Couldnt you use the Umbra card with this and double your mana?
No, because umbra says "when you summon" while living mana just transforms your mana, thus the spell is summoning them, not you
Hearthstone does not distinguish between you and someone else when it comes to summoning ( for other stuff like spellcasting it does). Look at Knife Juggler for instance. As soon as something is summoned, he triggers. Even when an enemy summons something for you, e.g. with leeroy.
Yes, however though, it says transform, does evolving a minion trigger knife juggler? No, thus such a combo won't work.
So? They're still summoned on the board. I assure you that umbra would trigger their deathrattles if you played living mana. It would make zero sense if it didn't. Not that it matters, that combo is just a pipe dream.
Couldnt you use the Umbra card with this and double your mana?
No, because umbra says "when you summon" while living mana just transforms your mana, thus the spell is summoning them, not you
Hearthstone does not distinguish between you and someone else when it comes to summoning ( for other stuff like spellcasting it does). Look at Knife Juggler for instance. As soon as something is summoned, he triggers. Even when an enemy summons something for you, e.g. with leeroy.
Yes, however though, it says transform, does evolving a minion trigger knife juggler? No, thus such a combo won't work.
So? They're still summoned on the board. I assure you that umbra would trigger their deathrattles if you played living mana. It would make zero sense if it didn't. Not that it matters, that combo is just a pipe dream.
It could be argued that the mana is already on the board, on the mana area part. They're being transformed rather than summoned
not really, innervate doesn't give you mana crystals, only mana, that's why when you use the mana it disappears, which you will when you cast this.
If this isn't clear is look when you cast innervate and then use it, the mana disappear, they don't go grey.
That's not true based on the card textInnervate. It says clearly that it does give you mana crystals.
It also clearly says "this turn only".
So what? The text of living mana says "transform your Mana Crystals" not "transform your permanently available mana crystals"
The developers made a mistake if they didn't want this combo to work, and they should change the text accordingly.
It's obviously a balance decision so turn 1-3 living mana won't break the game. There is no need to change anything. If you change Innervate text to fit Living Mana mechanic, then it will be inconsistent with Wild Growth text, and you will cry again "blah blah it doesn't say mana crystal blizzard sucks".
"Blahblah I don't care about logical consistency i am just making nonsensical points it would be way too hard for poor Blizzard to change two lines of text blah blah"- ok then... have fun with that.
You're telling me that you have no problem with Innervate text being inconsistent with Wild Growth text, just for the sake of fixing the inconsistency with Living Mana ? I don't believe you. As I said you just want a reason to blame blizzard for something.. have fun with that.
What you are saying doesn't make sense. Lets break it down- there is an inconsistency with the text of living mana and innervate. You said, don't change the text or you introduce a new inconsistency with wild growth. How does that make sense? Just change the text of all related cards to make them clear and consistent. It seems, in your words, you just want a reason to argue. It's a very minor update they can include in the next patch. They change card text all the time, and they should here.
I mean, the UI is pretty much in line with how it works. Let's say you start at 3 mana;
1. You cast Innervate, you now have 5 full Mana Crystals.
2. You cast Living Mana, which then depletes those 5 mana crystals to cast. You should have 3 empty mana crystals on your mana bar, because you've used the temporary ramp that Innervate bought you.
3. Because you only have 3 permanent mana crystals on your mana bar, that's what it uses to "transform" them into 2/2s.
Is that completely intuitive? I'd argue it's not, since #2 and #3 happen at what seems like the same time. Maybe it's just from playing stuff like MTG which have a more complex mana system and actually have a priority system, but to me it makes sense to have it worded and functioning the way it does. This is significantly less of a big deal than the Blade Flurry + Envenom combination, which really wasn't a big deal either. It's an update they could do to re-word Innervate, but I don't think it's an update that ever really needs to happen or be a priority currently.
Logical consistency isn't a problem with how the card works. How fast the stack resolves and how little people stop to break it down before assuming something works the way it doesn't is currently the problem (and one that Team 5 certainly should take into account).
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In hearthstone it is logical consistent. You pay first the costs of the spell (which is 5 mana) and then, after the crystals are gone, the effect is carried out. The same when you cast Forbidden Flame with Loatheb just played by your opponent, you will have to pay 5 mana for the spell and you only do damage according to the rest of your mana (e.g. if you had 10 mana, you will do 5 damage and not 10).
I think if the card was 4 mana so it could be played a bit more early it could see actual play. I had it in this weeks Tavern Brawl and was fun to use.
Notes:
If they died on your opponents turn the mana crystal will refill
If they died on your turn the mana crystal is empty
Having tried it out in arena- it's pretty much unplayable unless you are in a position to just zerg the person down. It's basically a permanent overload until they die. Maybe there are some token decks in constructed that can use it, but I have not seen any.
I mean, the UI is pretty much in line with how it works. Let's say you start at 3 mana;
1. You cast Innervate, you now have 5 full Mana Crystals.
2. You cast Living Mana, which then depletes those 5 mana crystals to cast. You should have 3 empty mana crystals on your mana bar, because you've used the temporary ramp that Innervate bought you.
3. Because you only have 3 permanent mana crystals on your mana bar, that's what it uses to "transform" them into 2/2s.
Is that completely intuitive? I'd argue it's not, since #2 and #3 happen at what seems like the same time. Maybe it's just from playing stuff like MTG which have a more complex mana system and actually have a priority system, but to me it makes sense to have it worded and functioning the way it does. This is significantly less of a big deal than the Blade Flurry + Envenom combination, which really wasn't a big deal either. It's an update they could do to re-word Innervate, but I don't think it's an update that ever really needs to happen or be a priority currently.
Logical consistency isn't a problem with how the card works. How fast the stack resolves and how little people stop to break it down before assuming something works the way it doesn't is currently the problem (and one that Team 5 certainly should take into account).
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
In hearthstone it is logical consistent. You pay first the costs of the spell (which is 5 mana) and then, after the crystals are gone, the effect is carried out. The same when you cast Forbidden Flame with Loatheb just played by your opponent, you will have to pay 5 mana for the spell and you only do damage according to the rest of your mana (e.g. if you had 10 mana, you will do 5 damage and not 10).
I think if the card was 4 mana so it could be played a bit more early it could see actual play. I had it in this weeks Tavern Brawl and was fun to use.
Notes:
Having tried it out in arena- it's pretty much unplayable unless you are in a position to just zerg the person down. It's basically a permanent overload until they die. Maybe there are some token decks in constructed that can use it, but I have not seen any.
In CERTAIN cases this could be helpful. I guess...
Bleed Blue.