's 4 health makes it terrible. It dies to lots of 3-drops. It dies to a 2-drop and a token. It dies to weapons. It dies to a 2-mana spell and a ping. Almost any board you play it into, it'll be removed from with minimal fuss.
Chillmaw, on the other hand, is safe from most spells, almost all weapons, and almost every 6-mana-or-less minion (Mysterious Challenger being one notable exception in the current meta). Your opponent will almost certainly trade multiple cards into her. It's even possible against some decks to play Chillmaw into an empty board and know that your opponent will be forced to play out minions to try to contest her, because they can't possible clear her from their hand.
The 3-damage deathrattle is also significant enough to deal with a lot of troublesome minions like Grim Patron and Piloted Shredder—and enough to kill almost anything that comes out of a Shredder if they trade one in.
pretty much what this guys said, no face damage, and the numbers are raised from the "bad stat" to the "good stat" threshold.
I haven't actually faced a Dragon deck in the last few days that actually runs Chillmaw, so I question the status of "staple." That being said the main reasons Chillmaw sees play and Abom doesn't. First, the extra damage that Chillmaw does is very important because of Patron Warrior. That extra damage completely wipes out Patrons, but also makes Frothing's life miserable. Secondly the fact that Chillmaw is a 6/6 is very important as it trades far better with most staple 5-drops like Belcher, or some 6 drops like Emperor.
As a minor point, the Chillmaw effect has some versatility in that you can to a limited degree decide if you want the effect to go off. And also it's a dragon card so it can proc earlier drops.
I'd like to reiteriate EVERYTHING you just said but add one more thing:
Most dragons are expensive or sorta weird to use - look at Hungry Dragon and the Dragonkin Sorcerer previous to TGT being released. And then you walk all the way up to 8-10 mana to cast your next dragon... or play paladin to make your own 7 mana cost dragon.
Chillmaw is a 7 drop. That is INCREDIBLY important because it combines more so the effect of a Hellstrike with a 6/6 body. And that fits into the 7 slot perfectly for two reasons:
1. Dr.Boom may be good but there's few reasons you would like to run him in a dragon deck MOST of the time.
2. Dragon Decks are control heavy but in most decks you lack a boardclear that is as potent as Flamestrike or Hellfire but you can often find yourself having to miss out on Sludge Belechers and Healing bots like in the paladin deck due to there being ALOT of 5 drops you wanna run. So, Chillmaw being 7 mana fits ALL categories perfectly that most dragon decks would like to see.
But of course, if you don't 'need' the taunt or boardclear against aggro or Patron warrior... not much reason other than "Yay dragon" to run Chillmaw so... you 'can' cut it from yer' deck but it is in such a good position that it could be seen as a stable card in dragon decks.
And he cant be targeted by Big Game Hunter which is also good
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Because despite his outward appearance he has a heart of gold. He spends his time not spent battling uppity adventurers in Icecrown feeding and educating the orphans of Northrend at the Icecrown Citadel Orphanage. While there these poor unfortunate cast offs are taught valuable life skills such as ghoul tending, abomination stitching, and spreading the good word of The Lich King.
chillmaw still is a pretty weak legendary. if silenced or if the player isn't holding a dragon then chillmaw is just a 6/6 taunt which typically isn't too hard to deal with.
Chillmaw also forces suboptimal trades, al la Sylvannas. On a full board, even if you don't have a dragon in hand 9 times out of 10 your opponent will trade in their little guys in case of the death rattle. Other than that, a vanilla 6/6 for 7 which eats a silence that otherwise would have gone to Chromaggus/Ysera is nice, plus it activates Twilight Guardian.
Dragon decks are difficult to play, not in the same mathematical way as grim patron but rather the decision making and gut instinct.
In some matchups you actually WANT to keep the really big dragons just to ensure you always have one in your hand and some you doesn't. Its difficult to strike the perfect balance before you have even finishing drawing your starting hand.
I don't consider myself a good player, but I've tried many dragon decks (especially with TGT) and I seem to play dragon Priest with a high win rate. I don't consider it hard, and it suits my own conservative way of gaming too. It's amazing how well it puts a brake in the usual face race, and if you play conservatively vs. midrange or control, you outlast them by fatigue or board control. For example, I always play Ysera last and she's very rarely removed if you can guess the correct time to play her. The whole deck supports that philosophy.
It is actually not staple anymore. It's not even played in most dragon lists - i would say less than 10% priests i met play him.
I can't really say if it's a staple now or just 10% priests play it, but if that's indeed the case - which I doubt it - then that makes it even more useful because people don't expect it. In the beginning I thought it was overrated and as so many other cards, weak to silence. But it has turned out to be one of my most useful legendaries. It's weird to see how destructive & disruptive it can be, and it's also very rarely silenced (?). Patrons have ways around it and I haven't seen them troubled by it, but I guess I just have to face more to get experience to play it at the best moment.
It's not good! One of those cards which did not live up to the hype. I have not seen it in any decks for ages!
