Alright, so I am really trying everything that I can throw at the arenas and STILL only average around 4 wins. I have researched, and been told, that only around 9% of arena runs reach 7 wins, partly due to that the higher you go in arena the tougher the opposition, the game tries to match you against people with the same number of wins. In fact, to reach infinite arena on average is even lower than 9% as sometimes average and poor players reach that level of wins by getting lucky meaning some of that 9% of runs are occupied by lower level players and that for you to average that number of wins you have to be even more elite that the top 9% of arena players.
I'm not saying I am great, but I know that I am good enough to reach more wins than I have but consistently losing to those with clearly better drafts than I as soon as I reach 3 to 4 wins. What is there that I can really do?
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"When Alexander saw the breadth of his domain, he wept, for there were no more worlds to conquer."
Alright, so I am really trying everything that I can throw at the arenas and STILL only average around 4 wins. I have researched, and been told, that only around 9% of arena runs reach 7 wins, partly due to that the higher you go in arena the tougher the opposition, the game tries to match you against people with the same number of wins. In fact, to reach infinite arena on average is even lower than 9% as sometimes average and poor players reach that level of wins by getting lucky meaning some of that 9% of runs are occupied by lower level players and that for you to average that number of wins you have to be even more elite that the top 9% of arena players.
I'm not saying I am great, but I know that I am good enough to reach more wins than I have but consistently losing to those with clearly better drafts than I as soon as I reach 3 to 4 wins. What is there that I can really do?
Honestly, 3-4 wins because your opponents have better drafts just means you're not drafting (picking the right cards from what you were given in this case, not RNGesus) as well as you could.
There are 3 elements to arena: Draft, Player Skill, and Luck. Each of these three things has an affect on the other, however minute it could be. (Luck obviously effects the draft and plays able to be made in a match. Player skill affects how well you draft. The draft affects how lucky you can be in a match. etc...) It is possible to go infinite on player skill and draft alone. Using luck as a cop out isn't a good excuse and realizing that may be the first step to doing better.
Go into your draft. Spend time on every card. Think about which cards are better and why. (Eventually it will get easier and faster to draft successfully.) During your matches, take notes on what worked well and what didn't. (Mental or physical notes, doesn't matter.) Combine what you learned from the previous run and go onto the next arena run. Eventually you'll figure it out and if you are "good enough to reach more wins" then you will.
(I also recommend sticking to as few classes as possible while trying to increase your win rate as knowledge between classes doesn't transfer well. Perfect one or two classes at a time.)
You don't understand what it is I am trying to say. I know what cards to pick in a draft. Even that when one card is a higher tier than the other's on my final 10, if it doesn't go well with the deck, choose the others. And I am not trying to use the RNG as a cop out when the facts simply show that your "skill" really doesn't matter when you are stuck with average picks and they get just one pick better. I have done everything out there from study cards to using programs to just streaming. If I can get my rank up using my own original decks, how is it that my skills as a player are not helping me get more wins in the arena
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"When Alexander saw the breadth of his domain, he wept, for there were no more worlds to conquer."
That is all sound advice right there. I have three classes that I can get between 5 and 7 wins with. Mage, Rogue, and Paladin. Hunter and Druid are close behind. The other four I am totally lost. But if you can nail three classes and nave a couple you are working on improving you will almost always have a good class to take.
And take your time in the draft. that is so important and you can take as long as you need. Build a good curve, and make good choices. Even if you have to consult tier charts, or even "phone a friend". I have a friend that is way better in Arena than I currently am. I will often send him screen cap of a pic I'm having trouble with.
You could try choosing a different class then you're used to and see if it gets you anywhere...for example, I found I play best with Warlock in arena, and not with currently considered best, Pally and Mage...(although, Warlock is also very strong xD)
I do not wish to be mean but truthfully if you are finding that you are not doing as well as expected its likely due to you not being as good as you think you are in at least one area. It could be drafting, it could be using cards in the best possible way which is much harder in arena then constructed many times. Or it could even be you just not playing enough arena for the rule of averages to help carry you higher because I average just under 7 wins and still have plenty of 3 and 4 win sessions. I just have enough 9+ win sessions to help it average out. Unfortunately these are truly the only options otherwise you would simply have more wins because everyone has good drafts bad drafts good hands and bad hands and once you play enough games it really shouldn't affect your overall average that heavily.
