I don't know what game are you guys playing. When I play the game I find mostly aggro decks, and very few tickatus locks. How is tickatus a problem? The problem is the aggressive options are too op compared with the control ones
Thanks for sharing, i love the idea but i didn't craft any new card yet... Tempted to go for this one, it looks really fun. Could you share some results you had playing it?
Nice deck, played some game even tho I miss some card, had some good results, but it feels like it's missing value... I mean I'm not overplaying stuff but I often found my hand with just cheap removals and no threats to play. Not sure what I should add/do
I have been in so many lobbies where murlocs were not the winners
Of course you are right, but in my opinion the problem is not about the overall winrate.
The problem is about the pressure you feel in every game where murlocs are not excluded, because you know at least 3ppl will attempt to go full murlocs, and if one of them succeed he's probably going to be unbeatable. So, many times you end up being one of those who attempt.
The games I enjoy the most from beginning to end are the ones where murlocs are excluded. I heard many others, streamers and stuff, making this statement. Is it really a coincidence?
That doesn't mean you are going to win because of no murlocs, it's not about winning, it's about enjoying the match.
But now the game is actually more balanced, because with amalgadon you can have murlocs even if you don't have a murlocs build. It's a good change, but it's fun that to beat murlocs you have to be a murloc. Lol
You wanna force beasts? Just do like this: get a t1 pirate and a couple cannons. That's it. Now you can power level to 6 with full hp, get a mama bear and buy any beast, kill the murlocs before they get really angry, guaranteed top 2. Goldrinn or baron are not even necessary, just a good addition if you happen to find them.
I think they are ok ish but a mid game carry would help.
The early game can be very strong tho so that s why I think it's somehow balanced, however what I don't like is there is almost no skill involved. If you get the strong early it's just by chance, if you get an early kalegos it's just by chance. Of course that's how the game works in general but for other builds there is more leeway, more options so that it feels like you can actually make choices
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50% chance to increase what?
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thank you, i tried this deck and its exactly what i want from a druid deck
im winning every game, ok i'm at potato rank but still so much fun
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I don't know what game are you guys playing. When I play the game I find mostly aggro decks, and very few tickatus locks. How is tickatus a problem? The problem is the aggressive options are too op compared with the control ones
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I'm going to craft something similar... But is it worth it to not play veiled worshipper + more galakrond invoke cards?
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Thanks for sharing, i love the idea but i didn't craft any new card yet... Tempted to go for this one, it looks really fun. Could you share some results you had playing it?
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I would put together some cheap deck and play that until you figure out what you would want to craft
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Nice deck, played some game even tho I miss some card, had some good results, but it feels like it's missing value... I mean I'm not overplaying stuff but I often found my hand with just cheap removals and no threats to play. Not sure what I should add/do
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Got the DH one but I don't play DH :/
But maybe now I do!
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It's the most fun hero. It is overtuned for sure but it's not obnoxious for the lobby. I hope it stays like it is, there are other things to fix.
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Move megasaur to tier 7 😂
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Of course you are right, but in my opinion the problem is not about the overall winrate.
The problem is about the pressure you feel in every game where murlocs are not excluded, because you know at least 3ppl will attempt to go full murlocs, and if one of them succeed he's probably going to be unbeatable. So, many times you end up being one of those who attempt.
The games I enjoy the most from beginning to end are the ones where murlocs are excluded. I heard many others, streamers and stuff, making this statement. Is it really a coincidence?
That doesn't mean you are going to win because of no murlocs, it's not about winning, it's about enjoying the match.
But now the game is actually more balanced, because with amalgadon you can have murlocs even if you don't have a murlocs build. It's a good change, but it's fun that to beat murlocs you have to be a murloc. Lol
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The heart of any beast build is mama.
You wanna force beasts? Just do like this: get a t1 pirate and a couple cannons. That's it. Now you can power level to 6 with full hp, get a mama bear and buy any beast, kill the murlocs before they get really angry, guaranteed top 2. Goldrinn or baron are not even necessary, just a good addition if you happen to find them.
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I was hoping for a solid control paladin but maybe not this time
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I see many people complaining about murlocs, I'm glad. Maybe they will do something about it.
Idk if removing megasaur would be too extreme but I think something extreme is needed.
Murlocs needs a big nerf, maybe along with a buff, like introducing a new unit to substitute mackerel in murlocs And in managerie builds
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I think they are ok ish but a mid game carry would help.
The early game can be very strong tho so that s why I think it's somehow balanced, however what I don't like is there is almost no skill involved. If you get the strong early it's just by chance, if you get an early kalegos it's just by chance. Of course that's how the game works in general but for other builds there is more leeway, more options so that it feels like you can actually make choices