Right now the only cards this doesn't work with is Autodefense Matrix and Repentance since they only effect 1 minion. It's not the STRONGEST card, but at least it'll find a home.
Also insane in wild for the amount of aggro secrets that are rotated there
How do some interactions work? Does Noble Sacrifice just summon a second 2/1, or is the attacker forced to attack it twice? How does Repentance trigger twice? You can't set a minion to 1 health twice, right?. Also, does redemption trigger two copies of Rhyssa?? I'm a little lost on this one...
How do some interactions work? Does Noble Sacrifice just summon a second 2/1, or is the attacker forced to attack it twice? How does Repentance trigger twice? You can't set a minion to 1 health twice, right?. Also, does redemption trigger two copies of Rhyssa?? I'm a little lost on this one...
Noble Sacrifice - summons a 2/1 as the new target. Then summons a second 2/1 as THAT target's new target.
Repentance - reduces that minion's health to one, then to one again.
Redemption - I'm actually not sure, because I believe this is the only card with the wording "return it to life" instead of "resummon."
The other two I'm also just making an educated guess.
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As a Paladin player, the secret archetype doesn't really excite me... but I guess if I pull this I'll give it a shot. Not denying it may be a strong card (even though there are only currently a few secrets that get value off of this, Eye for an Eye, Noble Sacrifice, Hidden Wisdom, and the new Never Surrender!), but I am really hoping for some dragon support for the other legendary.
Pretty sure it work's with Redemption as well. Probably resummons the minion twice, like any revive spell in priest would if cast twice. But I might be wrong.
This is going to be so unbelievably obnoxious in wild with Avenge and Getaway Kodo. However, in standard, the only common secrets that this really works with are Redemption, noble sacrifice, and the new one that gives your minions +2 health. Redemption is actually interesting because it can not only protect this card, but double it if it dies, which could force a non-ping class into a bad trade. The health buff will be great against AoE, as few spells can kill a board that will instantly get +4 health. Finally, noble sacrifice won't be bad, but it will just deal 2 more damage to the enemy, which often doesn't matter.
This can work in a Dragon Paladin deck. You include 4 secrets, and 2 Bellringers. The rest of your deck is Dragon based.
Presumably this helps you pull your secrets out (Bellringer) and if you're lucky and play this new legendary card as well, you get insane value. Suddenly your dragons on the board get big health (+4) or come back if they're killed (redemption) TWICE, etc.
I'm sure someone will figure out the optimal mix soon after the new meta arrives. Any card that gets you this kind of value will see play.
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But in wild where you can play both, this is gonna be insane.
wow, just wow O_o
ok, playable for standard but for wild? it will be cancer.
So...
*Redemption summons two copies
*Never Surrender! gives +4 Health to all friendly minions
*Noble Sacrifice summons two 2/1s
*Avenge gives +3/+2 twice
*Competitive Spirit gives +2/+2 to all friendly minions
*Getaway Kodo adds two copies
*Hidden Wisdom draws four cards
*Eye for an Eye does damage twice
*Repentance, Sacred Trial, and Autodefense Matrix do nothing extra.
8 of the current 11 Secrets in existence get noticeably better. I’d say that’s pretty solid, especially the ones that buff up Rhyssa herself.
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
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I think this and the new secret push secret pally into being a very solid deck.
Gnomes can finally be paladins?
Right now the only cards this doesn't work with is Autodefense Matrix and Repentance since they only effect 1 minion. It's not the STRONGEST card, but at least it'll find a home.
Also insane in wild for the amount of aggro secrets that are rotated there
Who am I ?
non of your business
As wild player and paladin main this is first card of this expansion that I'm insta crafting it !
How do some interactions work? Does Noble Sacrifice just summon a second 2/1, or is the attacker forced to attack it twice? How does Repentance trigger twice? You can't set a minion to 1 health twice, right?. Also, does redemption trigger two copies of Rhyssa?? I'm a little lost on this one...
Noble Sacrifice - summons a 2/1 as the new target. Then summons a second 2/1 as THAT target's new target.
Repentance - reduces that minion's health to one, then to one again.
Redemption - I'm actually not sure, because I believe this is the only card with the wording "return it to life" instead of "resummon."
The other two I'm also just making an educated guess.
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It's already emerged. Secret Pally is a thing.
Avenge in wild is dirty with this card.
They took my trophies....
Whoops missed that one. Edited my comment
Wow midrange paladin with a secret package is gonna be op. Question why does the commander looks like a child?
Who am I? None of your business :D
There is no way u play secret paladin in wild without mysterious chalenger that is even cost mana but I can be wrong though
This is going to be so unbelievably obnoxious in wild with Avenge and Getaway Kodo. However, in standard, the only common secrets that this really works with are Redemption, noble sacrifice, and the new one that gives your minions +2 health. Redemption is actually interesting because it can not only protect this card, but double it if it dies, which could force a non-ping class into a bad trade. The health buff will be great against AoE, as few spells can kill a board that will instantly get +4 health. Finally, noble sacrifice won't be bad, but it will just deal 2 more damage to the enemy, which often doesn't matter.
Yeasssss Bell ringer, subject 9 value town baby. Is that a mechanical dragon she’s riding ?
i hope dragon paladin, is more than time for it to see the light of day
I don't think this is an either/or situation.
This can work in a Dragon Paladin deck. You include 4 secrets, and 2 Bellringers. The rest of your deck is Dragon based.
Presumably this helps you pull your secrets out (Bellringer) and if you're lucky and play this new legendary card as well, you get insane value. Suddenly your dragons on the board get big health (+4) or come back if they're killed (redemption) TWICE, etc.
I'm sure someone will figure out the optimal mix soon after the new meta arrives. Any card that gets you this kind of value will see play.