I do find the best way to draft indeed relies heavily on the class you wish to play. I personally find my best decks to be warlock, mage, priest, warrior even though priest and warrior are generally not considered to be that strong and I struggle with paladin and often pick lower tier class's that I play better over it.
Spend some time watching twitch.tv streamers that play arena, you will improve. Plays and trades work differently in arena and trying to just use constructed approaches won't always work. You also lose the advantage of knowing the general deck being played against you by turn 3-4. There will always be way more variance and luck in any draft-type game as well as the lack of the 2 max card rule. I was a pretty solid pro M:tG player back in the day and when I had hung it up I still enjoyed playing a lot of sealed deck drafts and it added a lot of fun back into the game but also an equal measure of frustration because it ends up being more about praying to RNGesus.
I don't find HS arena that fun personally, I can do well but it just doesn't do it for me. It may not be your thing either you have to figure that out.
You might want to focus on the higher level skills like mulliganing, planning two or three turns ahead, playing around cards, getting a read on your opponent, understanding who's the beatdown and who's the control.
You don't understand what it is I am trying to say. I know what cards to pick in a draft. Even that when one card is a higher tier than the other's on my final 10, if it doesn't go well with the deck, choose the others. And I am not trying to use the RNG as a cop out when the facts simply show that your "skill" really doesn't matter when you are stuck with average picks and they get just one pick better. I have done everything out there from study cards to using programs to just streaming. If I can get my rank up using my own original decks, how is it that my skills as a player are not helping me get more wins in the arena
I understand exactly what you are trying to say :) Perhaps being a little open-minded for someone trying to help would be advantageous? I guess my point about RNG is that on a long enough timeline, it becomes irrelevant to success.
Constructed and arena are definitely two different things and require two different skill sets. It's much different to be able to analyze a meta and pick out a counter to it. It's also different being able to sit down and think about all 30 cards in your deck, then getting to the end and being able to swap in and out cards that ended up not working out, even before starting the first match. This is a luxury that doesn't exist in Arena. There are definitely people who have reached legend but struggle to get past 3-5 wins in Arena.
Arena requires flexibility. It requires knowledge of not just "the meta" but all possible metas. In constructed, I know that if I face a Mage, I'm probably up against either a mech mage or a freeze mage and I usually know by turn 1. In arena, it may take until turn 10 to figure out what kind of cards they have in their deck. Meanwhile, I have to play around the possibility of things like a turn 10 pyroblast or double fireball or flamestrike. Sure, they may get lucky and play a Dr. Boom too. In arena, you just have to realize what all the possible outcomes of their play are, analyze their moves up to a given point, and make an educated guess on what their strategy may be and what is going to happen next.
It is nowhere near as guaranteed as constructed when say 90% of an opponents deck is known.
To counter this "unknown" and to be flexible all starts in the draft. Yes, a little luck is involved. Sometimes opponents have really really good drafts. The thing is, "always" facing these good drafts between 1-5 wins is unlikely, especially once you start getting losses because those really really good drafts don't lose. In your own draft, sometimes the best card isn't the obvious one or what some website tells you. (This leads back to pausing and thinking about every card and what you already drafted.)
After the draft, the person above this post makes some really good suggestions on some areas that are often overlooked in arena. One important thing I'll mention for emphasis is recognizing who is control and who is agro. The earlier you can figure that out, the better off you'll do in a match. This goes back to recognizing what your opponents strategy is that I mentioned earlier in this post. If you can figure out what each player's role is, it will make it easier to find an opening in the board and take control of a match. If you watch high end arena players, more often than not, it typically takes until turn 8 or 9 before they start branching out in strategy. The winner is usually the one who can recognize what is going on first and counter it.
