Well, Curator will not only be decent, but actually pretty frikkin' powerful (sans the stricken through cards), depending on what Deathrattles are coming in this expansion.
I wonder if Kraken has something to do with the expansion's theme - Naga?
You listed Summoning Stone as losing the spells, when it will actually lose the minions.
Woops! Technically it'll lose both, as spells activate its effect and minions are summoned by it, but you're right in that minions are the things that are most relevant to it. I'll fix that now.
Some of these losses sting a bit, but I think waiting for the new expansion until judging the true effects of the changes is the only reasonable thing to do.
At this point, I'm just waiting for someone to make a vid of all the cards that'll lose worth/be removed in standard while "My heart will go on" plays in the background. (Of course, smartly titled "my Hearth(stone) will go on")
Curator is still decent outside of maybe 3-4 cards; Gorillabot just became nigh on worthless. Mech decks will virtually vanish from standard.
They will completely vanish into the wild. The only viable mech left is harvest golem. gorrilabot and clock knight will not make a mech deck work.
I do imagine that the next expansion will partially shore up some of the more obvious gaps in class balance, but tribes? hopefully so.
beasts are actually better, no real heavy loss there beyond gahz, which was nice from a random but who runs it?
Maybe the new expansion will be "More Goblins vs. More Gnomes" and mechs could rule the meta once again?
I only say virtually because we don't know the new expansion; one class may get pushed towards mechs as a tribe. That pretty much has to be kept in mind when evaluating all the changes incoming for Standard play; we don't know around potentially 25%-33% of the card pool.
If nothing is done, Standard will be a huge nerf to Gorillabot A-3.
I'm not sure that I agree about it being a "huge" nerf. It's not as if Gorillabot A-3 is dominating the scene to start with, but let's take a realistic look at this situation.
*IF* there are no new mechs in Spring Expansion, then Gorillabot A-3 becomes something like Murloc Knight. It has a limited pool to pull from, none of which are outright bad choices.
Alarm-o-Bot can be played without downside of having had to include it in your deck. It's a soft taunt, and maybe a beefy hitter if you're lucky about what you have in your hand and what removal your opponent has on hand.
Demolisher is an okay card, whose only drawback is that it takes a deck slot away from something more useful. As a Knife Juggler type of loose cannon threat, it's a fine card to be given without having to sacrifice a deck slot.
Harvest Golem is, and always has been, a staple card of Hearthstone. Odds are excellent that a Harvest Golem was the mech that enabled Gorillabot A-3's battlecry. With so many sticky minions leaving the scene, having one handed to you out of thin air is something you'll say, "Yes, please!" to.
Another Gorillabot A-3 means more discovery next turn, or even this turn if you have the mana for it.
Clockwork Knight buffs the mechs that enabled him to be drawn, and he's decent stats on his own.
I might argue that tightening up the focus of Gorillabot A-3 makes him more useful, rather than less.
If nothing is done, Standard will be a huge nerf to Gorillabot A-3.
I'm not sure that I agree about it being a "huge" nerf. It's not as if Gorillabot A-3 is dominating the scene to start with, but let's take a realistic look at this situation.
*IF* there are no new mechs in Spring Expansion, then Gorillabot A-3 becomes something like Murloc Knight. It has a limited pool to pull from, none of which are outright bad choices.
Alarm-o-Botcan be played immediately without downside of having had to include it in your deck. It's a free soft taunt, and maybe a free beefy hitter if you're lucky about what you have in your hand and what removal your opponent has on hand.
Demolisher is an okay card, whose only drawback is that it takes a deck slot away from something more useful. As a Knife Juggler type of loose cannon threat, it's a fine card to be given without having to sacrifice a deck slot.
Harvest Golem is, and always has been, a staple card of Hearthstone. Odds are excellent that a Harvest Golem was the mech that enabled Gorillabot A-3's battlecry. With so many sticky minions leaving the scene, having one handed to you out of thin air is something you'll say, "Yes, please!" to.
Another Gorillabot A-3 means more discovery next turn, or even this turn if you have the mana for it.
Clockwork Knight buffs the mechs that enabled him to be drawn, and he's decent stats on his own.
I might argue that tightening up the focus of Gorillabot A-3 makes him more useful, rather than less.
You just missed the fact that you actually need mechs in your deck in order to activate Gorillabot. Running harvest golems and clockwork knights only won't do the trick.
But I'm pretty sure they are aware of the issue and will add several mechs in the new expansion.
You just missed the fact that you actually need mechs in your deck in order to activate Gorillabot. Running harvest golems and clockwork knights only won't do the trick.
But I'm pretty sure they are aware of the issue and will add several mechs in the new expansion.
There's still Dragonling Mechanic as well. I'd assume that Gelbin Mekkatorque will be out on his ear but they might decide to count promo cards the same as basic cards. A mech deck won't be entirely unviable, but it won't be something that you can use as a central pillar of your deck, necessarily.
I agree, though, that the new set is almost certainly going to have at least one new mech in it.
