The Warrior Quest doesn't need to be completed fast, and Direhorn Hatchling places an extra taunt in your deck bringing it back with N'Zoth, the Corruptor meaning that you can have more than one reliable with condition; you go all in board control and defensive cards and still be able to win in control vs control games without things like Alextraza + Grom
Oh sorry,didnt pay attention to direhorn.This deck could work well,except not in a Jade meta.Exception being you get sulfuras very early and can face roll hero power.
I fear 6 taunt minions +2 from Direhorn Hatchling are not enough, you will need to go through 20 turns at least to trigger the quest. Instead of barongeddon add that new 8 mana taunt dragon that deals 2dmg to all.
I fear 6 taunt minions +2 from Direhorn Hatchling are not enough, you will need to go through 20 turns at least to trigger the quest. Instead of barongeddon add that new 8 mana taunt dragon that deals 2dmg to all.
Close to what I had in mind but I think every Control Warrior needs double Dirty Rat because that card is just so good in CW, needles to say what a great synergy it has with Brawl. Also Dirty Rat is a minion with taunt so it helps with a quest.
what would you pull out for Dirty rat? I think that flex spots would be barnes and blood to ichor
Close to what I had in mind but I think every Control Warrior needs double Dirty Rat because that card is just so good in CW, needles to say what a great synergy it has with Brawl. Also Dirty Rat is a minion with taunt so it helps with a quest.
If you are talking about the current meta yes but with Reno leaving I predict a resurgence of midrange decks which make Dirty Rat a big risk. It becomes a dead card against almost any deck playing a quest and you know people are going to try to run some of the new big minions. Could also be punished by elemental decks who still get big minions that wreck your value.
Not sure I agree that this is the best shell for the quest. With N'Zoth, Barnes, Elise and double Direhorn (up to 5 extra 6/9s) you should be winning before Rag gets going and you should be able to out value most other decks. Though the inevitability from Rag is a nice insurance, I'm not sure that it's needed for the most part. If this deck loses, it loses because your opponent can present more threats than you can answer (Jade stuff for instance) and not because you stop having things to do.
I'm a bigger fan of a turbo/tempo quest solution with Battle Rage, where you try to complete the quest while it still matters (before the Jades get too big for instance).
there are several directions to go for this quest: all about the tempo The Curator version with lowish curve, Nzoth and maybe Cthun. Here is my attemp at Cthun taunt quest warrior to see if all cards needed for this idea fits, more comments in deck description: http://www.hearthpwn.com/decks/764378-ungoro-cthun-quest-warrior
Close to what I had in mind but I think every Control Warrior needs double Dirty Rat because that card is just so good in CW, needles to say what a great synergy it has with Brawl. Also Dirty Rat is a minion with taunt so it helps with a quest.
If you are talking about the current meta yes but with Reno leaving I predict a resurgence of midrange decks which make Dirty Rat a big risk. It becomes a dead card against almost any deck playing a quest and you know people are going to try to run some of the new big minions. Could also be punished by elemental decks who still get big minions that wreck your value.
How is it a risk? Do you just play your Dirty Rat on curve and hope for a non-disastrous outcome? Speaking of the card rotation there will be no more Brann Bronzebeard and Reno Jackson but also no more Ragnaros the Firelord and Sylvanas Windrunner, both potentially problematic Dirty Rat outcomes. Do you understand how good Dirty Rat is in Control Warrior regardless of the meta? The thing is that once you have enough armor accumulated you can Shield Slam the worst outcome (not counting the rare occasions in which you will pull Soggoth or something like that), you can also use Execute with some wounding effect in order to remove a very strong minion.
The best part about the Dirty Rat in the Warrior is the situation when your opponent (I agree there will probably be a lot of midrange decks) has a decent board and will not play any other minions, then the Dirty Rat is played. If you pull the high value minion you then have much more Brawl value than the turn before, if you pull something weak you can maybe decide to stall even more since your Dirty Rat by itself is a 2/6 taunt minion that will absorb some of the incoming damage in the next turn.