My suggestion at this point is to just sit back and not worry about it. If you are doing everything you can, as you say you are, then improvement is a matter of patience and practice, and obviously since you are doing everything, we can't tell you what to do differently. If you are constantly thinking about how your opponents always get lucky, you are going to start making them lucky. (By that I mean: Just as skilled players can create their own luck, a player who is doubtful or not confident can make it feel like their opponent reads minds, casting doubt on your own plays and your own skill, which will snowball into making mistakes.)
PS- Something that may help is using the arena deck creation tool on Hearthpwn and posting that asking for thoughts about your draft and starting a discussion in regards to your choices. But again, you've done everything :)
The biggest mistake people make is insta que for a match as soon as you're done draft. Why don't you take the time to see what you actually drafted and what type of deck you have. Do you have high value minions meaning you're deck might be a control one? Do you tempo card and minions meaning you want to tempo on key turns to flip board or gain the advantage hard and win? Do you have a rushy lethal deck that has high value threats that will force your opponent to deal with those cards immediately on their following turn meaning you can go face and let him trade into you? Pros think about this and know what kinda of deck they have before the press the que button. The only difference is they know their deck as they draft it and take what 5-10 seconds to look at the deck before queuing. I wonder why they do that huh????? You might have to take longer, but its better to figure that out than to go in blind. E.G. I played a lock deck and went control lost my first 2 games. Decided at 0-2 to switch from control to tempo/rush depending on situation went 11-3 after that decision. Imagine if I would have taken time to analyze my deck before queuing might have easily gone 12-0.
You might have to take longer, but its better to figure that out than to go in blind. E.G. I played a lock deck and went control lost my first 2 games. Decided at 0-2 to switch from control to tempo/rush depending on situation went 11-3 after that decision. Imagine if I would have taken time to analyze my deck before queuing might have easily gone 12-0.
I did something like this with pally yesterday...drafted a pretty nice deck, went into a match immediately, and only after I went 2-2 I thought to myself wtf am I doing, I should be doing X instead of Y...finished 8-3, could've gone much better if I weren't hasty...
Anyways, I completely agree with you, we should all think a bit more before queuing ;)
You might want to focus on the higher level skills like mulliganing, planning two or three turns ahead, playing around cards, getting a read on your opponent, understanding who's the beatdown and who's the control.
Pretty much this, and also u have to know exactly what u have in your deck and what kind of "combos" can u do or if u should keep 3drop in mulligan (since u dont have enought 2 drops) or toss it and fish for better early play etc. or do u have just one aoe spell in your entire deck and did u get it in your opening hand? now do u want to get rid of it? (that will depend on who u play agains - class, how many wins u already have - so u will probably meet better decks, and ofc rest of your deck, if u rly need to hold on to aoe, since that is your only comback mechanic, or is your deck curve good enought and minions valuable enought, that u think u will have dominant board position most of the time?) shitload of little things matter and it is hard to master them all and when u do u dont even know ur doing it anymore, so it is kinda even harder to point them out to others :))
heartharena is great tool, but after u get some experience with drafting and learn to focus your deck in specific direction, u should know that, top valued card aint always what u want to pick there :)
First of all: To be an infinte arena player you don't need 7 wins in average. I started to be an infinte arena player recently and i have 6 wins in average. I know that with 6 wins you get less than 150 gold. However, you don't always hit the 6. Sometimes you have 8, 10 or even 12 wins, sometimes just 2 or 4 wins. But since the rewards are not linear your average gold reward is usually higher than the gold reward for 6 wins (if you are not punished with cards as a reward too often). Together with the daily quests i could play at least 2 runs ever day. If you want to do more runs a day then you might need 6,2-6,5 wins in average.
Before i had 3-4 wins in average. What did i change? I don't really know. I played Hearthstone for a long time just to make daily quests and an Arena run from time to time. Then i played 1 or 2 months a little more competitive on ladder and was learning more about the meta. When i started to play arena again, i simple won more games. What exactly the reason is, is not clear to me.
