The Witchwood Guide
At the end of your turn, add a random spell that costs (2) or less to your hand.
first run i played with 2 of these dudes went 12 1 - the card is very powerful, try to always coin it out on empty board, especially against classes like paladin. it can carry runs easily.
Fucking broken lolAlmost every encounter I had was mage and every single one of them played this turn 2, if not dealt with immediately it generates insane value.
WARCRAFT 3 QUOTE OMG
Gotta love em Forge of Souls and Totemic Might kappa
In all seriousness, this card is bonkers
i see this fucking guy every game