So, i changed some cards that in my opinion are in need of a nerf. I might have missed some obvious ones but here is my list.
First of we have Murloc Warleader. This card is too good in all Murloc based deck and it is auto include in those decks. I figured the attack buff was too much and to compensate, it now gives Murlocs more health instead.
My second nerf is for Shadowstep. This card enables many combos and it's too easy to use with Rogue Quest..
Third nerf is for a friend of many weapon and pirate decks, Dread Corsair. I feel like he is too cheap for a taunt minion, when you play like an Fiery War Axe or something.
Next up is hated paladin card, Hydrologist. This card is super good in all paladin decks and this nerf tones it down a little.
LOL, the hydroligist nerf. gtfo man. Let paladin shine in the light for once. Let Blizzard handle nerfs. In the meantime.........PUT YOUR FAITH IN THE LIGHT.
Murloc Warleader nerf imo is terrible idea. If you have 2 or more on the board, it will be nearly impossible to remove them. Sure it would slow down the agroo murloc decks but damn it would be that much more terrifying in a long run. Scary stuff.
Good idea on the Rogue nerf. Id go so far as to say that no spell should cost 0 mana, other than the coin and counterfeit coin.
Dread corsair is fine you do need to set it up and 3 health minion turn 2 can be dealt with.
Hydrologist would see play even as a 0/1 its the secret your after with a light body 2/2 2/1/ 1/2 1/1 0/1 would make little difference
Warleader maybe remove the health buff, but then a raid leader is almost as effective.
Maybe we should predict what a blizzard nerf would be.
Hydrologist "add eye for an eye to your deck" lol
Silence, Circle of Healing, Backstab, Innervate....These cards are good because they are cheap and enable combos. Increasing the cost of Backstab/Shadowstep severely weakens Rogue as a class, and not just as the Quest archetype.
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Good idea on the Rogue nerf. Id go so far as to say that no spell should cost 0 mana, other than the coin and counterfeit coin.
Dread corsair is fine you do need to set it up and 3 health minion turn 2 can be dealt with.
Hydrologist would see play even as a 0/1 its the secret your after with a light body 2/2 2/1/ 1/2 1/1 0/1 would make little difference
Warleader maybe remove the health buff, but then a raid leader is almost as effective.
Maybe we should predict what a blizzard nerf would be.
Hydrologist "add eye for an eye to your deck" lol
Silence, Circle of Healing, Backstab, Innervate....These cards are good because they are cheap and enable combos. Increasing the cost of Backstab/Shadowstep severely weakens Rogue as a class, and not just as the Quest archetype.
Good point forgot about those and without 0 mana spells rogue would be dead but they are annoying and as ever uninteractive !
The only thing that bothers me is that we have nothing to prevent spells to hit face. Sick and tired playing freeze mages fireballing the crap out of me.
So bring back Loatheb! Or give us something new to play with!
So, i changed some cards that in my opinion are in need of a nerf. I might have missed some obvious ones but here is my list.
First of we have Murloc Warleader. This card is too good in all Murloc based deck and it is auto include in those decks. I figured the attack buff was too much and to compensate, it now gives Murlocs more health instead.
My second nerf is for Shadowstep. This card enables many combos and it's too easy to use with Rogue Quest..
Third nerf is for a friend of many weapon and pirate decks, Dread Corsair. I feel like he is too cheap for a taunt minion, when you play like an Fiery War Axe or something.
Next up is hated paladin card, Hydrologist. This card is super good in all paladin decks and this nerf tones it down a little.
I was interested in your post until I saw you had hydrologist on here as well. Hydrologist is a good card, yes. Not nerf worthy though. Also, your ''nerf'' to warleader actually allows for better trades than the current state of the card. My thoughts though, not saying those ideas are terrible, all I'm saying is, think about some of them.
That "fix" to Murloc Warleader is more of a buff than a nerf: with all that health they can go for more trade and will be harder to remove. If you want to nerf it then move the buff to +1/+1 instead.
But generally I disagree on everything: not of those cards are really problematic, but each is strong in its own way but now always inconditionally and that I think it's a good thing. HS needs more balanced but powerfull cards instead of crappy filler or OP spells/minions.
Rollback Post to RevisionRollBack
For what profit is it to a man, if he gains the world and loses his own soul?
The only thing that bothers me is that we have nothing to prevent spells to hit face. Sick and tired playing freeze mages fireballing the crap out of me.