The advise i can give you: Be aware of the class you chose and think of its possibilities and strengths. Especially consider the hero power. For example: The hero power of the Rogue is pretty good in the beginning, since you spend 2 mana once and can use the two hits later. In terms of tempo it is better than the hero power of the druid or the mage (if not a taunt protects your target). The damage itself doesn't matter so much if you can get board control. And weapon upgrades help you to keep board control which set your opponent under pressure. So my experience is that Rogue is good for tempo play. Therefore i would try to draft more low cost minions and cheap removals to get early board control and just choose a few big minions.
OP - I hope your arena play improves as a result of the advice in this thread. But even if it doesn't, you can still reuse the thread title as the name of your first goth metal album.
You can tell yourself that you don't make mistakes but most players make minor ones.
Had a game this morning where mid-game I had a 2/2 mechwarper and 4/4 tinker town on the board against healing totem and searing wrath totem. Bam, looks like it's in the bag, right?! Seems pretty obvious to clear the board here, but in retrospect taking the 1 damage on the 4/4 would have lost me the game - instead I dodged 3 damage and 2-for-1ed to keep board control.
Maybe you're just not talented enough, it sounds harsh but it could just be the case.
It's like in real life, you can study and work as hard as you want and you will improve yourself but that doesn't guarantee that you will reach your goal.
If i read your openings post, it's pretty clear that you're not self critical, You can't say you're good enough to get more wins because the facts (results) say otherwise.
If i read your first reply it's starts with you accusing somebody that wants to help that he doesn't understand but that's not the case, he just says relevant things that you don't want to hear. Namely that you are not as good as you think you're.
it's easy to say like kripp always do that you're never lucky but that's just a way to avoid you being self critical. Yes your opponent will get "lucky" with rolling a spellpower totem and crackle your face for a 7 damage lethal but in most games there were made errors before that outcome. Find those mistakes and you will improve and remember you also get lucky sometimes.
Maybe you're just not talented enough, it sounds harsh but it could just be the case.
It's like in real life, you can study and work as hard as you want and you will improve yourself but that doesn't guarantee that you will reach your goal.
If i read your openings post, it's pretty clear that you're not self critical, You can't say you're good enough to get more wins because the facts (results) say otherwise.
If i read your first reply it's starts with you accusing somebody that wants to help that he doesn't understand but that's not the case, he just says relevant things that you don't want to hear. Namely that you are not as good as you think you're.
it's easy to say like kripp always do that you're never lucky but that's just a way to avoid you being self critical. Yes your opponent will get "lucky" with rolling a spellpower totem and crackle your face for a 7 damage lethal but in most games there were made errors before that outcome. Find those mistakes and you will improve and remember you also get lucky sometimes.
I was thinking the same thing. I can understand his reply if there were people on here trolling him with no advice but every reply to the OP has been constructive
Alright, so I am really trying everything that I can throw at the arenas and STILL only average around 4 wins. I have researched, and been told, that only around 9% of arena runs reach 7 wins, partly due to that the higher you go in arena the tougher the opposition, the game tries to match you against people with the same number of wins. In fact, to reach infinite arena on average is even lower than 9% as sometimes average and poor players reach that level of wins by getting lucky meaning some of that 9% of runs are occupied by lower level players and that for you to average that number of wins you have to be even more elite that the top 9% of arena players.
I'm not saying I am great, but I know that I am good enough to reach more wins than I have but consistently losing to those with clearly better drafts than I as soon as I reach 3 to 4 wins. What is there that I can really do?
Don't focus too much on the draft. With all the tools out there like heartharena, most people are drafting the best deck possible or fairly close to it. From what I see (including my own mistakes) game decisions are much bigger factor affecting your win rate. Watch your replays, read articles, and think critically about every move. Watch streamers and pause them to see if you can correctly predict their plays.
I'm not saying I am great, but I know that I am good enough to reach more wins than I have but consistently losing to those with clearly better drafts than I as soon as I reach 3 to 4 wins.
