Other cards already do what this does, but much better.
Elek + Plot Twist > This at extending fatigue Siphon Soul > This at destroying minions
Unless there's a card that says "summon all your imps from the deck" or something, it's hard to imagine this is an effect you will ever want.
So you've compared this single new card to a 2-card combo that destroys nothing, and a card that costs 2 more mana and doesn't delay fatigue. Good work.
I'm not saying Impbalming is going to be amazing, but there have been many times I've wished for a hard removal in Warlock that's cheaper than 6 mana. Given the ease of card draw in this class, the imps aren't even as much of a problem as they would be in other classes.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
So you've compared this single new card to a 2-card combo that destroys nothing, and a card that costs 2 more mana and doesn't delay fatigue. Good work.
I'm not saying Impbalming is going to be amazing, but there have been many times I've wished for a hard removal in Warlock that's cheaper than 6 mana. Given the ease of card draw in this class, the imps aren't even as much of a problem as they would be in other classes.
Yes I did. Because adding 3 dead draws to your deck is literally one of the worst things you can do in a card game.
So you've compared this single new card to a 2-card combo that destroys nothing, and a card that costs 2 more mana and doesn't delay fatigue. Good work.
I'm not saying Impbalming is going to be amazing, but there have been many times I've wished for a hard removal in Warlock that's cheaper than 6 mana. Given the ease of card draw in this class, the imps aren't even as much of a problem as they would be in other classes.
Yes I did. Because adding 3 dead draws to your deck is literally one of the worst things you can do in a card game.
Yes, it's not generally a positive thing. We get it. But that doesn't justify your comparisons.
I don't think anyone is actually going to add a card like this for the purpose of delaying fatigue, so I don't even know why you would bring that up, let alone compare it to a 2-card combo.
And comparing a 4-mana card to a 6-mana card is like saying Ancient Watcher is worse than Yeti because it can't attack. It's obviously going to be worse in some way if it costs less mana. That's kinda how all of this works.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Yes, it's not generally a positive thing. We get it. But that doesn't justify your comparisons.
I don't think anyone is actually going to add a card like this for the purpose of delaying fatigue, so I don't even know why you would bring that up, let alone compare it to a 2-card combo.
And comparing a 4-mana card to a 6-mana card is like saying Ancient Watcher is worse than Yeti because it can't attack. It's obviously going to be worse in some way if it costs less mana. That's kinda how all of this works.
"I don't think anyone is actually going to add a card like this for the purpose of delaying fatigue, so I don't even know why you would bring that up, let alone compare it to a 2-card combo." - Because that's literally it's only "positive."
"And comparing a 4-mana card to a 6-mana card is like saying Ancient Watcher is worse than Yeti because it can't attack. It's obviously going to be worse in some way if it costs less mana. That's kinda how all of this works." - I'm comparing 2 destroy a minion cards in the same class. One is terrible, and the other costs 6 mana, and is also bad, but not so bad as this.
This card seems playable in Zoo style decks, especially if they go back to being Magic Carpet decks. I would not count this card out. I think this is much better than it initially looks.
And Soularium is good here too. Because if you draw these worthless imps, you don't care if you discard them. If you have Carpet out or the Grim card, you can use it to kill it to buff your other minions on board.
This will probably be a 1 of at least in Zoo decks.
think about this, we've had a 4 mana destroy a minion it was Blastcrystal Potion from gadgetzan, it saw play in renolock. This is that effect as well as it prolongs fatigue, in exchange, you get 1 mana 1/1s which you can turn into legendaries with rafaam. otherwise you can use those 1 mana 1/1s to activate Knife Juggler. this card is quite solid.
Adding the imps to your deck is really, really, bad, but so is losing a mana crystal. Blastcrystal Potion managed to see play, so I definitely think there's a spot in warlock for this sort of card. I don't think Rafaam magically makes this downside an upside, because they're still dead draws when you draw them, but if you do manage to Rafaam before you draw the imps then the downside is at least mitigated a little. I'm not really sure it'll see play, but I won't be surprised if it does.
think about this, we've had a 4 mana destroy a minion it was Blastcrystal Potion from gadgetzan, it saw play in renolock. This is that effect as well as it prolongs fatigue, in exchange, you get 1 mana 1/1s which you can turn into legendaries with rafaam. this card is quite solid.
But it disables Reno and Kazakus... so probably not in Renolock
Are you guys drunk? This is 4 mana UNCONDITIONAL single removal with a drawback that may or may not happen! This is easily a meta card unless token decks will be too op.
So you've compared this single new card to a 2-card combo that destroys nothing, and a card that costs 2 more mana and doesn't delay fatigue. Good work.
I'm not saying Impbalming is going to be amazing, but there have been many times I've wished for a hard removal in Warlock that's cheaper than 6 mana. Given the ease of card draw in this class, the imps aren't even as much of a problem as they would be in other classes.
Yes I did. Because adding 3 dead draws to your deck is literally one of the worst things you can do in a card game.
Destroy a minion and 3 extra legendaries from my Arch-Villain Rafaam for just 4 mana? Don't mind if I do.
Your Arch-Villain Rafaam was garbage before this card, and it certainly doesn't improve because of it.
Oh no, someone doesn't like Arch-Villain Rafaam and has to hate on it on a thread for another card that has synergy with it. Good for you bro. I personally like the card and I think that it has a place as a value generating card in the game. How about you discuss about the actual new card, so that you can keep your opinion relevant to the topic at hand?
So you've compared this single new card to a 2-card combo that destroys nothing, and a card that costs 2 more mana and doesn't delay fatigue. Good work.
