absolutely ridiculous how something so dependent on "random" results consistently runs laps around my decks
such a truly awful gimmick...
last expansion is when I started playing this game more seriously; onna daily basis and I find these so-called cut-and-paste decks despicable.
I have been around casually on-and-off since goblins and gnomes. The only two expansions since that time, which I missed, were boomsday and rastakhan. I never remember being so utterly disgusted with the results of "R-N-G." I caught the yogg era too.
I know everybody has their opinion about R-N-G in this game but I consider myself a "cooler head" but these pure-luck decks producing such consistent good fortune makes me wanna throw a toddler tantrum, part of me anyway...but then then reason descends on me again.
What do people think about these kindsa decks? Obviously blizzard has rigged the results otherwise--it wouldn't be a trend.
absolutely ridiculous how something so dependent on "random" results consistently runs laps around my decks
such a truly awful gimmick...
last expansion is when I started playing this game more seriously; onna daily basis and I find these so-called cut-and-paste decks despicable.
I have been around casually on-and-off since goblins and gnomes. The only two expansions since that time, which I missed, were boomsday and rastakhan. I never remember being so utterly disgusted with the results of "R-N-G." I caught the yogg era too.
I know everybody has their opinion about R-N-G in this game but I consider myself a "cooler head" but these pure-luck decks producing such consistent good fortune makes me wanna throw a toddler tantrum, part of me anyway...but then then reason descends on me again.
What do people think about these kindsa decks? Obviously blizzard has rigged the results otherwise--it wouldn't be a trend.
you batty boy stop throwing a toddler tantrum and learn to play. no-minion mage is a lame deck its you who sucks.
On a somewhat related note, I personally hate losing to what I consider to be bad decks. So at the start of AoO when people were still experimenting with spell only mage, it was really frustrating to lose to it. Is there really such a difference between losing to a deck with around 48 percent winrate (like spell mage) than a deck with a 52 percent winrate? No, but I always feel kinda cheated when I lose to a tier 4 deck.
But thats just a psychological issue, so I digress.
As far as no minion mage goes, it isn't particularly focused on randomness. Sure one of the power cards generates a random 5 mana minion, but thats just a random hunk of stats. Sure you can highroll or lowroll, but most of the time you just get a or the like 5/5. Much more impactful is if they have Incanter's Flow on curve.
Yogg box on the other hand is a terrible kind of RNG, but I'm not sure if its even a good card in no minion mage.
Anyway, blizzard does NOT rig the results in any way, people play these decks because they want to.
Mage has always been my least favorite to go up against, and that has gone to epic level now over the last couple expansions. Making it worse is that all the RNG mages seem to love playing in casual, forcing me to auto-concede 3 or 4 games in a row sometimes.
I'm beginning to consider the possibility that I am no longer the target audience for Hearthstone, lol
The deck isn't that random. Font and Apexis, maybe evocation. Puzzle box and Reno hero power are the only elements that could sting to lose to, and not all lists even run those.
You are bitching about a deck that relies on spells randomly given . Think you need to get better deck lol.
it's a deck with no minions; 30 spells are *NOT* random. I understand your point but you're missing the point of the issue I raise--that the random elements to the spells really never prove to be negative and I understand that hearthstone devs designed this option of a deck to be viable to some degree but it shouldn't be as consistent as it is in my experience.
every random minion or discovered spell shouldn't be the same as the effect of playing Zephris (Zephrys?).
I've played it a few times, only as a mage myself with a somewhat RNG deck myself , and it just blows me away how it drums up an answer ("randomly") to everything I play.
You don't have to sympathize or agree, I just wanted to know some other rational, intelligent players' thoughts on the case. I can see I'm swimming in the shallow end of the intelligence pool given some of the responses though so maybe I had mismanaged expectations in terms of the conversation to follow. I don't know much about the forum user base as I browse it casually, in the most liberal sense of the meaning of casual.
cheers to the civil forum participants all the same
On a somewhat related note, I personally hate losing to what I consider to be bad decks. So at the start of AoO when people were still experimenting with spell only mage, it was really frustrating to lose to it. Is there really such a difference between losing to a deck with around 48 percent winrate (like spell mage) than a deck with a 52 percent winrate? No, but I always feel kinda cheated when I lose to a tier 4 deck.