First things first, u need to accept that you are not as good as u think u are. Nothing wrong with that, in fact less than 50% of arena runs end with more than 3 wins. It has nothing to do with you, it's basically mathematical. In arena, you are basically praying to be matched against very much weaker players, and those don't come by easily. You need to face a noob that coins warlock hero power in order to win comfortably, anyone stronger and the game is basically determined by the coin toss that is R.N.G.
Not to mention the amount of Mage drafts that skews the average curve for anyone who didn't manage to draft Mage.
Even the best arena streamers can't go infinity on an average basis, so what you are trying to do is close to impossible.
Also, if you are constantly noticing players with better drafts than u, then perhaps you are not as good as drafting as you think you are. Funny how people only notice "superior drafts" by their opponents when they lose. Superior draft is nothing more than an excuse. In arena, 3 things determine your wins: your draft, play skill, and RNG. The way things are now, RNG is almost 50%, so an inferior draft is hardly the issue.
Alright, so I am really trying everything that I can throw at the arenas and STILL only average around 4 wins. I have researched, and been told, that only around 9% of arena runs reach 7 wins, partly due to that the higher you go in arena the tougher the opposition, the game tries to match you against people with the same number of wins. In fact, to reach infinite arena on average is even lower than 9% as sometimes average and poor players reach that level of wins by getting lucky meaning some of that 9% of runs are occupied by lower level players and that for you to average that number of wins you have to be even more elite that the top 9% of arena players.
I'm not saying I am great, but I know that I am good enough to reach more wins than I have but consistently losing to those with clearly better drafts than I as soon as I reach 3 to 4 wins. What is there that I can really do?
Don't focus too much on the draft. With all the tools out there like heartharena, most people are drafting the best deck possible or fairly close to it. From what I see (including my own mistakes) game decisions are much bigger factor affecting your win rate. Watch your replays, read articles, and think critically about every move. Watch streamers and pause them to see if you can correctly predict their plays.
I think good drafting has a hugh impact on your success. And it is the fastest way to improve your results. Good drafting is something you can learn easier than the right way to play. I don't think tools are always helpful. They can not assess the benefits from synergies of cards. Even you don't have so many synergies as in constructed, they can make a hugh difference.
Alright, so I am really trying everything that I can throw at the arenas and STILL only average around 4 wins. I have researched, and been told, that only around 9% of arena runs reach 7 wins, partly due to that the higher you go in arena the tougher the opposition, the game tries to match you against people with the same number of wins. In fact, to reach infinite arena on average is even lower than 9% as sometimes average and poor players reach that level of wins by getting lucky meaning some of that 9% of runs are occupied by lower level players and that for you to average that number of wins you have to be even more elite that the top 9% of arena players.
I'm not saying I am great, but I know that I am good enough to reach more wins than I have but consistently losing to those with clearly better drafts than I as soon as I reach 3 to 4 wins. What is there that I can really do?
"When Alexander saw the breadth of his domain, he wept, for there were no more worlds to conquer."
Honestly, 3-4 wins because your opponents have better drafts just means you're not drafting (picking the right cards from what you were given in this case, not RNGesus) as well as you could.
There are 3 elements to arena: Draft, Player Skill, and Luck. Each of these three things has an affect on the other, however minute it could be. (Luck obviously effects the draft and plays able to be made in a match. Player skill affects how well you draft. The draft affects how lucky you can be in a match. etc...) It is possible to go infinite on player skill and draft alone. Using luck as a cop out isn't a good excuse and realizing that may be the first step to doing better.
Go into your draft. Spend time on every card. Think about which cards are better and why. (Eventually it will get easier and faster to draft successfully.) During your matches, take notes on what worked well and what didn't. (Mental or physical notes, doesn't matter.) Combine what you learned from the previous run and go onto the next arena run. Eventually you'll figure it out and if you are "good enough to reach more wins" then you will.
(I also recommend sticking to as few classes as possible while trying to increase your win rate as knowledge between classes doesn't transfer well. Perfect one or two classes at a time.)
