When that card was announced I looked at it for 5 minutes and was like wow this is a bad card lol. Then I assumed everyone else was going to agree with me, but I go to the site and people all rated it was a "playable" card and some people even say that he's tier 2 of 4 tiers of how quality the legendaries are! Please explain to me why you guys think this card is good!
Ok the obvious comparison I have with the card is Abomination. Both cards explode and whipe the board when they die. The difference is obvious that abomination is 5 and this guy is a whopping 8 mana. Abomination is good because it has taunt and you want to play him when your opponent has a big board, so he goes off and KOs a chunk of his board. Kinda like a proactive board clear, because he can also be played on an empty board and he prevents them from playing small cards, but you also don't care if they kill it with a spell or a weapon. Now, since I'm comparing the 2 cards, you have to consider which situations Anomalous would be better than abomination. So basically your ideal situation is for your opponent to have a big board and you want to be able to KO at least 2 things that have at least 5 hp (because Flamestrike is a thing). Chances are that if a minion has over 5 hp, it also has high attack. More than likely their MINIMUM of 2 guys is going to have more than 8 attack, so they're probably not going to worry about you rushing them down, and they'll simply ignore him and go for your face. They're almost always going to ignore him because you want him to go off anyway. So you're probably going to take terrible terrible damage the turn you play him, and probably have your Ice Block activated. Now's your chance to whipe his board! Ok, so for you to be able to whipe his board, he has to not have anything with deathrattle, has to have no taunts up, and has to have 1 minion with 6 attack (or 5 with ping). And he has to also have not used removal or silence on him that turn. So basically you get an extremely extremely situational board clear. And if you can't kill your own guy, you can't play anymore minions because if you overcommit, they're going to pop the cherry and kill the other minion you played for big value.
So basically, this guy is very reactive as a naked 8 6 for 8 mana is really bad, you're always going to be better off with any other 8 drop, and there are some good ones. You'd also want to be running him in a deck that already has 2 flamestrikes, 2 doomsayer/frost novas and 2 blizzards. You also want to play him reactively, and you're going to lose major tempo playing an 8 drop that doesn't affect the board immediately, you need to be able to kill him off the next turn whilst simultaneously taking terrible damage and probably dying or activating ice block, then you immediately have to heal up the turn after that. So honestly, Id rate this card lower than The Boogeymonster because he can be played as a normal minion and grow. Anomalus is a big liability because he prevents you from playing another minion after him and it's more difficult than you think to pop a 6 hp deathrattle. I'm really shocked that an overwhelming amount of people voted that this card was "playable" and a tier 2 card, yet Nat, the Darkfisher was almost unanimously voted as "dust this" and the worst card out of the expansion, when he's an actually good card that can be put into a number of perfectly legitimate mill/fatigue decks and has amazing stats for a 2 drop.
Tl;DR I want to hear you guys justify the existence of this card because I'm really interested. Prove me wrong.
i used him when i had limited cards he worked out 60% of the time but as soon as i had better replacements he left along with sunwalker.
but the above card is trash tier it'll be hard to stay alive to use him but might see limited play if druid drop 10 drop style decks go insane but i don't see it happening, should be only enemy minions. (confessor nerf? lol)
i used him when i had limited cards he worked out 60% of the time but as soon as i had better replacements he left along with sunwalker.
but the above card is trash tier it'll be hard to stay alive to use him but might see limited play if druid drop 10 drop style decks go insane but i don't see it happening, should be only enemy minions. (confessor nerf? lol)
Because unlike abomination or other deathrattle aoe. Your opponent would cringe weather to kill him or not. With the silence nerf also this card will be a big problem. Abomination's aoe can be played around as its only 2 damage but anomalus is twice a flame strike. Probably it will only see play on freeze and reno mages.
This will specially be good in c'thun decks. As you want as little board as possible before playing c'thun. If you want c'thun to be a win condition this will be your Alexstrasza (in freeze mages).
Its not antonidas level but its okay. But im sure it will see play but people will definitely use this card
His deathrattle is basically Twisting Nether, and I think that's the way you have to look at the card. While the card is slower than Twisting Nether, (not immediate), it delays the effect so that your opponent has to make awkward plays, and it puts a threatening body on the board, making it better against control.
Comparisons to Abomination don't seem fair seeing the great difference in the power of the deathrattle, and saying you can't play anything alongside this card is pretty pointless considering it's 8 mana in a control deck.
