Consider the Past gives Wild spells from ANY class, not just mage (i suppose the card text implies that, but it might not have been obvious at first glance) :)
Timeline Witness: the card you discover gets removed from your deck, it aint infinite value generator, but still provides decent value with the choice.
It was kinda expected, but Leyline Manipulator really got it's time to shine even more. You can now easily get Temporal Anomaly, Cavern Dreamer, Consider the Past and Timeway Wanderer (though most of the time it's overkill), play the manipulator and let him do his job. And these are cards from this set alone (that have a 100% offering bonus) .
I drafted my first free arena ticket on a Rogue... and got the worst draft EVER. Think I got 5 Time cards and none of them any good, and a seriously shitty deck to boot, the only good thing being the weapons and envenom. One of those I feel like retiring early. Rats.
Rollback Post to RevisionRollBack
I wasn't planning on going for a run today. But those cops came out of nowhere.
I noticed something while playing Draconic Herald : if you play it and then shuffle cards in your deck one way or another (Direhorn Hatchling's deathrattle trigger or the enemy play Psychic Scream, etc etc..) , the next card is not guarantee to be the buffed discovered minion (Meaning that when a card is added in a deck, it randomly change the order of all the cards in it). Made me lost a game I would have won with the buffed minion topdeck otherwise, so I'm kind of salty..
The RNG factor of most of those new arena cards seems to me like it make arena even more erratic and coin flipping to be honest.. not that fun. Also, I played several games with Infinit Wolf and I don't think it's THAT strong in the end (like chrono shot). If the enemy is swarming with low cost little minion, it doesn't do much.
I noticed something while playing Draconic Herald : if you play it and then shuffle cards in your deck one way or another (Direhorn Hatchling's deathrattle trigger or the enemy play Psychic Scream, etc etc..) , the next card is not guarantee to be the buffed discovered minion (Meaning that when a card is added in a deck, it randomly change the order of all the cards in it). Made me lost a game I would have won with the buffed minion topdeck otherwise, so I'm kind of salty..
The RNG factor of most of those new arena cards seems to me like it make arena even more erratic and coin flipping to be honest.. not that fun. Also, I played several games with Infinit Wolf and I don't think it's THAT strong in the end (like chrono shot). If the enemy is swarming with low cost little minion, it doesn't do much.
And how does the Infinite Wolf works then? Does it get shuffled even if it technically dies from the trade?
Infinite Murloc is surprisingly good. Drafted 2 with paladin, and It's basically a Jade mechanic. 1 mana 10/10 sounds sexy
I completely failed to recognize the mechanics of this card when I rated it. Looking at it now, I don't have any idea why, but I rated it with the assumption the casting cost would increase.
"Infinite Murloc - 4 - If you can draft more than 1 so they'll ramp up quickly it could be a bit crazy. Ultimately, it's basically a mediocre X/X for X with no OP feel to it at all, unlike most of the incoming cards."
Clearly, that's not correct and a 1 mana scaling Murloc is quite a nice value down the line. Having more than 1 would be downright scary.
It is still slow AF if you didnt draft more than one and/or have decent card draw, until it's like a 5/5 you can almost consider it a denied draw(s) lol.
Infinite Murloc is surprisingly good. Drafted 2 with paladin, and It's basically a Jade mechanic. 1 mana 10/10 sounds sexy
I completely failed to recognize the mechanics of this card when I rated it. Looking at it now, I don't have any idea why, but I rated it with the assumption the casting cost would increase.
"Infinite Murloc - 4 - If you can draft more than 1 so they'll ramp up quickly it could be a bit crazy. Ultimately, it's basically a mediocre X/X for X with no OP feel to it at all, unlike most of the incoming cards."
Clearly, that's not correct and a 1 mana scaling Murloc is quite a nice value down the line. Having more than 1 would be downright scary.
It is still slow AF if you didnt draft more than one and/or have decent card draw, until it's like a 5/5 you can almost consider it a denied draw(s) lol.
+1, unless you get a couple of them or more.
It really was a crap draw every time I had it in my last run, where I only had 1 and drew a 1 mana 3/3 when I really needed something sharp to respond to the board in front of me. This time, I had a 1 mana 6/6 on turn 6 because I drew both of them in my opening hand and had shitloads of cards draw with Shiv and the discover a spell you played card, and topdecked one of them every other card.