So bring back Loatheb! Or give us something new to play with!
Ooh, I really like these, their abilities are unique and powerful but compensated by their somewhat lower stats. Gluth is great for dealing with Timewarp OTK mages, Jeklik is great for any kind of spell control (though maybe fiddle with the price a little because it stops you from using spells to) and Sapphiron is really interesting (though maybe change the text a little because it sounds like when your opponent casts a spell they get a minion.)
Nope. Those nerfs are unnecessary when not completely wrong.
In particular you wrongly addressed corsair and shadowstep when your focus, the origin of what you think to be broken, is another, namely fiery war axe and quest, respectively.
If people actually cared about Secrets getting in the way, they'd run Eater of Secrets more often. Blizzard gave you guys tools to use, and still, you want more. Your complaints sound an awful lot like you need less food and more of a diet, instead of asking for seconds when your stomach is already full.
So, i changed some cards that in my opinion are in need of a nerf. I might have missed some obvious ones but here is my list.
First of we have Murloc Warleader. This card is too good in all Murloc based deck and it is auto include in those decks. I figured the attack buff was too much and to compensate, it now gives Murlocs more health instead.
My second nerf is for Shadowstep. This card enables many combos and it's too easy to use with Rogue Quest..
Third nerf is for a friend of many weapon and pirate decks, Dread Corsair. I feel like he is too cheap for a taunt minion, when you play like an Fiery War Axe or something.
Next up is hated paladin card, Hydrologist. This card is super good in all paladin decks and this nerf tones it down a little.
LOL, the hydroligist nerf. gtfo man. Let paladin shine in the light for once. Let Blizzard handle nerfs. In the meantime.........PUT YOUR FAITH IN THE LIGHT.
I eat Kingsbane rogues for breakfast.
Feel like there is other ways to nerf pirate warrior than dread corsair.
Arcanaite reaper for example
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Murloc Warleader nerf imo is terrible idea. If you have 2 or more on the board, it will be nearly impossible to remove them. Sure it would slow down the agroo murloc decks but damn it would be that much more terrifying in a long run. Scary stuff.
Bitch i'm Willy Wonka!
First of all, you actually buffed Warleader.
Second, you nerfed Hydrologist man. Hydrologist.
Good idea on the Rogue nerf. Id go so far as to say that no spell should cost 0 mana, other than the coin and counterfeit coin.
Dread corsair is fine you do need to set it up and 3 health minion turn 2 can be dealt with.
Hydrologist would see play even as a 0/1 its the secret your after with a light body 2/2 2/1/ 1/2 1/1 0/1 would make little difference
Warleader maybe remove the health buff, but then a raid leader is almost as effective.
Maybe we should predict what a blizzard nerf would be.
Hydrologist "add eye for an eye to your deck" lol
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Hydrologist: Discover another Tirion Fordring that costs 1 mana. And people somehow think it's not nerf material?
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
The only thing that bothers me is that we have nothing to prevent spells to hit face. Sick and tired playing freeze mages fireballing the crap out of me.
So bring back Loatheb! Or give us something new to play with!
#MoveLoathlebToStandard
first of all hydrologist is one of the most fun cards in Un'Goro, why would u want to nerf that? second, you just buffed warleader significantly
That "fix" to Murloc Warleader is more of a buff than a nerf: with all that health they can go for more trade and will be harder to remove. If you want to nerf it then move the buff to +1/+1 instead.
But generally I disagree on everything: not of those cards are really problematic, but each is strong in its own way but now always inconditionally and that I think it's a good thing. HS needs more balanced but powerfull cards instead of crappy filler or OP spells/minions.
For what profit is it to a man, if he gains the world and loses his own soul?
Nerf threads are hilarious because we get to see the community fucking EAT A HUMAN BEING ALIVE.
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Come take the test, if you're daring. Feel free to show me your results in a message.
Nope. Those nerfs are unnecessary when not completely wrong.
In particular you wrongly addressed corsair and shadowstep when your focus, the origin of what you think to be broken, is another, namely fiery war axe and quest, respectively.
If people actually cared about Secrets getting in the way, they'd run Eater of Secrets more often. Blizzard gave you guys tools to use, and still, you want more. Your complaints sound an awful lot like you need less food and more of a diet, instead of asking for seconds when your stomach is already full.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.