Why everyone thinks this ramps with Innervate, ofc it doest... it clearly says mana crystals, not mana you use. When you ramp you don't create mana crystals, you just have mana, and when you use it they disappear.
Thank you for the insight
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Oh? Didn't you know? Yogg-Saron, Hope's End never dies, not even when he's moved to wild due to his new cult member and my newest favorite card Toki, Time Tinker!
Conclusion: When the card backfires or is actively countered it pretty much loses you the game however the cards tht heavily punish this card are super niche and only see play in a handful of decks, on the other hand the card is an instat board that can be buffed and used to protect yourself, it will see play.
I don't think that this is good with NZoth. By the time you play Nzoth you'll have 10 mana anyways, so the tokens that are summoned will have a worthless Deathrattle. Furthermore, they will dilute your minion pool with 2/2s when you really want Cairne, Sylvanus, Sludge Belcher, Piloted Shredder, Aya Blackpaw, etc.
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Anger is the punishment we give ourselves for someone else's mistake.
I don't see devolve that often, and mass dispel I never see outside arena. If this combos with innervate into ramp, great. If not, ok. Very weak to potion of madness which sees a lot of play.
Fine token druid card, will token druid see play beside Jades? Propably not but this is a 1 card boardfill.
The fact it's a one card boardfill is something that has me interested to be honest, and with Druid having a bunch of ways to buff their entire board could be relevant. It's a very risky card to play though, and even getting a couple of board buffs onto your dudes is prone to Warlock/Priest/Mage board clears basically just puts you at an advantage since they used one resource for your 2-3 resources.
I love token Druid though, and the design of this card is super cool. I've always liked cards that turn excess resources into board presence so I'm going to give it a good try, but I just think this implementation of it has the potential just to ruin your game.
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it turns your mana crystals into the 2/2 once you spend your mana casting this turn one you would go back down to one crystal.
Until they die, in which case you would gain the mana crystals from innervate. Card is still weak but that innervate play is something at least - basically turns innervate into a double WIld Growth.
no, because you don't get mana crystals from innervate, there is no synergy here.
Sure it is a bad card as innervate doesn't work with it. But at least kudos to Blizz for trying something new. May be we will get new interesting effects more often now
If it's as bad as inntervate
Inntervate is good so does that make this card good
Sure it is a bad card as innervate doesn't work with it. But at least kudos to Blizz for trying something new. May be we will get new interesting effects more often now
If it's as bad as inntervate
Inntervate is good so does that make this card good
No, he's saying "It is a bad card because Innervate doesn't work with it"
That's OK. If mass dispel was played I would be worried but since no one will play it this card looks playable.
It let's you gain extra mana once you have reached 10 mana cristals then and trade these minions to gain extra mana.
For those who don't get it, this is how it works: If you are at 10 and cast this you will have 7 2/2 and 3 mana left. The next turn you will have 4 mana and 7 2/2 so you will have an 11 mana pool in addition to 7 2/2.
I don't think it'll be constructed playable but it's interesting. So who knows...
The trees give empty mana crystals. At best you traded your entire turn for a board that dies to a 2 damage AOE ( That, in all cases, is gonna be way cheaper than this card ). A worst you traded 2 turns for a board of 2/2s that will hardly get through 2 Taunt minions.
I don't see a single way for this to be worth it, except if you rely on your opponent to not clear your board on their turn, so that you can burst them down with Savage Roar or other shenanigans. Basically, cancer or useless.
Playable and maybe good, but Devolve which is certainly meta and Mass Dispel ruin your entire day with this card. Most likely to be run in conjunction with Savage Roar and some buffer cards like Mark of the Lotus. It may end up being quite good, but probably not good enough to convince Druids to play anything but Jades.
Forget mass dispell as a priest player i'm just waiting to see this played when i have 2 potions of madness in hand, Stealing is what priests do best why settle for your cards when we can now steal your mana aswell, 2 bonus mana crystals at the cost of 2 for a druid........If you get lucky with it you can skip turn 3 and 4 and go right into turn 5 thats a massive tempo swing, I'm not sure as a druid i would be willing to play this against any priest they just have so many ways to counter it but i do love seeing unique cards.
Oh? Didn't you know? Yogg-Saron, Hope's End never dies, not even when he's moved to wild due to his new cult member and my newest favorite card Toki, Time Tinker!
Anger is the punishment we give ourselves for someone else's mistake.
Fine token druid card, will token druid see play beside Jades? Propably not but this is a 1 card boardfill.
Vanish
I don't see devolve that often, and mass dispel I never see outside arena. If this combos with innervate into ramp, great. If not, ok. Very weak to potion of madness which sees a lot of play.
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Damn, critical thinking will be the downfall of America. So many people cannot add 2 and 2........
Just what druid needs more useless ramp and gimmick cards
Playable and maybe good, but Devolve which is certainly meta and Mass Dispel ruin your entire day with this card. Most likely to be run in conjunction with Savage Roar and some buffer cards like Mark of the Lotus. It may end up being quite good, but probably not good enough to convince Druids to play anything but Jades.
Innervate+ this = permanent mana? quite an interesting card. Has potential for sure but also has some counters.
Devolve Kappa
If this is played, so will devolve
Forget mass dispell as a priest player i'm just waiting to see this played when i have 2 potions of madness in hand, Stealing is what priests do best why settle for your cards when we can now steal your mana aswell, 2 bonus mana crystals at the cost of 2 for a druid........If you get lucky with it you can skip turn 3 and 4 and go right into turn 5 thats a massive tempo swing, I'm not sure as a druid i would be willing to play this against any priest they just have so many ways to counter it but i do love seeing unique cards.
I could be wrong, can you actually turn 1 Innervate, innervate into 5 - 2/2s?
Even if your opponent manages to destroy them(which most likely not), you gain back permanent crystals?
And yes.. turn 1 5-2/2s is usually GG.
lol mass dispel?! um, who plays that guys? nobody does. and nobody will tech this in just in case they face someone playing living mana :P.