Rollback Post to RevisionRollBack
I wasn't planning on going for a run today. But those cops came out of nowhere.
So... does Murozond stack?
Wished to be pink.
Then did.
Then fired myself.
Then did again.
i, think he actually can stack, cause there says, and you draw 2 extra cards, so, if you play it again it migth be make you draw 4 xtra per turn
You just want to see the world burn dont you ?:D
- Click Here To Join Us On Discord! -
I absolutely love this! I just wish it was a real expansion for hearthstone too. Perhaps something like this could work as a wild-exclusive expansion?
i hope so ;-;
What the hell are you talking about? Militia commander loses 3 attack at the end of turn, the wolf stays with 5 attack.
Put your faith in the Value!
Hmm ... so far, these cards r offered A LOT :D and some of them *cough cough* more so than the others lel.
- Click Here To Join Us On Discord! -
Consider the Past gives Wild spells from ANY class, not just mage (i suppose the card text implies that, but it might not have been obvious at first glance) :)
Wildlands Adventurer gives Mark of Nature, even tho it aint listed in HoF.
Timeline Witness: the card you discover gets removed from your deck, it aint infinite value generator, but still provides decent value with the choice.
- Click Here To Join Us On Discord! -
For those of you who don't know: Both Murozond and Chromie are considered legendary cards, even though they don't have the orange gem.
It was kinda expected, they do have the legendary dragon on them. But thanks for confirmation ;-)
- Click Here To Join Us On Discord! -
i wonder why no one mentioned the interaction of timebound giant and possibility seeker.
I guess its not that obvious, nor it is a very good one. The circumstances leading up to the discount r so fringe that its just whatever id say.
- Click Here To Join Us On Discord! -
Infinite Murloc is surprisingly good. Drafted 2 with paladin, and It's basically a Jade mechanic. 1 mana 10/10 sounds sexy
It was kinda expected, but Leyline Manipulator really got it's time to shine even more. You can now easily get Temporal Anomaly, Cavern Dreamer, Consider the Past and Timeway Wanderer (though most of the time it's overkill), play the manipulator and let him do his job. And these are cards from this set alone (that have a 100% offering bonus) .
I drafted my first free arena ticket on a Rogue... and got the worst draft EVER. Think I got 5 Time cards and none of them any good, and a seriously shitty deck to boot, the only good thing being the weapons and envenom. One of those I feel like retiring early. Rats.
I wasn't planning on going for a run today. But those cops came out of nowhere.
I noticed something while playing Draconic Herald : if you play it and then shuffle cards in your deck one way or another (Direhorn Hatchling's deathrattle trigger or the enemy play Psychic Scream, etc etc..) , the next card is not guarantee to be the buffed discovered minion (Meaning that when a card is added in a deck, it randomly change the order of all the cards in it). Made me lost a game I would have won with the buffed minion topdeck otherwise, so I'm kind of salty..
The RNG factor of most of those new arena cards seems to me like it make arena even more erratic and coin flipping to be honest.. not that fun. Also, I played several games with Infinit Wolf and I don't think it's THAT strong in the end (like chrono shot). If the enemy is swarming with low cost little minion, it doesn't do much.
And how does the Infinite Wolf works then? Does it get shuffled even if it technically dies from the trade?
- Click Here To Join Us On Discord! -
It is still slow AF if you didnt draft more than one and/or have decent card draw, until it's like a 5/5 you can almost consider it a denied draw(s) lol.
- Click Here To Join Us On Discord! -
It dies and don't shuffle. So like a Militia Commander. Not bad, but not game breaking.
I encountered a Chaman that did the following in a turn: 2x Infinite Murloc -->Ice Fishing --> the two murloc again. Was pretty wacky. ^^
+1, unless you get a couple of them or more.
It really was a crap draw every time I had it in my last run, where I only had 1 and drew a 1 mana 3/3 when I really needed something sharp to respond to the board in front of me. This time, I had a 1 mana 6/6 on turn 6 because I drew both of them in my opening hand and had shitloads of cards draw with Shiv and the discover a spell you played card, and topdecked one of them every other card.
I wasn't planning on going for a run today. But those cops came out of nowhere.