We've seen just how good Yogg can be, but saying that, this card is capped at 10 spells. I do think we will see this spell played quite a bit however. With all the possible spell generation cards we currently have (and possibly more to come) I think this card will rear its ugly head more than most would like!
Literally exactly what they said about Yogg himself before the release of Old Gods.
I wonder if people will be less angry about it as a Mage-only card.
At the time, Yogg had a few more things going for him, though: (with luck) he was a tempo play, and you could manipulate your luck with more spells.
Here, you're capped at 10 spells (so you reduce your chances of clears), and you aren't "guaranteed" the 7/5 body.
I played a lot of Yogg pre-nerf, and I can say with some confidence that the optimal number of spells was NOT greater than 10.
And considering how often Yogg killed his own body (hence why the nerf worked so well), I don't consider it much of an advantage.
I'll second that. Sure, it was funny to watch Yogg casting 20+ spells but according to my experience even five random spells nowadays can be enough to remove him. And that's going to happen more often than I'd like to imagine. Thankfully (or not) Deck of Wonders isn't in Standard anymore, otherwise we would be in for a lot of complaints about Casino Mage...
I believe one copy of this card will be auto include in any Mage deck.
This is basically Pre-nerf Yogg. You are GUARANTEED to have to 10 spells going off unless it kills you, and even back in the glory day of Pre-nerf Yogg, it's rare for him to cast 10+ spells, especially as a panic button.
Now this is here they may as just delete Yog talk about take his glory they should of just made yogg cast 8 spells he can't be targeting so he always completes the spells and I said only 8 spells as he stays on board himself also the spells are random you don't need to cast any to proc him
I found ~10 powerful boardclears using filters "destroy all" and "deal to all minions"
With my assumptions Puzzle Box of Yogg-Saron has ((251-10)/251)^10 = 83% chance to NOT cast any powerful boardclear spell. Sad : (
And more spells are on the way too with new expansion, so the odds may get worse or stay about the same. I doubt it will get better, and even so, not by much.
I would also include Freeze effects into this formula and maybe get a new percentage.
*this signature and the above post is in Nerglish, because this site believes in equality between Murlocs and human players we have placed an automatic translator on this post*
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We've seen just how good Yogg can be, but saying that, this card is capped at 10 spells. I do think we will see this spell played quite a bit however. With all the possible spell generation cards we currently have (and possibly more to come) I think this card will rear its ugly head more than most would like!
Fun in meme decks but otherwise bad.
This is a panic button, you always hope never need that.
Oh my. I just might craft Kalecgos because of this.
These are the type of cards I don't want to see... not so interesting
more servant than yogg
Run this with Kalecgos for a pseudo-Yogg
The main advantage of this over Yogg (Praise Yogg!) is that this card can't kill itself and cancel the effect.
I played a lot of Yogg pre-nerf, and I can say with some confidence that the optimal number of spells was NOT greater than 10.
And considering how often Yogg killed his own body (hence why the nerf worked so well), I don't consider it much of an advantage.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
So a Yogg Spell , which will every time cast 10 Spells not as Yogg if he dies ... still disappointed that they nerfed Yogg.
My current mage deck (wild,reno,otk,highlander)
My current hunter deck (wild,reno,highlander)
"The game is dead"
Every salty hearthstone player
I'll second that. Sure, it was funny to watch Yogg casting 20+ spells but according to my experience even five random spells nowadays can be enough to remove him. And that's going to happen more often than I'd like to imagine. Thankfully (or not) Deck of Wonders isn't in Standard anymore, otherwise we would be in for a lot of complaints about Casino Mage...
maybe it's a test subject to unnerf yogg?
guaranted 10 random spells is better than yogg - usually he dies at 5th spell.
Missed opportunity to reveal this card through a Puzzle Box
Objection!!!
I believe one copy of this card will be auto include in any Mage deck.
This is basically Pre-nerf Yogg. You are GUARANTEED to have to 10 spells going off unless it kills you, and even back in the glory day of Pre-nerf Yogg, it's rare for him to cast 10+ spells, especially as a panic button.
Now this is here they may as just delete Yog talk about take his glory they should of just made yogg cast 8 spells he can't be targeting so he always completes the spells and I said only 8 spells as he stays on board himself also the spells are random you don't need to cast any to proc him
I like it because it nerfs add random mage spell cards :-)
So i just filtered all spells in hearthstone here: currently we have 551 spells.
https://www.hearthpwn.com/cards/ability?display=3&filter-include-card-text=y&filter-premium=1&page=6
I found ~10 powerful boardclears using filters "destroy all" and "deal to all minions"
With my assumptions Puzzle Box of Yogg-Saron has ((551-10)/551)^10 = 83% chance to NOT cast any powerful boardclear spell. Sad : (
And more spells are on the way too with new expansion, so the odds may get worse or stay about the same. I doubt it will get better, and even so, not by much.
I would also include Freeze effects into this formula and maybe get a new percentage.
But Yogg could cast it right? :)
Wait
can yogg Minion cast yogg-box?
*this signature and the above post is in Nerglish, because this site believes in equality between Murlocs and human players we have placed an automatic translator on this post*