If it had charge, it would be a better version of Stormwind Knight at one less mana and the bounce back effect w/ a hero power. But alas, it doesn't. As many have mentioned - too slow.
We have a bunch of cards that depend on hero power, but this card seems to make it harder to use hero power... An interesting dynamic.
This is definitely more of the "annoying" type of card that's hard for your opponent to get rid of. Since all buffs are removed when the card is removed from play, I don't see many exciting combos... Perhaps a card that you can couple with Mountain Giant or Twilight Drake without completing ceding early board play.
As Forsen-the-Clown said, this can be used in Handlock for an early game control and later cost reduction for mountain giants and twilights. But, imo, this effect is just too much tempo loss to be played even there.
a nuetral Druid of the Flame that gets bounced when you use your hero...its certainly interesting. after using druid of the flame, it felt pretty weak but hey, maybe a nuetral one will be different?
Remember that far from the whole set is revealed yet. What if there's a card that triggers a very powerful effect when a minion with inspire is summoned? Combine that with a card that makes Inspire cards cheaper to play, and this might just be a core card for a gimmick/combo Inspire deck. I'm just thinking that there's more to it then just a 2/5 that returns itself, Blizzard surely has something up their sleeves...
It's a card that doesn't work well with other Inspire cards because you will want to wait to use your HP for the right time, while all the others you will want to trigger as often as possible.
If it had charge, it would be a better version of Stormwind Knight at one less mana and the bounce back effect w/ a hero power. But alas, it doesn't. As many have mentioned - too slow.
Make the juice worth the squeeze.
It's like a Youthful Brewmaster that targets itself! New meta, kappa.
Not sure if hyped yet.
I wish they'd stop making cards just to fill packs with garbage.
We have a bunch of cards that depend on hero power, but this card seems to make it harder to use hero power... An interesting dynamic.
This is definitely more of the "annoying" type of card that's hard for your opponent to get rid of. Since all buffs are removed when the card is removed from play, I don't see many exciting combos... Perhaps a card that you can couple with Mountain Giant or Twilight Drake without completing ceding early board play.
Forsen mentioned a possible use for this card: handlock.
He said that you can play it turn 3, then tap and play Mountain Giant.
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Agree totally. Charge would've made it really good vs aggro but oh well.
Man I regret my vote :(
Maybe it works with a new mechanic in the future....Whenever a friend minion is returned to your hand, do X.
what would make it interesting is if it cost one less after going back to your hand. though by doing that it could end up costing 0 eventually
Thanks everyone for voting for this card... ><
As Forsen-the-Clown said, this can be used in Handlock for an early game control and later cost reduction for mountain giants and twilights. But, imo, this effect is just too much tempo loss to be played even there.
a nuetral Druid of the Flame that gets bounced when you use your hero...its certainly interesting. after using druid of the flame, it felt pretty weak but hey, maybe a nuetral one will be different?
I think the point is to fight early aggro, then return it to your hand turn 4 to heal it, then keep cashing in value.
I still don't like it but it's a beautiful concept
I Designed A Card This Week
Remember that far from the whole set is revealed yet.
What if there's a card that triggers a very powerful effect when a minion with inspire is summoned? Combine that with a card that makes Inspire cards cheaper to play, and this might just be a core card for a gimmick/combo Inspire deck.
I'm just thinking that there's more to it then just a 2/5 that returns itself, Blizzard surely has something up their sleeves...
It's a card that doesn't work well with other Inspire cards because you will want to wait to use your HP for the right time, while all the others you will want to trigger as often as possible.
One can only hope is suppose...
shit :D
thats why i vote in the elf...
Am i missing something? Shouldn't this have CHARGE or some cool BATTLECRY to make this text make sense?
Else, it seems the Hero power just 'inspired" the Coliseum Manager to run away from battle!
A head-scratcher for sure.
Aggro decks laugh at this card