But thats just a psychological issue, so I digress.
As far as no minion mage goes, it isn't particularly focused on randomness. Sure one of the power cards generates a random 5 mana minion, but thats just a random hunk of stats. Sure you can highroll or lowroll, but most of the time you just get a or the like 5/5. Much more impactful is if they have Incanter's Flow on curve.
Yogg box on the other hand is a terrible kind of RNG, but I'm not sure if its even a good card in no minion mage.
Anyway, blizzard does NOT rig the results in any way, people play these decks because they want to.
I think you had some valid things to say otherwise, insightful and much appreciated. But this kinda deck archetype couldn't survive outside of experimental play if the results weren't rigged to some degree. They have to be rigged sufficiently to be a viable trend at all; that's my argument and why I take issue with the idea that it's supposed to depend on randomness for the outcome of its discover cards and random-minion summons.
I might just be showing my inexperience with RNG if that's the case but also why I took the time to say I experienced the Yogg era, my experiences then differed from that of this no-minion mage deck archetype though. Hence why I'm baffled it does as well as it does.
It's like going through old people's day-of-the-week pill case randomly sampling drugs and always expecting some kinda happy pill..and then it always is a happy pill. <<< That shouldn't be the case.
No minion mage is random yes you will lose playing against it if the player has good outcome on what they get and it relies on getting apex on 5 and what not other than that we are on hope prayer for finding answers and even hero power cards some times won’t save u . Can’t you enjoy a deck that is not argo and doesn’t kill on turn 5 and relies on box and reno if drawn .
One thing I loved when facing No-minion Mage was when they would play Font of Power on turn 1, discover and play Astromancer Solarian on turn 2, I'd kill it and then they would auto-concede when their turn-5 Apexis Blast would not summon anything;)
On a somewhat related note, I personally hate losing to what I consider to be bad decks. So at the start of AoO when people were still experimenting with spell only mage, it was really frustrating to lose to it. Is there really such a difference between losing to a deck with around 48 percent winrate (like spell mage) than a deck with a 52 percent winrate? No, but I always feel kinda cheated when I lose to a tier 4 deck.
I am kind of ashamed to admit that this sometimes gets me as well,.
Just a few days ago, for example, my opponent opened with Blood Imp, followed by a Vulgar Homunculus, and then, in the same deck, plays a Voidcaller that cheats out an Enhanced Dreadlord, and two turns later, he discards a Cruel Dinomancer with an Expired Merchant. And of course, answers like Hellfire (which work so well with a Tempo opening) are on hand as he needs them as well.
My opponent has no real strategy how to win the game, and plays a lot of weird cards that need to hit perfectly, just not to mess each other up. And it works. And he wins. I sort of like it how someone can play a bunch of weird cards and completely catch me off-guard, and at the same time, it feels like strategy is overrated.
Spell Mage is indeed kind of the same thing. Spell Mage doesn't carry enough burst to win without minions, and all the minions can only get randomly generated. It really has no other way of winning than stalling the game and get random stuff that wins somehow. Which makes it all the more frustrating when the random stuff works perfectly together, like Font of Power creating random minions, and then you find out that one of them happened to be a dragon, because a randomly generated Arcane Breath (from Magic Trick into Tome of Intellect) generates another spell. And oftentimes, the only way for the Spell Mage to not die eventually to board pressure is to randomly get one out of the few 6 mana minions with Taunt from Power of Creation, just to stall long enough before the Hero card can wipe the board and another load of randomness every turn can somehow turn the game around.