-Dragon decks have very nice 4 and 5 drops. Dropping her on curve would often hurt yourself more than your opponent, making it a dead cards which is only playable when behind.
-dr. Boom is simply be better, hard to fit both.
-It does not counter patrons as hard as rumored. They are just given an extra turn ti draw cards.
why is Chillmaw staple in dragon decks?
It has the same effect as Abomination but it deals 1 more damage and costs 2 mana more, nobody plays Abomination, so why would I craft and play Chillmaw in my dragon decks?
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Dragon decks can normally handle the 3 damage.
I haven't actually faced a Dragon deck in the last few days that actually runs Chillmaw, so I question the status of "staple." That being said the main reasons Chillmaw sees play and Abom doesn't. First, the extra damage that Chillmaw does is very important because of Patron Warrior. That extra damage completely wipes out Patrons, but also makes Frothing's life miserable. Secondly the fact that Chillmaw is a 6/6 is very important as it trades far better with most staple 5-drops like Belcher, or some 6 drops like Emperor.
As a minor point, the Chillmaw effect has some versatility in that you can to a limited degree decide if you want the effect to go off. And also it's a dragon card so it can proc earlier drops.
Chillmaw has one absolute advantage over Abomination—she doesn't damage your hero.
Apart from that, it's all about the meta. Basically, the Abomination's 4 health makes it terrible. It dies to lots of 3-drops. It dies to a 2-drop and a token. It dies to weapons. It dies to a 2-mana spell and a ping. Almost any board you play it into, it'll be removed from with minimal fuss.
Chillmaw, on the other hand, is safe from most spells, almost all weapons, and almost every 6-mana-or-less minion (Mysterious Challenger being one notable exception in the current meta). Your opponent will almost certainly trade multiple cards into her. It's even possible against some decks to play Chillmaw into an empty board and know that your opponent will be forced to play out minions to try to contest her, because they can't possible clear her from their hand.
The 3-damage deathrattle is also significant enough to deal with a lot of troublesome minions like Grim Patron and Piloted Shredder—and enough to kill almost anything that comes out of a Shredder if they trade one in.
pretty much what this guys said, no face damage, and the numbers are raised from the "bad stat" to the "good stat" threshold.
And he cant be targeted by Big Game Hunter which is also good
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3 damage counters both patrons and buffed 3/3 squires from the guy that gives them +2/+2, 1 more damage simply counters a lot more things
My battlenet tag isn't actually Penisbong69.
well hes good because i just got a golden one from a pack just five min ago.
Because despite his outward appearance he has a heart of gold. He spends his time not spent battling uppity adventurers in Icecrown feeding and educating the orphans of Northrend at the Icecrown Citadel Orphanage. While there these poor unfortunate cast offs are taught valuable life skills such as ghoul tending, abomination stitching, and spreading the good word of The Lich King.
chillmaw still is a pretty weak legendary. if silenced or if the player isn't holding a dragon then chillmaw is just a 6/6 taunt which typically isn't too hard to deal with.
pm me for a free sig.
Because against Patron's, which is probably the most popular deck, The deal 3 damage to all minions just recks them.
Chillmaw also forces suboptimal trades, al la Sylvannas. On a full board, even if you don't have a dragon in hand 9 times out of 10 your opponent will trade in their little guys in case of the death rattle. Other than that, a vanilla 6/6 for 7 which eats a silence that otherwise would have gone to Chromaggus/Ysera is nice, plus it activates Twilight Guardian.
I think I know it better now, staple is what the legendary tier crafting guide says.
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It is actually not staple anymore.
It's not even played in most dragon lists - i would say less than 10% priests i met play him.
Necromancer.
I don't consider myself a good player, but I've tried many dragon decks (especially with TGT) and I seem to play dragon Priest with a high win rate. I don't consider it hard, and it suits my own conservative way of gaming too. It's amazing how well it puts a brake in the usual face race, and if you play conservatively vs. midrange or control, you outlast them by fatigue or board control. For example, I always play Ysera last and she's very rarely removed if you can guess the correct time to play her. The whole deck supports that philosophy.
I can't really say if it's a staple now or just 10% priests play it, but if that's indeed the case - which I doubt it - then that makes it even more useful because people don't expect it. In the beginning I thought it was overrated and as so many other cards, weak to silence. But it has turned out to be one of my most useful legendaries. It's weird to see how destructive & disruptive it can be, and it's also very rarely silenced (?). Patrons have ways around it and I haven't seen them troubled by it, but I guess I just have to face more to get experience to play it at the best moment.
It's not good! One of those cards which did not live up to the hype. I have not seen it in any decks for ages!
-Dragon decks have very nice 4 and 5 drops. Dropping her on curve would often hurt yourself more than your opponent, making it a dead cards which is only playable when behind.
-dr. Boom is simply be better, hard to fit both.
-It does not counter patrons as hard as rumored. They are just given an extra turn ti draw cards.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Why is chillmaw a staple in dragon decks? Answer, he's not.
Chillmaw would need the Deathrattle to be a Battlecry in order to be a staple.