In my opinion, these are the best minions in terms of Arena value (besides legendaries) released in MSG:
Mana Geode - this card will be really really good in Arena for Priest and will be an auto-pick almost every time it comes up in draft. Good stats with an insane effect.
Kabal Talonpriest - this card will also be an auto pick every time it comes up in draft for Priest and the thought of playing this thing onto a Mana Geode is quite frankly scary. This card is a better version of Dark Cultist which is one the best Arena minions for Priest.
Unlicensed Apothecary - this card will be amazing if you can play it on turn 3 because it represents a huge tempo gain with absolutely no immediate draw backs. It will kill almost anything your opponent plays on the corresponding turn besides 3/6 minions and after doing so will pose a threat on the board afterwards.
Kabal Trafficker - Amazing card for Arena. It generates instant value by giving you a minion in your hand which is huge in Arena. Dropping this thing in a neutral situation on turn 6 is really good, and if you're winning it basically secures the win because you're almost guaranteed to get 2 cards out of it or the use of a big removal spell by your opponent that will allow you to play another big minion without really having to worry too much about single target removal on turn 7. Even when losing, playing a 6/6 for 6 mana that generates a card that could represent an answer to one of your opponent's minions on the board is still really good.
Lotus Assassin- this card represents a great source of removal for Rogue in Arena. This card can take out almost any 4 drop and still be alive to take out a 5 drop afterwards. Imagine taking out a Yeti and then a 5/5 with this card. If there are a bunch of pesky 2 and 3 drops on the board, this card can take 2, or maybe even 3 of them off the board.
Grimestreet Protector - While this is more of a later game card, it has great potential to be a beast in Arena. 6/6 taunt for 7 isn't exactly amazing by itself but if you can get the divine shield battlecry on at least 1 minion this card gets good value. If you get it on 2 minions, it is quite frankly game changing.
Kabal Songstealer - A 5/5 for 5 mana in Arena is pretty good. A 5/5 for 5 mana that also silences a card is insane. Having this card in your arena deck represents no downsides at all. It can deal with pesky deathrattle minions while also having good presence on the board on any turn in the game.
Thank god a majority of these cards are Epic, (there's a reason for that lol) and thank god most are for Priest. What do you guys think?
In my opinion, these are the best minions in terms of Arena value (besides legendaries) released in MSG:
Mana Geode - this card will be really really good in Arena for Priest and will be an auto-pick almost every time it comes up in draft. Good stats with an insane effect.
Kabal Talonpriest - this card will also be an auto pick every time it comes up in draft for Priest and the thought of playing this thing onto a Mana Geode is quite frankly scary. This card is a better version of Dark Cultist which is one the best Arena minions for Priest.
Unlicensed Apothecary - this card will be amazing if you can play it on turn 3 because it represents a huge tempo gain with absolutely no immediate draw backs. It will kill almost anything your opponent plays on the corresponding turn besides 3/6 minions and after doing so will pose a threat on the board afterwards.
Kabal Trafficker - Amazing card for Arena. It generates instant value by giving you a minion in your hand which is huge in Arena. Dropping this thing in a neutral situation on turn 6 is really good, and if you're winning it basically secures the win because you're almost guaranteed to get 2 cards out of it or the use of a big removal spell by your opponent that will allow you to play another big minion without really having to worry too much about single target removal on turn 7. Even when losing, playing a 6/6 for 6 mana that generates a card that could represent an answer to one of your opponent's minions on the board is still really good.
Lotus Assassin- this card represents a great source of removal for Rogue in Arena. This card can take out almost any 4 drop and still be alive to take out a 5 drop afterwards. Imagine taking out a Yeti and then a 5/5 with this card. If there are a bunch of pesky 2 and 3 drops on the board, this card can take 2, or maybe even 3 of them off the board.
Grimestreet Protector - While this is more of a later game card, it has great potential to be a beast in Arena. 6/6 taunt for 7 isn't exactly amazing by itself but if you can get the divine shield battlecry on at least 1 minion this card gets good value. If you get it on 2 minions, it is quite frankly game changing.
Kabal Songstealer - A 5/5 for 5 mana in Arena is pretty good. A 5/5 for 5 mana that also silences a card is insane. Having this card in your arena deck represents no downsides at all. It can deal with pesky deathrattle minions while also having good presence on the board on any turn in the game.
Thank god a majority of these cards are Epic, (there's a reason for that lol) and thank god most are for Priest. What do you guys think?