I mean, it's part of Hearthtstone and I have to accept that some people like playing that way. It's fine to lose against it once in a while, but this is pretty much every game against Spell Mage or Burgle Rogue or other "something something random" decks whenever I encounter them. I wouldn't go so far as saying that it's "wrong" but I'd rather see less of it than more.
I think its rigged. What if every rng spell has some degree of zephrys in it ?? Like a soft perfect card for the situation so players have decent results with that kind of deck
I wouldn't say strategy is overrated as much as it isn't respected but I think we're in the same camp of thought. I'm of the opinion that a well-thought out deck shouldn't lose to decks that depend on some kind of gimmick or specific combination of card chains that consistently occur.
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absolutely ridiculous how something so dependent on "random" results consistently runs laps around my decks
such a truly awful gimmick...
last expansion is when I started playing this game more seriously; onna daily basis and I find these so-called cut-and-paste decks despicable.
I have been around casually on-and-off since goblins and gnomes. The only two expansions since that time, which I missed, were boomsday and rastakhan. I never remember being so utterly disgusted with the results of "R-N-G." I caught the yogg era too.
I know everybody has their opinion about R-N-G in this game but I consider myself a "cooler head" but these pure-luck decks producing such consistent good fortune makes me wanna throw a toddler tantrum, part of me anyway...but then then reason descends on me again.
What do people think about these kindsa decks? Obviously blizzard has rigged the results otherwise--it wouldn't be a trend.
I literally have not seen a no-minion mage since the new expansion....
you batty boy stop throwing a toddler tantrum and learn to play. no-minion mage is a lame deck its you who sucks.
Almost all mage spells are useful or really good. No matter what you discover or generate it will help you.
and that’s the ducking problem. It’s almost always better to put a card generator into your deck than a proper spell like, let’s say, frostbolt.
I must be getting the bad luck to make up for it because whenever I play mage the only spell I can guarantee to get is fireball to my own face.
On a somewhat related note, I personally hate losing to what I consider to be bad decks. So at the start of AoO when people were still experimenting with spell only mage, it was really frustrating to lose to it. Is there really such a difference between losing to a deck with around 48 percent winrate (like spell mage) than a deck with a 52 percent winrate? No, but I always feel kinda cheated when I lose to a tier 4 deck.
But thats just a psychological issue, so I digress.
As far as no minion mage goes, it isn't particularly focused on randomness. Sure one of the power cards generates a random 5 mana minion, but thats just a random hunk of stats. Sure you can highroll or lowroll, but most of the time you just get a or the like 5/5. Much more impactful is if they have Incanter's Flow on curve.
Yogg box on the other hand is a terrible kind of RNG, but I'm not sure if its even a good card in no minion mage.
Anyway, blizzard does NOT rig the results in any way, people play these decks because they want to.
Mage has always been my least favorite to go up against, and that has gone to epic level now over the last couple expansions. Making it worse is that all the RNG mages seem to love playing in casual, forcing me to auto-concede 3 or 4 games in a row sometimes.
I'm beginning to consider the possibility that I am no longer the target audience for Hearthstone, lol
You are bitching about a deck that relies on spells randomly given . Think you need to get better deck lol.
Lmao you auto conceded to mage deck.That is some funny stuff.
Huh. Your bitching about losing to a tier 4 deck
The deck isn't that random. Font and Apexis, maybe evocation. Puzzle box and Reno hero power are the only elements that could sting to lose to, and not all lists even run those.
What the lol ?
the summoning spells aren't that random?? the primary means of populating the battlefield are purely random besides the Draconic sidequest.
it's a deck with no minions; 30 spells are *NOT* random. I understand your point but you're missing the point of the issue I raise--that the random elements to the spells really never prove to be negative and I understand that hearthstone devs designed this option of a deck to be viable to some degree but it shouldn't be as consistent as it is in my experience.
every random minion or discovered spell shouldn't be the same as the effect of playing Zephris (Zephrys?).