You don't understand what it is I am trying to say. I know what cards to pick in a draft. Even that when one card is a higher tier than the other's on my final 10, if it doesn't go well with the deck, choose the others. And I am not trying to use the RNG as a cop out when the facts simply show that your "skill" really doesn't matter when you are stuck with average picks and they get just one pick better. I have done everything out there from study cards to using programs to just streaming. If I can get my rank up using my own original decks, how is it that my skills as a player are not helping me get more wins in the arena
"When Alexander saw the breadth of his domain, he wept, for there were no more worlds to conquer."
That is all sound advice right there. I have three classes that I can get between 5 and 7 wins with. Mage, Rogue, and Paladin. Hunter and Druid are close behind. The other four I am totally lost. But if you can nail three classes and nave a couple you are working on improving you will almost always have a good class to take.
And take your time in the draft. that is so important and you can take as long as you need. Build a good curve, and make good choices. Even if you have to consult tier charts, or even "phone a friend". I have a friend that is way better in Arena than I currently am. I will often send him screen cap of a pic I'm having trouble with.
And always practice, practice, practice.
You could try choosing a different class then you're used to and see if it gets you anywhere...for example, I found I play best with Warlock in arena, and not with currently considered best, Pally and Mage...(although, Warlock is also very strong xD)
You can't stop the signal.
I do not wish to be mean but truthfully if you are finding that you are not doing as well as expected its likely due to you not being as good as you think you are in at least one area. It could be drafting, it could be using cards in the best possible way which is much harder in arena then constructed many times. Or it could even be you just not playing enough arena for the rule of averages to help carry you higher because I average just under 7 wins and still have plenty of 3 and 4 win sessions. I just have enough 9+ win sessions to help it average out. Unfortunately these are truly the only options otherwise you would simply have more wins because everyone has good drafts bad drafts good hands and bad hands and once you play enough games it really shouldn't affect your overall average that heavily.
I do find the best way to draft indeed relies heavily on the class you wish to play. I personally find my best decks to be warlock, mage, priest, warrior even though priest and warrior are generally not considered to be that strong and I struggle with paladin and often pick lower tier class's that I play better over it.
Spend some time watching twitch.tv streamers that play arena, you will improve. Plays and trades work differently in arena and trying to just use constructed approaches won't always work. You also lose the advantage of knowing the general deck being played against you by turn 3-4. There will always be way more variance and luck in any draft-type game as well as the lack of the 2 max card rule. I was a pretty solid pro M:tG player back in the day and when I had hung it up I still enjoyed playing a lot of sealed deck drafts and it added a lot of fun back into the game but also an equal measure of frustration because it ends up being more about praying to RNGesus.
I don't find HS arena that fun personally, I can do well but it just doesn't do it for me. It may not be your thing either you have to figure that out.
You might want to focus on the higher level skills like mulliganing, planning two or three turns ahead, playing around cards, getting a read on your opponent, understanding who's the beatdown and who's the control.
I understand exactly what you are trying to say :) Perhaps being a little open-minded for someone trying to help would be advantageous? I guess my point about RNG is that on a long enough timeline, it becomes irrelevant to success.
Constructed and arena are definitely two different things and require two different skill sets. It's much different to be able to analyze a meta and pick out a counter to it. It's also different being able to sit down and think about all 30 cards in your deck, then getting to the end and being able to swap in and out cards that ended up not working out, even before starting the first match. This is a luxury that doesn't exist in Arena. There are definitely people who have reached legend but struggle to get past 3-5 wins in Arena.
Arena requires flexibility. It requires knowledge of not just "the meta" but all possible metas. In constructed, I know that if I face a Mage, I'm probably up against either a mech mage or a freeze mage and I usually know by turn 1. In arena, it may take until turn 10 to figure out what kind of cards they have in their deck. Meanwhile, I have to play around the possibility of things like a turn 10 pyroblast or double fireball or flamestrike. Sure, they may get lucky and play a Dr. Boom too. In arena, you just have to realize what all the possible outcomes of their play are, analyze their moves up to a given point, and make an educated guess on what their strategy may be and what is going to happen next.
It is nowhere near as guaranteed as constructed when say 90% of an opponents deck is known.
