I was experimenting in Wild as well, been more win friendly than Standard. However, found no escape from the beast synergy; it is just too good to miss on. I found that neither full control nor full aggro shall get me anywhere, so it's good ol' midrange approach for the win.
Since aggro isn't that dominantly insane —or insanely dominant— like in Standard, I decided to include only one Explosive Trap but two Freezing Traps for the critical tempo for the sole aim of closing games relatively sooner than later, even as being a N'Zoth, the Corruptor deck. In addition to x2 Eaglehorn Bow, I decided to include two Cloaked Huntresss; even though the decision seems a bit weird, I found that, aside from the mild value regarding only 3 secrets, it's actually the solid body and the fitting curves that truly stimulate me. *ahem*
There are two Quick Shots there to enjoy before they get rotated out, and dear loves Loatheb to annoy some ass.
The order of expansions undoubtedly influences how decks are forged at a specific point of time. But now to the big question, if expansions A, B, and C are going to be release-finalized at point X; would their order of release influence the final outcome decks?!
Definitely yes unless you specify point Y and enough thought is put in.
In other words, forge a squad of Xixo, Kolento, and other significant non-famous but hardcore-influential creative players + specify a specific deadline for measurement and comparison; and voila! You've got yourself answered.
My initial impression of Hunter in Standard is that Hunter is more in its way to becoming a more getting-good class. That does not mean by any means that it's been bad or weak or anything of such like, but rather receiving respectfully designed cards of concrete value that seem to contribute to pulling it off from the constant face/aggro abyss that just makes it having a flashy brief presence awaiting a nerf or constantly Yoloing the way to win.
There aren't many -or rather any- Hunter decks presently that we can rather call lovable or hated to play or play against (other than the current midrangy deathrattly beasty one that is decent to some extent). However, that can only make sense as the meta is shaping out and more creations are reckoned to be settled.
Presently, from my point of view, I find that Infested Wolf and Fiery Bat are the utmost priority must-craft Hunter cards. The value is just exceedingly incredible, the least to say, that it shouldn't be missed out in any current Hunter iteration.
Some other cards (such as Call of the Wild and Princess Huhuran) even though they are relatively strong, cool, and of considerable value, yet, it is highly preferable -and recommended- not to be crafted right away (specially if having limited dust resources). If one hasn't happened to open any them in a pack, It's better to wait to see how tested decks and strategies work out and settle, as any smart and particularly expensive investment should always have a profitable return.
Hi all, I read this post some mounts ago, and i start to think this. Here is the final mill hunter deck by me. I like it so much, if u have those cards feel free to try it yourself. :)
We don't support or encourage reviving old threads (Thread Necromancy) specially way older ones like this one (almost a year old), specially when they're pretty much out of context.
Always preferable to start a new thread discussing your deck and ideas.
Just wanted to make this note public for more public knowledge instead of PMing.
Thanks guys! One more question- what gb sizes do you have? Im debating between 16gb or to get the 64gb. What do you recommend? (I really am just using it for portable Hearthstone and to watch videos on youtube, and twitter. Maybe a couple of apps.
Then you've answered it all, that's the 16 gigs.
However, however, if you're planning on holding on to your new iPad -mini or not- for at least a couple of years to come (which everybody should actually do) with a potential of maybe more games, apps, your music library, iOS upgrades over time, etc, then the 64 variation is a way better deal.
But if you already have that on your phone (most of the everyday usage) and/or you like upgrading in general, hence may upgrade it next year (even though not that beneficial and recommended with iPads), then definitely stick to the 16 one.
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http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/28947-group-therapy-need-to-blow-off-steam-mega-salty
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http://www.hearthpwn.com/forums/hearthstone-general/card-discussion/188695-new-hunter-quest-card-the-marsh-queen
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Thread closed.
Violets are blue, roses are not..
Interventions are bad, sometimes are not!
Not only has the thread went south, but also has become poisonous with personal attacks.
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Thread closed.
Points taken, concepts cleared, and diplomatic answers intention versus hard facts seeking won't get us anywhere as the discussion went south.
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I was experimenting in Wild as well, been more win friendly than Standard.
However, found no escape from the beast synergy; it is just too good to miss on.
I found that neither full control nor full aggro shall get me anywhere, so it's good ol' midrange approach for the win.
I run Alleycat, Webspinner, Kindly Grandmother, King's Elekk, Animal Companion, x2 Stranglethorn Tiger, x2 Savannah Highmane, and Call of the Wild for beast (with a Kill Command and a Houndmaster for synergy).
And for deathrattle, along side with Webspinner, Kindly Grandmother, and Savannah Highmane who serve two purposes (beast & deathrattle synergies), I run x2 Mad Scientist, x2 Piloted Shredder, Piloted Sky Golem, and Sylvanas Windrunner (with a Feign Death for the hell of it).
Since aggro isn't that dominantly insane —or insanely dominant— like in Standard, I decided to include only one Explosive Trap but two Freezing Traps for the critical tempo for the sole aim of closing games relatively sooner than later, even as being a N'Zoth, the Corruptor deck.
In addition to x2 Eaglehorn Bow, I decided to include two Cloaked Huntresss; even though the decision seems a bit weird, I found that, aside from the mild value regarding only 3 secrets, it's actually the solid body and the fitting curves that truly stimulate me. *ahem*
There are two Quick Shots there to enjoy before they get rotated out, and dear loves Loatheb to annoy some ass.
You can find places though for replacements to include Fiery Bat, Undertaker, Forlorn Stalker, Rat Pack, Shaky Zipgunner, or Sludge Belcher at your comfort.
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Didn't find the need to include Hunter's Mark though since Freezing Traps and tempo synergies; and found that Stranglethorn Tigers do better job on five; and instead of Infested Wolf, Rat Pack does the trick for me.
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Pretty interesting approach..
The order of expansions undoubtedly influences how decks are forged at a specific point of time. But now to the big question, if expansions A, B, and C are going to be release-finalized at point X; would their order of release influence the final outcome decks?!
Definitely yes unless you specify point Y and enough thought is put in.
In other words, forge a squad of Xixo, Kolento, and other significant non-famous but hardcore-influential creative players + specify a specific deadline for measurement and comparison; and voila! You've got yourself answered.
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Class, never.
Card or Hero, definitely.
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Some other cards (such as Call of the Wild and Princess Huhuran) even though they are relatively strong, cool, and of considerable value, yet, it is highly preferable -and recommended- not to be crafted right away (specially if having limited dust resources).
If one hasn't happened to open any them in a pack, It's better to wait to see how tested decks and strategies work out and settle, as any smart and particularly expensive investment should always have a profitable return.
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This thread is dedicated to the Whispers of the Old Gods expansion's Hunter class cards discussion.
Have fun!
Legendary
Epic
Rare
Common
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Thread has been moved from Hunter to Rogue sub-forum.
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Magnificent.
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Perfect.