I'm not saying Impbalming is going to be amazing, but there have been many times I've wished for a hard removal in Warlock that's cheaper than 6 mana. Given the ease of card draw in this class, the imps aren't even as much of a problem as they would be in other classes.
Yes I did. Because adding 3 dead draws to your deck is literally one of the worst things you can do in a card game.
Just like people always overestimate how good is to shuffle good cards in your deck, they overestimate how bad it is to shuffle bad cards in your deck.
At the very least this card is a great sideboard material in specialist matches. You add a good single target removal AND delay fatigue in a control match up.
I don't mind using it to kill a giant on 4 even if that card literally had - you don't draw a card your next turn. 3 out something like 24 is far less severe.
Destroy a minion and 3 extra legendaries from my Arch-Villain Rafaam for just 4 mana? Don't mind if I do.
Your Arch-Villain Rafaam was garbage before this card, and it certainly doesn't improve because of it.
Oh no, someone doesn't like Arch-Villain Rafaam and has to hate on it on a thread for another card that has synergy with it. Good for you bro. I personally like the card and I think that it has a place as a value generating card in the game. How about you discuss about the actual new card, so that you can keep your opinion relevant to the topic at hand?
Are you the guy who brought up Rafaam? Think before you type.
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Ehhh. This seems like it will really depend whether there is super strong Demon synergy and/or a fatigue type of Warlock.
Really good card, for zoo and control warlock.
Destroy a minion and 3 extra legendaries from my Arch-Villain Rafaam for just 4 mana? Don't mind if I do.
Other cards already do what this does, but much better.
Elek + Plot Twist > This at extending fatigue
Siphon Soul > This at destroying minions
Unless there's a card that says "summon all your imps from the deck" or something, it's hard to imagine this is an effect you will ever want.
So you've compared this single new card to a 2-card combo that destroys nothing, and a card that costs 2 more mana and doesn't delay fatigue. Good work.
I'm not saying Impbalming is going to be amazing, but there have been many times I've wished for a hard removal in Warlock that's cheaper than 6 mana. Given the ease of card draw in this class, the imps aren't even as much of a problem as they would be in other classes.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Yes I did. Because adding 3 dead draws to your deck is literally one of the worst things you can do in a card game.
Yes, it's not generally a positive thing. We get it. But that doesn't justify your comparisons.
I don't think anyone is actually going to add a card like this for the purpose of delaying fatigue, so I don't even know why you would bring that up, let alone compare it to a 2-card combo.
And comparing a 4-mana card to a 6-mana card is like saying Ancient Watcher is worse than Yeti because it can't attack. It's obviously going to be worse in some way if it costs less mana. That's kinda how all of this works.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
"I don't think anyone is actually going to add a card like this for the purpose of delaying fatigue, so I don't even know why you would bring that up, let alone compare it to a 2-card combo."
- Because that's literally it's only "positive."
"And comparing a 4-mana card to a 6-mana card is like saying Ancient Watcher is worse than Yeti because it can't attack. It's obviously going to be worse in some way if it costs less mana. That's kinda how all of this works."
- I'm comparing 2 destroy a minion cards in the same class. One is terrible, and the other costs 6 mana, and is also bad, but not so bad as this.
This card seems playable in Zoo style decks, especially if they go back to being Magic Carpet decks. I would not count this card out. I think this is much better than it initially looks.
And Soularium is good here too. Because if you draw these worthless imps, you don't care if you discard them. If you have Carpet out or the Grim card, you can use it to kill it to buff your other minions on board.
This will probably be a 1 of at least in Zoo decks.
think about this, we've had a 4 mana destroy a minion it was Blastcrystal Potion from gadgetzan, it saw play in renolock. This is that effect as well as it prolongs fatigue, in exchange, you get 1 mana 1/1s which you can turn into legendaries with rafaam. otherwise you can use those 1 mana 1/1s to activate Knife Juggler. this card is quite solid.
My Recruit url for those who want dem packs! https://battle.net/recruit/CDF2JMK6CQ?blzcmp=raf-hs&s=HS&m=pc
Adding the imps to your deck is really, really, bad, but so is losing a mana crystal. Blastcrystal Potion managed to see play, so I definitely think there's a spot in warlock for this sort of card. I don't think Rafaam magically makes this downside an upside, because they're still dead draws when you draw them, but if you do manage to Rafaam before you draw the imps then the downside is at least mitigated a little. I'm not really sure it'll see play, but I won't be surprised if it does.
But it disables Reno and Kazakus... so probably not in Renolock
Are you guys drunk? This is 4 mana UNCONDITIONAL single removal with a drawback that may or may not happen! This is easily a meta card unless token decks will be too op.
Turn 5 or turn 10 add your bad cards. If you can save your board, is effective. Syphon soul not enough. In control handlock. In standard.
Your Arch-Villain Rafaam was garbage before this card, and it certainly doesn't improve because of it.
This.
/thread
Oh no, someone doesn't like Arch-Villain Rafaam and has to hate on it on a thread for another card that has synergy with it. Good for you bro. I personally like the card and I think that it has a place as a value generating card in the game. How about you discuss about the actual new card, so that you can keep your opinion relevant to the topic at hand?
Just like people always overestimate how good is to shuffle good cards in your deck, they overestimate how bad it is to shuffle bad cards in your deck.
At the very least this card is a great sideboard material in specialist matches. You add a good single target removal AND delay fatigue in a control match up.
I don't mind using it to kill a giant on 4 even if that card literally had - you don't draw a card your next turn. 3 out something like 24 is far less severe.
Are you the guy who brought up Rafaam? Think before you type.