It's a personal vendetta for me. I understand they are actually really weak, but it seems every time I try to do anything they have the right removal in their hand at that exact turn.
Also:
turn 3 tournament medic (coin)
turn four: divine spirit divine spirit inner fire hit face for 32.
It happened to me once. I know it's not common. But it's possible.
How is five mana on turn 4 possible when you used coin on turn 3.
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Anger is the punishment we give ourselves for someone else's mistake.
The second copy of Entomb for me. You can't get too mad, since it's a 6-mana removal card, but it sure is annoying when manage to play around the first one, baiting it out with a medium threat, only to have your follow-up threat be Entombed as well!
The thing about Priest is that their only weak stage is the Early game. They Decimate the late game which really sucks because that just means they're anti-control more than they are Control.
Entomb gets my vote honestly. I hated it from the moment it was revealed because all it is is a better Recycle. It costs the same, has basically the same text, EXCEPT. It puts the minion in the Caster's Deck as opposed to the Owner's deck.
The thing about Priest is that their only weak stage is the Early game. They Decimate the late game which really sucks because that just means they're anti-control more than they are Control.
Entomb gets my vote honestly. I hated it from the moment it was revealed because all it is is a better Recycle. It costs the same, has basically the same text, EXCEPT. It puts the minion in the Caster's Deck as opposed to the Owner's deck.
well, to be honest Recycle was an abominously bad card, but yeah, it's stupidly good, it should cost at least 7.
My top 5 are:
5: Shifting Shade. I imagine Brode and company thinking: "hey, any idea of how to fix everyone's hate to stealing card priests?" and one answers "how about give them a 4 mana 4/3 that steals one of your opponent's cards?" "Yeah, that's why I hired you". And they end always getting like 6 of these fucks thanks to curator and N'Zoth, so you have to face your opponent's deck + half your own deck. Oh, and of course, if I am the one who happens to play this piece of shit I get any possible crap instead of something useful.
4: Entomb. For 1 more mana than Assasinate... the chance of actually playing the minion you just stole? Nice...
3: Flamewreathed Faceless. Because a 4 mana 7/7 common with just 2 overload is balanced as fuck and absolutely supports a more controllish meta. Of course.
2: Flamewaker. Seriously, the one who made this card was retarded.Could be the same guy who did Flamewreathed, perhaps?
1: Illuminator. Weird, is'nt it? But in fact, this is the card that infuriates (infuriated) me the most, more than Undertaker, more than Frothing Berserker (OTK patron age), more than Raging Worgen (Worgen Warrior) and Mysterious Challenger, Leeroy Jenkins, etc.
Whenever I saw this piece of shit, no matter about the deck I were playing (from beast hunter to handlock), seeing this creepy abomination ended in an utterly slow and painful death, after just seeing how it managed to raise opponent's health to 30 after being beaten up to the ground. Like a Reno Jackson, but giving me the false hope I can actually still win that... and as a 2x
Good thing it was never popular, and even less now. If it had been popular, I would probably have stopped playing this game.
Of course, in meta terms, you just move upwards all these cards... and probably add Doomhammer or Tuskarr Totemic, Trogg, Totem Golem or maybe Keeper of Uldaman, who knows.
i gave myself some time to think about entomb and i came to a conclusion, that i fucking hate priests, and i always did. to begin with, im much more control player in this meta than i was before WotOG. simply due to 2 things: 1. now i have every single card needed for wallet warrior and probably most of cards needed to any other control deck (nice boost in dust after disenchanting duplicates after wotog release) 2. i consider it much easier to play. i think the meta is now slower. not much, but i think enough.
and as the meta is slower, much more priest decks show up, and they are fucking annoying! and by no means i think they are op. they probably are all garbage at higher ranks where everyone is playing aggro just to get to legend. but in control setup they have perfect answer for everything. 2x SWP 2xSWD 2xEntomb + shifting shades + mind visions + thoughtsteals + cabals. can't you play your fucking own deck? holy shit i get so angry when playing with priests. i prefer aggro/midrange shamans much more than this wrynn scum.
Before standard I would have said Imp-lotion. Flipping a coin for who wins didn't exactly make for appealing gameplay.
Now I think that entomb is just so gross. If You slam a threat and they have it. It's GG If they don't have it it's GG
Imp-lotion... I want that card to exist. Like a buff for demons or something. Rub your demon with Imp-lotion and win the game
On topic, I don't really find any one card to overwhelmingly infuriating. Mostly it's a matter of context as to what irks me, but ultimately most cards feel purposeful and fair enough. When I first started playing though I ran Ramp Druid almost exclusively, and boy did that make me hate Priest's removal and Mage's Freeze effects. Got over it pretty fast when I started playing those decks too though.
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Anger is the punishment we give ourselves for someone else's mistake.
You're right, I mathed wrong. Must have been turn 5.
entomb no matter what. rekts any nzoth deck and fucks up control warrior
The second copy of Entomb for me. You can't get too mad, since it's a 6-mana removal card, but it sure is annoying when manage to play around the first one, baiting it out with a medium threat, only to have your follow-up threat be Entombed as well!
8 mana pyroblast, 5 mana blizzard, 2 mana frost nova days.
Anger is the punishment we give ourselves for someone else's mistake.
As a Hunter player, I adore Call of the Wild.
"Always Huffer."
Reno Jackson
certainly it has to be Entomb for a control player. For an aggro player, i would assume it has to be Reno Jackson
The thing about Priest is that their only weak stage is the Early game. They Decimate the late game which really sucks because that just means they're anti-control more than they are Control.
Entomb gets my vote honestly. I hated it from the moment it was revealed because all it is is a better Recycle. It costs the same, has basically the same text, EXCEPT. It puts the minion in the Caster's Deck as opposed to the Owner's deck.
C'Thun usually equates to saltiness on my part
Renounce Darkness
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Cabal Shadow Priest
Tired of killing my own Brann Bronzebeard whenever I face a Priest..
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Almost all of the shaman cards
All of the Shaman cards.
i gave myself some time to think about entomb and i came to a conclusion, that i fucking hate priests, and i always did.
to begin with, im much more control player in this meta than i was before WotOG. simply due to 2 things:
1. now i have every single card needed for wallet warrior and probably most of cards needed to any other control deck (nice boost in dust after disenchanting duplicates after wotog release)
2. i consider it much easier to play. i think the meta is now slower. not much, but i think enough.
and as the meta is slower, much more priest decks show up, and they are fucking annoying! and by no means i think they are op. they probably are all garbage at higher ranks where everyone is playing aggro just to get to legend. but in control setup they have perfect answer for everything. 2x SWP 2xSWD 2xEntomb + shifting shades + mind visions + thoughtsteals + cabals. can't you play your fucking own deck?
holy shit i get so angry when playing with priests. i prefer aggro/midrange shamans much more than this wrynn scum.
Before standard I would have said Imp-lotion.
Flipping a coin for who wins didn't exactly make for appealing gameplay.
Now I think that entomb is just so gross.
If You slam a threat and they have it. It's GG
If they don't have it it's GG
Doomhammer, Entomb, Gadetzan, Brawl, Darkshire Councilman
Building Quirky Decks Every Week, Loving Life at Rank 15!
Flamewaker. Because it goes beyond just ruining ladder games, it also destroys tavern brawl.
Brawl would be the other big one, as "If I win this roll I win the game" cards are awful. Curse you Armorsmith.