This could be a great combo with C'Thun. Play this on turn 10 to clear the board, and hopefully draw your old god. The next turn you drop C'Thun that will either hit the face hard or potentially clear the board that your opponent just re-established.
I'm sure there are some other really good follow up plays like that, but C'Thun stands out to me.
Twisting Nether is way better than this. I mean come on, Warlock can already draw a lot with their hero power and using this card in the late game will just put you closer to fatigue and you will probably never get to use it against aggro decks. So yeah, 400 dust right there.
You people saying this card is trash and horrible are probably the same people that say Fel Reaver is bad because of XYZ. This card is fantastic and exactly what Lock wants to be doing. The first one you cast is Twisting Nether and the second you cast is Doom! for 3+ cards. You've now gained control of board and drawn 3 cards. How is any of that bad? How? You're three cards closer to fatigue? You have Reno to bail you out in that case. Why would you ever cast this card with a board filled with minions at the risk of burning cards? That's just bad.
This card is fantastic. Learn how card games work please.
Oh, I think we've got a preeeety good idea how card games (and this one in particular) work. You just mentioned yourself why DOOM! is bad. Having both this and Twisting Nether can be over the top since they completely overlap, they are very expensive and you have to wait until the right moment as your opponent anticipates them and avoids overextending (same case with Brawl). Plus, a Renolock draws so many cards in order to find Reno and the answers he needs that he might very well NOT be in a position to play this card when necessary, because he will be discarding only one card (since it costs 10) and getting quite a few more, with the danger of getting self-milled - and every single card counts in Renolocks since all or almost all of them are one-offs, and there for a very good reason and role (imagine burning Reno...).
I could sort of understand its existence if Twisting Nether was going out of Standard, but since it comes from Classic it will stay in the core set forever. So...?
1- People considering use Sir Finley to change the best HP of the game just to be able to play this card on turn 10 and do not mill themselves.
2- People considering use Wilfred to maybe draw this card from tap on turn 8 and play it for free on turn 9.
1- If you use a strategy thinking in this card and use two of them for sure draw your hero power become the worst in game, Sir Finley is a chance for a better one, if don't play in first turn you try don't use the HP and play other cards, when you play the card you don't have the risk of mill yourself, i not saying this is a better option than others, only speculations about possible future alternatives, maybe work maybe not.
2- The inspire don't see play, maybe see in standard, but I don't like this card anyway, too much RNG.
That card is obviously made to synergize with C'Thun. You play it to clear (most of) the board and draw a ton of cards, which equates in having a big chance of drawing into C'Thun. Then your enemy has 10 mana that he can put into board development. After that you play your (hopefully super big) C'Thun and clear the board again, being left with the big body of C'Thun
The problem is that control warlocks always have virtually a full hand and against other control decks (which is where a 10 mana removal is even relevant) you don't want to start drawing like a maniac turn 10 because it gets you closer to fatigue. Life taping is more than enough to draw into your C'Thun consistently.
This card is actually deceptively good. This will find a way into combolock without a doubt and allows more aggressive cards to be played in the deck to get early damage in and better combat aggro. Im interested.
This was my first thought too. I'm not sure DOOM! is good enough without testing, but it does solve a problem that OTK Warlock decks have. Sometimes you have to spend your first several turns surviving and drawing cards because your opponent won the battle for board control. But now you can play really aggressively, wipe the board with DOOM!, draw into your combo, and finish the game next turn.
I don't see how it fits into Renolock, Control Lock, or Zoo when Twisted Nether is only barely playable already, but it might be worth testing in Demonlock or Dreadsteed. OTK seems like the best fit though, unless a new archetype pops up.
I agree it seems to be for the wrong class. I would of loved this in my Ramp druid deck as druids have some of the worst board clear in the game. Whist Warlock has the best already. Happy I haven't brought the 50 packs yet these cards are underwhelming.
I agree it seems to be for the wrong class. I would of loved this in my Ramp druid deck as druids have some of the worst board clear in the game. Whist Warlock has the best already. Happy I haven't brought the 50 packs yet these cards are underwhelming.
I loved it in Rogue too, rogue need many cards to have a decent board clear.
I agree it seems to be for the wrong class. I would of loved this in my Ramp druid deck as druids have some of the worst board clear in the game. Whist Warlock has the best already. Happy I haven't brought the 50 packs yet these cards are underwhelming.
I know the cards seem underwhelming but I think they're focusing on that because the GvG cards were so strong. If they make cards that are good but not over the top, we'll see a whole new game. I think they're getting a taste of what they did to the meta by putting pure power in, and this is their way of balancing it out.
This could be a great combo with C'Thun. Play this on turn 10 to clear the board, and hopefully draw your old god. The next turn you drop C'Thun that will either hit the face hard or potentially clear the board that your opponent just re-established.
I'm sure there are some other really good follow up plays like that, but C'Thun stands out to me.
IMO It is very good card but it will be difficult to see in a deck
People considering use Sir Finley to change the best HP of the game just to be able to play this card on turn 10 and do not mill themselves.
People considering use Wilfred to maybe draw this card from tap on turn 8 and play it for free on turn 9.
You, guys, are so damn smart.
combolock inc
What a garbage card....warlock already has Twisting Nether sigh
Perfect for killing yourself late game as a warlock as you potentially draw the rest of your deck/into fatigue!
Twisting Nether is way better than this. I mean come on, Warlock can already draw a lot with their hero power and using this card in the late game will just put you closer to fatigue and you will probably never get to use it against aggro decks. So yeah, 400 dust right there.
Good in Dreadsteed warlock.
Especially if the WOG warlock legendary is good. Stall stall Heal stall. Jaraxxus, DOOOOOM!!
I agree it seems to be for the wrong class. I would of loved this in my Ramp druid deck as druids have some of the worst board clear in the game. Whist Warlock has the best already. Happy I haven't brought the 50 packs yet these cards are underwhelming.
Piece of crap.
OVERDRAW!!!
BIG warlock deck ! nice card
I agree with everyone. I really don't see how this card could see play.
Not all who wander are lost.