At first I thought this minion had Charge and was super excited. Then I took a closer look. I don't think this is a great card but I would play this 11/10 over Demonfuse :)
The only reason this card might not see play is its obvious problem with patron. Other than that, I think at 3 mana its simply overpowered. At 2 damage, its way overpowered.
Cool design, and fairly costed. I don't think people realize how op this would be in warlock if it costed less mana. And its not like the game has to go on forever for this card to be good. If you trade this in every turn till turn ten, it dealt six damage.
Problem is, this card is a deposit. Whenever you play this thing its gonna feel like your losing tempo. If they silence the card, the tempo loss will often be unsurmountable. If they don't silence it, they just ignore it. A lot of decks can get by ignoring a dreadsteed. I feel like this card is best in zoo, as the deck benefits the most from always having a minion, but I don't think zoo has the time nor feels ballsy enough to play this.
The hell are you talking about? Void Terror has way better targets then this and Poweroverwhleming like Eggs and Imp Bang Boss imps. The 4 mana for a 1/1 is a massive tempo loss and way to slow in a aggro deck. Plus the 1/1 is fucking useless. Zero play in both constructed and arena.
The only reason this card might not see play is its obvious problem with patron. Other than that, I think at 3 mana its simply overpowered. At 2 damage, its way overpowered.
You now have a free darkbomb every turn at the cost of 3 spots on your board.
This is the right way to think about this card imo. If not silenced, it's free damage for the rest of the game, and I don't think people are appreciating how significant that is. If it was even a 2/1, it would be OP, as getting both on the board would give you a Truesilver Champion with unlimited swings. As is, it's basically Uther's hero power every turn, except better because it's free after the initial investment, and your opponent can't remove it like with the recruit tokens. And this is if you don't do anything special. There's of course plenty of synergy with cards like Power Overwhelming, Demonheart, Anima Golem, or even Dire Wolf Alpha or Abusive Sergeant. You always have a token to buff, so your buffs are always relevant, and it even counters randomly targeted abilities like Knife Juggler, as any damage on it is literally wasted. If you can give it charge somehow, by copying Warsong Commander for instance, it can clear the opponent's whole board for free. It is admittedly quite slow at 4 mana, but the card itself is incredibly powerful. Once it's on the board, it's going to do a lot of work unless the opponent Polymorphs it instead of your Sylvanas Windrunner, which is also good for you. I think a lot of people are going to be surprised by how good this thing is after some people start experimenting with it.
This thing is a permanent dude slayer. It can help stave off a threat of Quartermaster midgame or completely negate a paladin hero power in a fatigue war. It also always threatens divine shield, so you don't have to waste spells/silences/other creatures just to pop these.
It's also anti-freeze mage stall. It'll respawn after Doomsayer, Blizzard or Flamestrike. Leaving yourself ready to buff it to push for the Ice Block proc.
It's fairly likely that this card will never see play on turn 4 (or 3 with coin); as it's way too low impact. But there may be situations later in the game that could warrant the use of this card. (As long as you aren't completely losing on board when you decide to play it)
Edit: Not saying this card is particularly good... but it might be experimented on a bit before being deemed playable or crap.
I like this card, but the problem is (and with every 4 drop) is it better than Piloted Shredder?
For Demonlock, dropping this just by itself on turn 4 seems really bad. You would much rather play Void Caller or even just Imp Gang Boss. And I'm not sure what you would cut either for this. The 4 slot is already occupied by void callers and implosions.
I'm just looking forward to the highlight video where a Paladin on 1 health casts Avenging Wrath against a Warlock on 1 health, but a single Dreadsteed eats all 8 hits.
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Anger is the punishment we give ourselves for someone else's mistake.
I'm just looking forward to the highlight video where a Paladin on 1 health casts Avenging Wrath against a Warlock on 1 health, but a single Dreadsteed eats all 8 hits.
Pretty sure avenging wrath completely resolves before the deathrattle occurs
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It's a weird card, well it's an epic card there was almost no chance of it being a solid minion.
always having a 1/1 demon on the board is interesting you can use it with Anima golem, sac pact, power overwhelming void terror, demonheart...etc.
I see an exploitable combo piece with the potential to achieve greatness.
Would it be a big boss or a big flop? We will see.
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Hey, I heard you like Dreadsteed, so we put a Dreadsteed in your Dreadsteed in your Dreadsteed, a billion times over.
