Talking seriously, I think it's a bit too early for these threads, although some hours ago I read a discussion about balancing Lesser Emerald Spellstone without killing the card and that seemed pretty fair to me, but again: we don't know how the next meta will be so no need to rush conclusions.
As stated it's too soon, but I always love speculating... so if I had to guess... Masked Contender up to 4 mana, while it will feel weird the Paladin upgraded HP to summon a 2/2, and then I would also be open to this Lesser Emerald Spellstone reworking (not sure what it would be though)
I think the rogue card that gives weapons lifesteal could be nerfed to "give lifesteal this turn." That way kings bane rogue could still heal bu they can't keep healing every turn
Shudderwock and Undertakah decks would be perfectly fine if there was a dirty rat equivalent to make it a higher risk-reward but since one doesn't exist then Grumble and probably Astral/Undertakah/(maybe Kingsbane's interaction with shadow power) needs looked at sadly...from a personal point of view I dislike Infinite Combos as they are "unfun" to lose against and removes a game mechanic (Fatigue)
Off-topic I think they missed a perfect opportunity to release a combo breaker tech minion where when played you summon out the highest costing minion in your opponents hand. Since this is an expansion about the arena they missed the perfect chance to in having an "Unruly Fan" (a poor stated minion who represents a drunk fan jumping on the field in sporting events) and the opponents large minion represents security about ready to slam the fan on the field. Not only this card would be a funny addition to Hearthstone representing but would be a hate card against cards like Grumble, Shudderwock, ect but also allowing for a high risk minion like Tyrannus coming out instead
sooo... 2 days into the expac.. which cards are nerf candidates?
None...?
spell huntard
Blizzard nerf Ultimate Infestation plis!1!11!
Talking seriously, I think it's a bit too early for these threads, although some hours ago I read a discussion about balancing Lesser Emerald Spellstone without killing the card and that seemed pretty fair to me, but again: we don't know how the next meta will be so no need to rush conclusions.
The only nerf I see is this thread lol how long has xpac been out this thread needs to be locked.
we don't even know which deck will be tier 1, so just chill, it's not the time to be salty.
As stated it's too soon, but I always love speculating... so if I had to guess... Masked Contender up to 4 mana, while it will feel weird the Paladin upgraded HP to summon a 2/2, and then I would also be open to this Lesser Emerald Spellstone reworking (not sure what it would be though)
Gurubashi Chicken
That card is op it wins games “sarcastic smile “
Where I don't disagree with you, I'm feeling some salt.
I'm Nate and I enjoy writing. I got kicked off of my school newspaper so I figured I'd bring my passion to my favorite game.
Gonk. Absolutely INSANE card.
Unless ur dead lol then not so insane
Da Undertakah, or Astral Lion, the infinite hadronox combo is just stupid.
Nerf all OTK decks and bring back old combo decks that couldn't burst you down from 30.
OTK decks are stupid because there is no Dirty Rat in standard, this is one card that is always needed as a tech card.
deathstalker rexxar 8+ mana
emerald spellstone 6+ mana
zuljin secrets only
I love combo decks however I really believe that in an ideal world Dirty Rat would be a classic card.
I think the rogue card that gives weapons lifesteal could be nerfed to "give lifesteal this turn." That way kings bane rogue could still heal bu they can't keep healing every turn
Shudderwock and Undertakah decks would be perfectly fine if there was a dirty rat equivalent to make it a higher risk-reward but since one doesn't exist then Grumble and probably Astral/Undertakah/(maybe Kingsbane's interaction with shadow power) needs looked at sadly...from a personal point of view I dislike Infinite Combos as they are "unfun" to lose against and removes a game mechanic (Fatigue)
Off-topic I think they missed a perfect opportunity to release a combo breaker tech minion where when played you summon out the highest costing minion in your opponents hand. Since this is an expansion about the arena they missed the perfect chance to in having an "Unruly Fan" (a poor stated minion who represents a drunk fan jumping on the field in sporting events) and the opponents large minion represents security about ready to slam the fan on the field. Not only this card would be a funny addition to Hearthstone representing but would be a hate card against cards like Grumble, Shudderwock, ect but also allowing for a high risk minion like Tyrannus coming out instead
Nerf everything.
Let's go back to vanilla.
Kappa