I've played it a few times, only as a mage myself with a somewhat RNG deck myself , and it just blows me away how it drums up an answer ("randomly") to everything I play.
You don't have to sympathize or agree, I just wanted to know some other rational, intelligent players' thoughts on the case. I can see I'm swimming in the shallow end of the intelligence pool given some of the responses though so maybe I had mismanaged expectations in terms of the conversation to follow. I don't know much about the forum user base as I browse it casually, in the most liberal sense of the meaning of casual.
cheers to the civil forum participants all the same
I don't follow tier lists; I play casually and I have never copied and pasted a deck for play outside of PvE adventures.
If you think I was bitching--good to know.
thanks for your mainly useless critique???
I think you had some valid things to say otherwise, insightful and much appreciated. But this kinda deck archetype couldn't survive outside of experimental play if the results weren't rigged to some degree. They have to be rigged sufficiently to be a viable trend at all; that's my argument and why I take issue with the idea that it's supposed to depend on randomness for the outcome of its discover cards and random-minion summons.
I might just be showing my inexperience with RNG if that's the case but also why I took the time to say I experienced the Yogg era, my experiences then differed from that of this no-minion mage deck archetype though. Hence why I'm baffled it does as well as it does.
It's like going through old people's day-of-the-week pill case randomly sampling drugs and always expecting some kinda happy pill..and then it always is a happy pill. <<< That shouldn't be the case.
No minion mage is random yes you will lose playing against it if the player has good outcome on what they get and it relies on getting apex on 5 and what not other than that we are on hope prayer for finding answers and even hero power cards some times won’t save u . Can’t you enjoy a deck that is not argo and doesn’t kill on turn 5 and relies on box and reno if drawn .
One thing I loved when facing No-minion Mage was when they would play Font of Power on turn 1, discover and play Astromancer Solarian on turn 2, I'd kill it and then they would auto-concede when their turn-5 Apexis Blast would not summon anything;)
I am kind of ashamed to admit that this sometimes gets me as well,.
Just a few days ago, for example, my opponent opened with Blood Imp, followed by a Vulgar Homunculus, and then, in the same deck, plays a Voidcaller that cheats out an Enhanced Dreadlord, and two turns later, he discards a Cruel Dinomancer with an Expired Merchant. And of course, answers like Hellfire (which work so well with a Tempo opening) are on hand as he needs them as well.
My opponent has no real strategy how to win the game, and plays a lot of weird cards that need to hit perfectly, just not to mess each other up. And it works. And he wins. I sort of like it how someone can play a bunch of weird cards and completely catch me off-guard, and at the same time, it feels like strategy is overrated.
Spell Mage is indeed kind of the same thing. Spell Mage doesn't carry enough burst to win without minions, and all the minions can only get randomly generated. It really has no other way of winning than stalling the game and get random stuff that wins somehow. Which makes it all the more frustrating when the random stuff works perfectly together, like Font of Power creating random minions, and then you find out that one of them happened to be a dragon, because a randomly generated Arcane Breath (from Magic Trick into Tome of Intellect) generates another spell. And oftentimes, the only way for the Spell Mage to not die eventually to board pressure is to randomly get one out of the few 6 mana minions with Taunt from Power of Creation, just to stall long enough before the Hero card can wipe the board and another load of randomness every turn can somehow turn the game around.
I mean, it's part of Hearthtstone and I have to accept that some people like playing that way. It's fine to lose against it once in a while, but this is pretty much every game against Spell Mage or Burgle Rogue or other "something something random" decks whenever I encounter them. I wouldn't go so far as saying that it's "wrong" but I'd rather see less of it than more.
I think its rigged. What if every rng spell has some degree of zephrys in it ?? Like a soft perfect card for the situation so players have decent results with that kind of deck
I wouldn't say strategy is overrated as much as it isn't respected but I think we're in the same camp of thought. I'm of the opinion that a well-thought out deck shouldn't lose to decks that depend on some kind of gimmick or specific combination of card chains that consistently occur.