***EDIT***
I wouldn't really count Harvest Golem out just because it's one of a handful of mechs. It's a card that was an auto-include during the early months of the game and a limited format is quite likely to make it so again. I don't think it's that big a stretch to imagine that a player would be mulliganing for his Harvest Golem, making Gorillabot A-3 a reasonable follow-up if only in the hope to get another Harvest Golem.
I bet Blizz will have to take some time from introducing wildly new cards, as they'll have to fill up all the empty space that the new format will introduce. Without GvG the number of Mechs is a grand total of 5. Not sure if I wanna return back to the Classic times when the Mech sub-type was purely decorative, especially now with Gorillabot A-3.
I only counted 3 -- Harvest Golem, Alarm-O-Bot and Demolisher, 4 if you include the Damaged Golem deathrattle. Where are the other 1 or 2? That's certainly not enough to make Gorillabot viable in Standard decks, ironic since it was just released in LoE. Hopefully they're going to be adding a few new mechs.
I bet Blizz will have to take some time from introducing wildly new cards, as they'll have to fill up all the empty space that the new format will introduce. Without GvG the number of Mechs is a grand total of 5. Not sure if I wanna return back to the Classic times when the Mech sub-type was purely decorative, especially now with Gorillabot A-3.
I only counted 3 -- Harvest Golem, Alarm-O-Bot and Demolisher, 4 if you include the Damaged Golem deathrattle. Where are the other 1 or 2? That's certainly not enough to make Gorillabot viable in Standard decks, ironic since it was just released in LoE. Hopefully they're going to be adding a few new mechs.
Gorillabot A-3, Clockwork Knight, and als Gelbin Makkatorque's inventions and Dragonling Mechanic's token.
I'm a bit sad about this mode to extinguish adventures (seriously, they are fun, why ti take them out?). However, I'll take a look at it, could be cool.
The other two are Clockwork Knight from TGT, and the most surprising of all Gorillabot A-3 itself. And yeah it definitely won't be viable in Standard just like it is now.
Depends, is it known yet how new expansions will look like, card number wise?
We can assume that any new expansions will follow a similar line as old ones - Adventures have been steadily increasing in the number of cards they give, but in general 2-3 class cards and a bunch of 20ish neutrals, I think. As for expansion sets, I believe they were 120-130 cards each, so about 8-10 class cards and the rest neutral.
We can also assume the first expansion of this year is going to be a card set, to make up for the loss of a whole set and adventure.
You listed Summoning Stone as losing the spells, when it will actually lose the minions.
Woops! Technically it'll lose both, as spells activate its effect and minions are summoned by it, but you're right in that minions are the things that are most relevant to it. I'll fix that now.
Also Nefarian should be with Ethereal Conjurer, Nexus-Champion Saraad.
You listed Summoning Stone as losing the spells, when it will actually lose the minions.
Woops! Technically it'll lose both, as spells activate its effect and minions are summoned by it, but you're right in that minions are the things that are most relevant to it. I'll fix that now.
Also Nefarian should be with Ethereal Conjurer, Nexus-Champion Saraad.
You are correct! I always forget that Nefarian only gives spells, not any Class card. Thanks for the heads up, it's fixed now.
Other than Sneed and the Pilots idk how much it really gets nerfed... I think it def gets nerfed, but you can also look at it as a better chance to take Sylvanas which I find myself doing a lot in a control priest anyways. We also have to wait and see what good deathrattles come out of the new expansion. Point is, I don't think curator is hit too hard
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Well, Curator will not only be decent, but actually pretty frikkin' powerful (sans the stricken through cards), depending on what Deathrattles are coming in this expansion.
I wonder if Kraken has something to do with the expansion's theme - Naga?
Puck yo Firates
You can find me here! Good luck everyone!
Some of these losses sting a bit, but I think waiting for the new expansion until judging the true effects of the changes is the only reasonable thing to do.
At this point, I'm just waiting for someone to make a vid of all the cards that'll lose worth/be removed in standard while "My heart will go on" plays in the background. (Of course, smartly titled "my Hearth(stone) will go on")
Grand Crusader got nerfed but lock and load got buffed.
Worth noting is that there only a few mechs, Harvest, Demo, Knight, and Gorrilabot.
Serious talk though, as people have listed above - until we have some insight into the next expansion we have no idea what standard will bring.
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^Adbentures are a barrier for new players
The other two are Clockwork Knight from TGT, and the most surprising of all Gorillabot A-3 itself. And yeah it definitely won't be viable in Standard just like it is now.
We can also assume the first expansion of this year is going to be a card set, to make up for the loss of a whole set and adventure.
You can find me here! Good luck everyone!
You can find me here! Good luck everyone!
Other than Sneed and the Pilots idk how much it really gets nerfed... I think it def gets nerfed, but you can also look at it as a better chance to take Sylvanas which I find myself doing a lot in a control priest anyways. We also have to wait and see what good deathrattles come out of the new expansion. Point is, I don't think curator is hit too hard