To counter this "unknown" and to be flexible all starts in the draft. Yes, a little luck is involved. Sometimes opponents have really really good drafts. The thing is, "always" facing these good drafts between 1-5 wins is unlikely, especially once you start getting losses because those really really good drafts don't lose. In your own draft, sometimes the best card isn't the obvious one or what some website tells you. (This leads back to pausing and thinking about every card and what you already drafted.)
After the draft, the person above this post makes some really good suggestions on some areas that are often overlooked in arena. One important thing I'll mention for emphasis is recognizing who is control and who is agro. The earlier you can figure that out, the better off you'll do in a match. This goes back to recognizing what your opponents strategy is that I mentioned earlier in this post. If you can figure out what each player's role is, it will make it easier to find an opening in the board and take control of a match. If you watch high end arena players, more often than not, it typically takes until turn 8 or 9 before they start branching out in strategy. The winner is usually the one who can recognize what is going on first and counter it.
My suggestion at this point is to just sit back and not worry about it. If you are doing everything you can, as you say you are, then improvement is a matter of patience and practice, and obviously since you are doing everything, we can't tell you what to do differently. If you are constantly thinking about how your opponents always get lucky, you are going to start making them lucky. (By that I mean: Just as skilled players can create their own luck, a player who is doubtful or not confident can make it feel like their opponent reads minds, casting doubt on your own plays and your own skill, which will snowball into making mistakes.)
PS- Something that may help is using the arena deck creation tool on Hearthpwn and posting that asking for thoughts about your draft and starting a discussion in regards to your choices. But again, you've done everything :)
The biggest mistake people make is insta que for a match as soon as you're done draft. Why don't you take the time to see what you actually drafted and what type of deck you have. Do you have high value minions meaning you're deck might be a control one? Do you tempo card and minions meaning you want to tempo on key turns to flip board or gain the advantage hard and win? Do you have a rushy lethal deck that has high value threats that will force your opponent to deal with those cards immediately on their following turn meaning you can go face and let him trade into you?
Pros think about this and know what kinda of deck they have before the press the que button. The only difference is they know their deck as they draft it and take what 5-10 seconds to look at the deck before queuing. I wonder why they do that huh????? You might have to take longer, but its better to figure that out than to go in blind. E.G. I played a lock deck and went control lost my first 2 games. Decided at 0-2 to switch from control to tempo/rush depending on situation went 11-3 after that decision. Imagine if I would have taken time to analyze my deck before queuing might have easily gone 12-0.
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I did something like this with pally yesterday...drafted a pretty nice deck, went into a match immediately, and only after I went 2-2 I thought to myself wtf am I doing, I should be doing X instead of Y...finished 8-3, could've gone much better if I weren't hasty...
Anyways, I completely agree with you, we should all think a bit more before queuing ;)
You can't stop the signal.
Pretty much this, and also u have to know exactly what u have in your deck and what kind of "combos" can u do or if u should keep 3drop in mulligan (since u dont have enought 2 drops) or toss it and fish for better early play etc. or do u have just one aoe spell in your entire deck and did u get it in your opening hand? now do u want to get rid of it? (that will depend on who u play agains - class, how many wins u already have - so u will probably meet better decks, and ofc rest of your deck, if u rly need to hold on to aoe, since that is your only comback mechanic, or is your deck curve good enought and minions valuable enought, that u think u will have dominant board position most of the time?) shitload of little things matter and it is hard to master them all and when u do u dont even know ur doing it anymore, so it is kinda even harder to point them out to others :))
heartharena is great tool, but after u get some experience with drafting and learn to focus your deck in specific direction, u should know that, top valued card aint always what u want to pick there :)
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First of all: To be an infinte arena player you don't need 7 wins in average. I started to be an infinte arena player recently and i have 6 wins in average. I know that with 6 wins you get less than 150 gold. However, you don't always hit the 6. Sometimes you have 8, 10 or even 12 wins, sometimes just 2 or 4 wins. But since the rewards are not linear your average gold reward is usually higher than the gold reward for 6 wins (if you are not punished with cards as a reward too often). Together with the daily quests i could play at least 2 runs ever day. If you want to do more runs a day then you might need 6,2-6,5 wins in average.