When that card was announced I looked at it for 5 minutes and was like wow this is a bad card lol. Then I assumed everyone else was going to agree with me, but I go to the site and people all rated it was a "playable" card and some people even say that he's tier 2 of 4 tiers of how quality the legendaries are! Please explain to me why you guys think this card is good!
Ok the obvious comparison I have with the card is Abomination. Both cards explode and whipe the board when they die. The difference is obvious that abomination is 5 and this guy is a whopping 8 mana. Abomination is good because it has taunt and you want to play him when your opponent has a big board, so he goes off and KOs a chunk of his board. Kinda like a proactive board clear, because he can also be played on an empty board and he prevents them from playing small cards, but you also don't care if they kill it with a spell or a weapon. Now, since I'm comparing the 2 cards, you have to consider which situations Anomalous would be better than abomination. So basically your ideal situation is for your opponent to have a big board and you want to be able to KO at least 2 things that have at least 5 hp (because Flamestrike is a thing). Chances are that if a minion has over 5 hp, it also has high attack. More than likely their MINIMUM of 2 guys is going to have more than 8 attack, so they're probably not going to worry about you rushing them down, and they'll simply ignore him and go for your face. They're almost always going to ignore him because you want him to go off anyway. So you're probably going to take terrible terrible damage the turn you play him, and probably have your Ice Block activated. Now's your chance to whipe his board! Ok, so for you to be able to whipe his board, he has to not have anything with deathrattle, has to have no taunts up, and has to have 1 minion with 6 attack (or 5 with ping). And he has to also have not used removal or silence on him that turn. So basically you get an extremely extremely situational board clear. And if you can't kill your own guy, you can't play anymore minions because if you overcommit, they're going to pop the cherry and kill the other minion you played for big value.
So basically, this guy is very reactive as a naked 8 6 for 8 mana is really bad, you're always going to be better off with any other 8 drop, and there are some good ones. You'd also want to be running him in a deck that already has 2 flamestrikes, 2 doomsayer/frost novas and 2 blizzards. You also want to play him reactively, and you're going to lose major tempo playing an 8 drop that doesn't affect the board immediately, you need to be able to kill him off the next turn whilst simultaneously taking terrible damage and probably dying or activating ice block, then you immediately have to heal up the turn after that. So honestly, Id rate this card lower than The Boogeymonster because he can be played as a normal minion and grow. Anomalus is a big liability because he prevents you from playing another minion after him and it's more difficult than you think to pop a 6 hp deathrattle. I'm really shocked that an overwhelming amount of people voted that this card was "playable" and a tier 2 card, yet Nat, the Darkfisher was almost unanimously voted as "dust this" and the worst card out of the expansion, when he's an actually good card that can be put into a number of perfectly legitimate mill/fatigue decks and has amazing stats for a 2 drop.
Tl;DR I want to hear you guys justify the existence of this card because I'm really interested. Prove me wrong.
Id also like to add that Abomination has never ever been put into any serious deck outside of arena lol
Nobody thinks it's a good card, calm down.
A "playable" card for me is more like a Tier-3 card.
i used him when i had limited cards he worked out 60% of the time but as soon as i had better replacements he left along with sunwalker.
but the above card is trash tier it'll be hard to stay alive to use him but might see limited play if druid drop 10 drop style decks go insane but i don't see it happening, should be only enemy minions. (confessor nerf? lol)
Because unlike abomination or other deathrattle aoe. Your opponent would cringe weather to kill him or not. With the silence nerf also this card will be a big problem. Abomination's aoe can be played around as its only 2 damage but anomalus is twice a flame strike. Probably it will only see play on freeze and reno mages.
This will specially be good in c'thun decks. As you want as little board as possible before playing c'thun. If you want c'thun to be a win condition this will be your Alexstrasza (in freeze mages).
Its not antonidas level but its okay. But im sure it will see play but people will definitely use this card
Playing Devil's Advocate here:
His deathrattle is basically Twisting Nether, and I think that's the way you have to look at the card. While the card is slower than Twisting Nether, (not immediate), it delays the effect so that your opponent has to make awkward plays, and it puts a threatening body on the board, making it better against control.
Comparisons to Abomination don't seem fair seeing the great difference in the power of the deathrattle, and saying you can't play anything alongside this card is pretty pointless considering it's 8 mana in a control deck.