My guess is that it will be like Spare Parts, there will be several types of Jade Golems (why would they not simpley say "1/1 Jade Golem" otherwise ?). Also OP it's "lose" not "loose"
Oops, thanks, I'm not a really good english speaker :3
EDIT: And you are right, if stats were fixed it would be specified !
I think, Jade Golem will be summoned for your opponent. 0/2 Token with Deathrattle: Give your opponent a Mana Crystal or Your opponent draws a card. So, "whenever it attacks and kills" mechanic will be great (Finja and Lotus Assassin etc.) And you gain additional effect because you summon it for your opponent.
My guess is that Jade Golems will be the special mechanic of the Jade Lotus. I think it will be a base 1/1 but work like C'Thun buffs with cards that say "Battlecry: Summon a Jade Golem and give your Jade Golems +1/+1". Rogue will have a card that gives them stealth and Shaman will have a card that gives them windfury probably.
This card could be pretty dirty in the late game if it gives you a 5/5 golem and draw a card from excess mana for 3 mana. We will see.
My guess is that it will be like Spare Parts, there will be several types of Jade Golems (why would they not simpley say "1/1 Jade Golem" otherwise ?). Also OP it's "lose" not "loose"
Oops, thanks, I'm not a really good english speaker :3
EDIT: And you are right, if stats were fixed it would be specified !
O.o Wait I got it right??? xD
Also this mechanic reminds me of the Lord Slitherspear boss battle when you had to get Finley back... now i'm getting ideas for a heroic deck lol
This card will be an insane late-game discover off of Raven Idol (or even just as a topdeck). At 10 mana it will summon a jade golem and draw a card for 3 mana. It's going to be kind of awkward in the early game if you Wild Growth on 2 because you will want to play Mire Keeper next, but it adds consistency if you don't draw Wild Growth in the early game.
Now that we know what the Jade Golem is and how it works (all the speculation throughout this thread was fun to read, lol) I voted this card is Playable. Mainly because outside of a Jade Golem deck, it's just slower than Wild Growth that gives a weak token. I may up the vote to very good if we see more Jade Golem cards revealed.
This is a really interesting mechanic though. I feel that once your golems are 3/3 and higher, every time you summon one the value starts going through the roof. However, you really need to build your deck like a C'Thun deck. That's not necessarily a bad thing though. There are some good C'thun decks out there and I suspect the Jade Golem mechanic may even be better. It's too early to say.
The only awkward thing about this that might prevent it from being an auto-include is that it sits awkwardly between the 2-mana Wild Growth and the 4-man Mire Keeper. These two naturally lead into each other, making this card an awkward in-between.
On the other hand there is Nourish for 5 mana, which would follow nicely from Jade Blossom.
Could we get two archetypes of Ramp Druid, one with Wild Growth and Mire Keeper, and one with Jade Blossom and Nourish?
...oh no wait, we're just going to be seeing Token Druid as that seems the better and faster archetype :P.
The only awkward thing about this that might prevent it from being an auto-include is that it sits awkwardly between the 2-mana Wild Growth and the 4-man Mire Keeper. These two naturally lead into each other, making this card an awkward in-between.
On the other hand there is Nourish for 5 mana, which would follow nicely from Jade Blossom.
Could we get two archetypes of Ramp Druid, one with Wild Growth and Mire Keeper, and one with Jade Blossom and Nourish?
...oh no wait, we're just going to be seeing Token Druid as that seems the better and faster archetype :P.
The only awkward thing about this that might prevent it from being an auto-include is that it sits awkwardly between the 2-mana Wild Growth and the 4-man Mire Keeper. These two naturally lead into each other, making this card an awkward in-between.
On the other hand there is Nourish for 5 mana, which would follow nicely from Jade Blossom.
Could we get two archetypes of Ramp Druid, one with Wild Growth and Mire Keeper, and one with Jade Blossom and Nourish?
...oh no wait, we're just going to be seeing Token Druid as that seems the better and faster archetype :P.
Why not a greedy Ramp Druid with all 4? :O Lol
Seems like you'd get too many bum hands. BUT a super early Ragnaros is pretty nice.
Seems like a trash card. You never want to include this in your ramp druid, and its not very promising in new archetypes. If you play it early, your Jade golem will be useless, if you play it mid-late game, then your ramp will be useless.
It could be good late game in Jade decks. 3 mana 7/7 draw a card, cast two spells
Love the tribes.
I think, Jade Golem will be summoned for your opponent. 0/2 Token with Deathrattle: Give your opponent a Mana Crystal or Your opponent draws a card. So, "whenever it attacks and kills" mechanic will be great (Finja and Lotus Assassin etc.) And you gain additional effect because you summon it for your opponent.
We'll see he real jade golem in 80 minutes, just wait.
Valar Morghulis
How do you know that Biohazard_Q8?
Love the tribes.
My guess is that Jade Golems will be the special mechanic of the Jade Lotus. I think it will be a base 1/1 but work like C'Thun buffs with cards that say "Battlecry: Summon a Jade Golem and give your Jade Golems +1/+1". Rogue will have a card that gives them stealth and Shaman will have a card that gives them windfury probably.
This card could be pretty dirty in the late game if it gives you a 5/5 golem and draw a card from excess mana for 3 mana. We will see.
Yeah, wrong thread, sorry about that.
Looking at the 2/3 for 4 that summons a jade golem, a jade golem is worth about 1,5 to 2 mana. So this card is insane.
This looks awesome! At worst it's a Wild Growth and a 1/1, and it can be even better if you have any Jade Golems in play!
Shanking ankles since 2015.
This card will be an insane late-game discover off of Raven Idol (or even just as a topdeck). At 10 mana it will summon a jade golem and draw a card for 3 mana. It's going to be kind of awkward in the early game if you Wild Growth on 2 because you will want to play Mire Keeper next, but it adds consistency if you don't draw Wild Growth in the early game.
Now that we know what the Jade Golem is and how it works (all the speculation throughout this thread was fun to read, lol) I voted this card is Playable. Mainly because outside of a Jade Golem deck, it's just slower than Wild Growth that gives a weak token. I may up the vote to very good if we see more Jade Golem cards revealed.
This is a really interesting mechanic though. I feel that once your golems are 3/3 and higher, every time you summon one the value starts going through the roof. However, you really need to build your deck like a C'Thun deck. That's not necessarily a bad thing though. There are some good C'thun decks out there and I suspect the Jade Golem mechanic may even be better. It's too early to say.
The only awkward thing about this that might prevent it from being an auto-include is that it sits awkwardly between the 2-mana Wild Growth and the 4-man Mire Keeper. These two naturally lead into each other, making this card an awkward in-between.
On the other hand there is Nourish for 5 mana, which would follow nicely from Jade Blossom.
Could we get two archetypes of Ramp Druid, one with Wild Growth and Mire Keeper, and one with Jade Blossom and Nourish?
...oh no wait, we're just going to be seeing Token Druid as that seems the better and faster archetype :P.
Confirmed on stream - Does not give you an Excess Mana to draw a card. Wtf Blizzard? Bug or intended? Wut consistency...