Before i had 3-4 wins in average. What did i change? I don't really know. I played Hearthstone for a long time just to make daily quests and an Arena run from time to time. Then i played 1 or 2 months a little more competitive on ladder and was learning more about the meta. When i started to play arena again, i simple won more games. What exactly the reason is, is not clear to me.
The advise i can give you: Be aware of the class you chose and think of its possibilities and strengths. Especially consider the hero power. For example: The hero power of the Rogue is pretty good in the beginning, since you spend 2 mana once and can use the two hits later. In terms of tempo it is better than the hero power of the druid or the mage (if not a taunt protects your target). The damage itself doesn't matter so much if you can get board control. And weapon upgrades help you to keep board control which set your opponent under pressure. So my experience is that Rogue is good for tempo play. Therefore i would try to draft more low cost minions and cheap removals to get early board control and just choose a few big minions.
OP - I hope your arena play improves as a result of the advice in this thread. But even if it doesn't, you can still reuse the thread title as the name of your first goth metal album.
The only cancer in Hearthstone is its community.
You can tell yourself that you don't make mistakes but most players make minor ones.
Had a game this morning where mid-game I had a 2/2 mechwarper and 4/4 tinker town on the board against healing totem and searing wrath totem. Bam, looks like it's in the bag, right?! Seems pretty obvious to clear the board here, but in retrospect taking the 1 damage on the 4/4 would have lost me the game - instead I dodged 3 damage and 2-for-1ed to keep board control.
Maybe you're just not talented enough, it sounds harsh but it could just be the case.
It's like in real life, you can study and work as hard as you want and you will improve yourself but that doesn't guarantee that you will reach your goal.
If i read your openings post, it's pretty clear that you're not self critical, You can't say you're good enough to get more wins because the facts (results) say otherwise.
If i read your first reply it's starts with you accusing somebody that wants to help that he doesn't understand but that's not the case, he just says relevant things that you don't want to hear. Namely that you are not as good as you think you're.
it's easy to say like kripp always do that you're never lucky but that's just a way to avoid you being self critical. Yes your opponent will get "lucky" with rolling a spellpower totem and crackle your face for a 7 damage lethal but in most games there were made errors before that outcome. Find those mistakes and you will improve and remember you also get lucky sometimes.
I was thinking the same thing. I can understand his reply if there were people on here trolling him with no advice but every reply to the OP has been constructive
Don't focus too much on the draft. With all the tools out there like heartharena, most people are drafting the best deck possible or fairly close to it. From what I see (including my own mistakes) game decisions are much bigger factor affecting your win rate. Watch your replays, read articles, and think critically about every move. Watch streamers and pause them to see if you can correctly predict their plays.
First things first, u need to accept that you are not as good as u think u are. Nothing wrong with that, in fact less than 50% of arena runs end with more than 3 wins. It has nothing to do with you, it's basically mathematical. In arena, you are basically praying to be matched against very much weaker players, and those don't come by easily. You need to face a noob that coins warlock hero power in order to win comfortably, anyone stronger and the game is basically determined by the coin toss that is R.N.G.
Not to mention the amount of Mage drafts that skews the average curve for anyone who didn't manage to draft Mage.
Even the best arena streamers can't go infinity on an average basis, so what you are trying to do is close to impossible.
Also, if you are constantly noticing players with better drafts than u, then perhaps you are not as good as drafting as you think you are. Funny how people only notice "superior drafts" by their opponents when they lose. Superior draft is nothing more than an excuse. In arena, 3 things determine your wins: your draft, play skill, and RNG. The way things are now, RNG is almost 50%, so an inferior draft is hardly the issue.
"Put your face in the light!" - Tirion Fordring
I think good drafting has a hugh impact on your success. And it is the fastest way to improve your results. Good drafting is something you can learn easier than the right way to play. I don't think tools are always helpful. They can not assess the benefits from synergies of cards. Even you don't have so many synergies as in constructed, they can make a hugh difference.