In my opinion the qest itself is not op. it's just the deck is too good. this card will be completely unplayable in any other decks if they nerfed it though.
People are funny. First time i see the quest i said it will be a nice fresh archetype for rogue and I even theorycrafted a deck in here but almost everyone was like nah its shit- worst quest etc. Now im saying yeah it is fun and really cool but dont get hyped because of dog cause he is an exceptionally good player and most people dont perform that good with the deck and everyone is like noooo rogue quest sooo op its broken af etc... I still think its fun/good but not op or broken but ofc i might be wrong. We just need to see the final version of the deck and its just day 1
Man... These people raging over the Rogue Quest... It's not even that good, it loses to aggressive decks, any decent draw Quest Mage beats it and it can brick really damn hard...
People who say it's not broken are talking out their bumhole. A deck should not be so overpowered by rounds 4-6. Currently I'm on a 16-0 win-streak (start at 22).
That being said, give it a week or so, I'm probably going to switch to druid or shaman myself since playing this deck is starting to get boring.
This quest requires a very good luck on finishing early... and while it doesn´t, rogue have a very bad board presence, usually losing to snowballing tempo plays... my tests on new miracle rogue seems way consistant than quest...
Im 5-0 against quest rogue with the 'shitty' quest priest. Its actually a very fun match.
i lvoe that match-up Priest manages tos teal alot of valuable removal fro copying swasburglars with shifting shade and Oracle, he even can bounce Amara once he's there and if he handleshis resources carefully he can literally run you out of resources, of course the quest rogue is eprfectly able to go through 1Amara effect, has a ahrd time going through the second although it's still possible, but the third Amara seals the game in favor oof the priest
Now, after I played a little with the deck and against it gotta say : NO IT ISN"T OP. The quest really needs good hand setup and/or opponent not to be aware of nessecity of clearing the board instantly. Card became much better that community gave it credit for, but still it's like true rogue it needs luck to perform greatly (it can perform very well without luck too, but that's completely other thing)
PS: Violet Teacher after quest is completed... That's a little crazy :)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
In my opinion the qest itself is not op. it's just the deck is too good. this card will be completely unplayable in any other decks if they nerfed it though.
what do you think ?
What's wrong with it being "too good"?
Yes that's what i'm saying. everyone is saying that it's broken, but i think there is nothing wrong with the card.
People are funny. First time i see the quest i said it will be a nice fresh archetype for rogue and I even theorycrafted a deck in here but almost everyone was like nah its shit- worst quest etc. Now im saying yeah it is fun and really cool but dont get hyped because of dog cause he is an exceptionally good player and most people dont perform that good with the deck and everyone is like noooo rogue quest sooo op its broken af etc... I still think its fun/good but not op or broken but ofc i might be wrong. We just need to see the final version of the deck and its just day 1
Asking for nerfs before 24 hours has passed. Must be Hearthstone community. EleGiggle
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
yup, check the official forum. people are crying everywhere
i love those little 1/2 flame elementals...:D
Quests in general look like they are having a massively awful impact on the game, I think they really fucked up this time.
How about we wait, think and make a deck that handles it? We can call it OP, whine and cry. And we can contest with it with other decks.
PS: EU, didn't open my packs yet. Will definitely try to beat it somehow.
If there is a problem with the Quests, I think it's them always starting in the hand. Take that away and they naturally slow down.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Man... These people raging over the Rogue Quest... It's not even that good, it loses to aggressive decks, any decent draw Quest Mage beats it and it can brick really damn hard...
I beat rogue quest quite easily with elemental shaman
People who say it's not broken are talking out their bumhole. A deck should not be so overpowered by rounds 4-6. Currently I'm on a 16-0 win-streak (start at 22).
That being said, give it a week or so, I'm probably going to switch to druid or shaman myself since playing this deck is starting to get boring.
I don't know what's the fuss, there's a lot of counters, especially in wild.
+1 card to complete quest then -1/-1 to the stats of minions.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Nahh, I dont think it will be nerfed in few months atleast.
This quest requires a very good luck on finishing early... and while it doesn´t, rogue have a very bad board presence, usually losing to snowballing tempo plays... my tests on new miracle rogue seems way consistant than quest...
Mulligan, please.
I feel like I am playing a Tavern Brawl whenever I play this deck.
Now, after I played a little with the deck and against it gotta say : NO IT ISN"T OP. The quest really needs good hand setup and/or opponent not to be aware of nessecity of clearing the board instantly. Card became much better that community gave it credit for, but still it's like true rogue it needs luck to perform greatly (it can perform very well without luck too, but that's completely other thing)
PS: Violet Teacher after quest is completed... That's a little crazy :)