At first I thought this minion had Charge and was super excited. Then I took a closer look. I don't think this is a great card but I would play this 11/10 over Demonfuse :)
Baron Rivendare anyone? ITS MULTIPLYING!
Trump !!! Its your turn again:
"I dont think, that Dreadsteed actually will see any play in constructed!"
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Current Standard Deck: Kolento's Big Shaman:
https://www.hearthpwn.com/decks/1267569-big-shaman
The only reason this card might not see play is its obvious problem with patron. Other than that, I think at 3 mana its simply overpowered. At 2 damage, its way overpowered.
Turn 4 Dreadsteed.
Turn 5 Baron Rivendare ,attack,Mortal Coil
You now have a free darkbomb every turn at the cost of 3 spots on your board.
People call other cards trash because they're too slow. This is a 4 mana 1/1 and people are defending it. Crazy.
Worst card in the game
Just my 2 cents
Cool design, and fairly costed. I don't think people realize how op this would be in warlock if it costed less mana. And its not like the game has to go on forever for this card to be good. If you trade this in every turn till turn ten, it dealt six damage.
Problem is, this card is a deposit. Whenever you play this thing its gonna feel like your losing tempo. If they silence the card, the tempo loss will often be unsurmountable. If they don't silence it, they just ignore it. A lot of decks can get by ignoring a dreadsteed. I feel like this card is best in zoo, as the deck benefits the most from always having a minion, but I don't think zoo has the time nor feels ballsy enough to play this.
The hell are you talking about? Void Terror has way better targets then this and Poweroverwhleming like Eggs and Imp Bang Boss imps. The 4 mana for a 1/1 is a massive tempo loss and way to slow in a aggro deck. Plus the 1/1 is fucking useless. Zero play in both constructed and arena.
Grim Patron buff kappa
And here I was thinking we would have a cool demon. Now if only there was a card that generated Sacrificial Pact so I could get endless health
>:D
I Designed A Card This Week
Archmage antonidas that generates sac pact, including when you use it.
Would be hilarious.
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This is the right way to think about this card imo. If not silenced, it's free damage for the rest of the game, and I don't think people are appreciating how significant that is. If it was even a 2/1, it would be OP, as getting both on the board would give you a Truesilver Champion with unlimited swings. As is, it's basically Uther's hero power every turn, except better because it's free after the initial investment, and your opponent can't remove it like with the recruit tokens. And this is if you don't do anything special. There's of course plenty of synergy with cards like Power Overwhelming, Demonheart, Anima Golem, or even Dire Wolf Alpha or Abusive Sergeant. You always have a token to buff, so your buffs are always relevant, and it even counters randomly targeted abilities like Knife Juggler, as any damage on it is literally wasted. If you can give it charge somehow, by copying Warsong Commander for instance, it can clear the opponent's whole board for free. It is admittedly quite slow at 4 mana, but the card itself is incredibly powerful. Once it's on the board, it's going to do a lot of work unless the opponent Polymorphs it instead of your Sylvanas Windrunner, which is also good for you. I think a lot of people are going to be surprised by how good this thing is after some people start experimenting with it.
This thing is a permanent dude slayer. It can help stave off a threat of Quartermaster midgame or completely negate a paladin hero power in a fatigue war. It also always threatens divine shield, so you don't have to waste spells/silences/other creatures just to pop these.
It's also anti-freeze mage stall. It'll respawn after Doomsayer, Blizzard or Flamestrike. Leaving yourself ready to buff it to push for the Ice Block proc.
It's fairly likely that this card will never see play on turn 4 (or 3 with coin); as it's way too low impact. But there may be situations later in the game that could warrant the use of this card. (As long as you aren't completely losing on board when you decide to play it)
Edit: Not saying this card is particularly good... but it might be experimented on a bit before being deemed playable or crap.
Anima Golem Like this!
Could it be a combo between these cards:
I like this card, but the problem is (and with every 4 drop) is it better than Piloted Shredder?
For Demonlock, dropping this just by itself on turn 4 seems really bad. You would much rather play Void Caller or even just Imp Gang Boss. And I'm not sure what you would cut either for this. The 4 slot is already occupied by void callers and implosions.
We need more than 30 cards in a deck Blizzard!
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I'm just looking forward to the highlight video where a Paladin on 1 health casts Avenging Wrath against a Warlock on 1 health, but a single Dreadsteed eats all 8 hits.
Anger is the punishment we give ourselves for someone else's mistake.
Pretty sure avenging wrath completely resolves before the deathrattle occurs