I don’t get how these are the top decks when there are some that trounce every single deck on this list, including some slightly modded deck recipes. The burn mage with Arugal on particular is just disgusting. Yet to lose a game with it in 19 outings.
Got a Kingsbane in my free packs, and I gotta say, I am LOVING the new deck builder. I’m just sticking a few legendaries I really haven’t played much of and letting the game build the rest, and it’s spitting out fun, viable decks every time. Loving HS again since they brought it in.
So... Wait.. Turn 6 I can play this guy and use a prep for the treasure summoning 2 additional legendary minions that I can even discover?? On turn 6? Man this bad boy is scary...
For those saying the Patient Assassin one is crap, you do realise it's a 1/1 stealth poisonous that means you need to waste some form of AoE clearing it in order to not lose the next big minion you drop on the board, right?
A lot of people saying this is strong, but Pally has taken a real hit, from a tried-and-trusted cards point of view, with the rotation. This is a pretty sick card, particularly in wild, where the Odd variant can somewhat benefit from it, but we have to see what else the expansion brings to Paladin. There's always one class that looks like it's going to be overpowered, then gets royally screwed over.
Just as an addendum, since I’ve been playing for the last couple of hours with this deck; Tarim appears virtually every single game. I’m surprised this hasn’t been nerfed, the frequency is absolutely absurd. Not having level up also seems to trick opponents into serious misplays, since they aren’t shooting down the dudes as much anymore. Weird!
P.S. - due to the lack of responses, I’m guessing not as many people miss playing the deck as I thought XD
These are really cool ideas. Point 1 seems to be happening slowly anyways, but the idea of classic cards moving to basic seems a given now, in order to make the new player experience better. They could totally be earned by levelling the character further, and rewarding for every level up, so that the golden versions aren’t missed.
I really like point 4, but I think it would bring some of the heavy duty nerd-rangers out en masse. As well as the whole complaint “p2w” brigade, who are already annoying as it is.
Point 2 would be awesome, really awesome. Talk about a way to instantly create more design space, with more powerful decks at the expense of draw consistency.
Let’s hope they trial some of these ideas someday and see how it works out. My gut says these ideas are all counter-commercial though, so chances are slim.
Mech Odd Paladin is still a thing, and it's still rockin'. Or, you know, you could just play Odd Rogue now that one of it's biggest threats is gone. Or you can just play any Hunter deck. Looks like the game went from Druidstone to Hunterstone within a few hours.
It's massively rockin'. I forgot to mention that the above deck works with Farraki Battleaxe instead of Vinecleaver, with the buffed mechs keeping the buffs upon revival. Replaces the 5-slot too, and makes it potentially outlast the next rotation.
-5
I don’t get how these are the top decks when there are some that trounce every single deck on this list, including some slightly modded deck recipes. The burn mage with Arugal on particular is just disgusting. Yet to lose a game with it in 19 outings.
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@Sherman1986 Dude, how come?
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Best opening ever, 9 legendaries from 91 packs, nearly every epic.
Also, Big shuffle Warlock is tasty 😁
1
Got a Kingsbane in my free packs, and I gotta say, I am LOVING the new deck builder. I’m just sticking a few legendaries I really haven’t played much of and letting the game build the rest, and it’s spitting out fun, viable decks every time. Loving HS again since they brought it in.
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What treasure?
1
For those saying the Patient Assassin one is crap, you do realise it's a 1/1 stealth poisonous that means you need to waste some form of AoE clearing it in order to not lose the next big minion you drop on the board, right?
0
A lot of people saying this is strong, but Pally has taken a real hit, from a tried-and-trusted cards point of view, with the rotation. This is a pretty sick card, particularly in wild, where the Odd variant can somewhat benefit from it, but we have to see what else the expansion brings to Paladin. There's always one class that looks like it's going to be overpowered, then gets royally screwed over.
1
Never mind my dear mod, found the solution myself! :)
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Hi there, could you change my username back to Skyryser please? Many thanks!
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That’s an adventure, like ONiK, LoE etc.
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Just as an addendum, since I’ve been playing for the last couple of hours with this deck; Tarim appears virtually every single game. I’m surprised this hasn’t been nerfed, the frequency is absolutely absurd. Not having level up also seems to trick opponents into serious misplays, since they aren’t shooting down the dudes as much anymore. Weird!
P.S. - due to the lack of responses, I’m guessing not as many people miss playing the deck as I thought XD
0
These are really cool ideas. Point 1 seems to be happening slowly anyways, but the idea of classic cards moving to basic seems a given now, in order to make the new player experience better. They could totally be earned by levelling the character further, and rewarding for every level up, so that the golden versions aren’t missed.
I really like point 4, but I think it would bring some of the heavy duty nerd-rangers out en masse. As well as the whole complaint “p2w” brigade, who are already annoying as it is.
Point 2 would be awesome, really awesome. Talk about a way to instantly create more design space, with more powerful decks at the expense of draw consistency.
Let’s hope they trial some of these ideas someday and see how it works out. My gut says these ideas are all counter-commercial though, so chances are slim.
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It's a slower deck, so you don;t really end up needing it that much, but it's definitely worth an include.
3
Warsong Commander is back. Oh great XD
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It's massively rockin'. I forgot to mention that the above deck works with Farraki Battleaxe instead of Vinecleaver, with the buffed mechs keeping the buffs upon revival. Replaces the 5-slot too, and makes it potentially outlast the next rotation.