Imagine that this kind of deck becomes one of the meta decks, pulling the N'Zoth, the Corruptor with your Dirty Rat in mirror match is more or less game over.
My opinion is that in top tier CW decks of the future expansion there will be x2 Dirty Rat in most (if not all) good lists. We shall see, maybe I am wrong but I think I am not since I have a ton of experience with CW decks and the Dirty Rat was super good in any CW so far.
The situations you are describing are already favored machups so I don't think Dirty Rat adds consistent value. Right now it's a great card because the meta is filled with combo decks and aggro decks but that is about to change. If you already have a bunch of armor then you could just as easily wait for the minion to be played instead of forcing it out. No more Brann for double Mind Control Tech shenanigans. Brawl is still a risk since there are not a lot of low value minions in the deck to up the chances of winning the RNG. All this on top of the fact that everyone is trying to make decks full of high powered minions to cheat out as soon as possible (druid quest, elemental, etc). This deck is weakest against a good midrange build that drains your resources before you can stabilize and with the loss of Reno and Justicar you don't have a reset button to bail you out if things go wrong.
That said, if the time warp otk mage decks become common then dirty rat will be a good tech choice but it will need to be played very carefully.
Close to what I had in mind but I think every Control Warrior needs double Dirty Rat because that card is just so good in CW, needles to say what a great synergy it has with Brawl. Also Dirty Rat is a minion with taunt so it helps with a quest.
If you are talking about the current meta yes but with Reno leaving I predict a resurgence of midrange decks which make Dirty Rat a big risk. It becomes a dead card against almost any deck playing a quest and you know people are going to try to run some of the new big minions. Could also be punished by elemental decks who still get big minions that wreck your value.
How is it a risk? Do you just play your Dirty Rat on curve and hope for a non-disastrous outcome? Speaking of the card rotation there will be no more Brann Bronzebeard and Reno Jackson but also no more Ragnaros the Firelord and Sylvanas Windrunner, both potentially problematic Dirty Rat outcomes. Do you understand how good Dirty Rat is in Control Warrior regardless of the meta? The thing is that once you have enough armor accumulated you can Shield Slam the worst outcome (not counting the rare occasions in which you will pull Soggoth or something like that), you can also use Execute with some wounding effect in order to remove a very strong minion.
The best part about the Dirty Rat in the Warrior is the situation when your opponent (I agree there will probably be a lot of midrange decks) has a decent board and will not play any other minions, then the Dirty Rat is played. If you pull the high value minion you then have much more Brawl value than the turn before, if you pull something weak you can maybe decide to stall even more since your Dirty Rat by itself is a 2/6 taunt minion that will absorb some of the incoming damage in the next turn.
Imagine that this kind of deck becomes one of the meta decks, pulling the N'Zoth, the Corruptor with your Dirty Rat in mirror match is more or less game over.
My opinion is that in top tier CW decks of the future expansion there will be x2 Dirty Rat in most (if not all) good lists. We shall see, maybe I am wrong but I think I am not since I have a ton of experience with CW decks and the Dirty Rat was super good in any CW so far.
The situations you are describing are already favored machups so I don't think Dirty Rat adds consistent value. Right now it's a great card because the meta is filled with combo decks and aggro decks but that is about to change. If you already have a bunch of armor then you could just as easily wait for the minion to be played instead of forcing it out. No more Brann for double Mind Control Tech shenanigans. Brawl is still a risk since there are not a lot of low value minions in the deck to up the chances of winning the RNG. All this on top of the fact that everyone is trying to make decks full of high powered minions to cheat out as soon as possible (druid quest, elemental, etc). This deck is weakest against a good midrange build that drains your resources before you can stabilize and with the loss of Reno and Justicar you don't have a reset button to bail you out if things go wrong.
That said, if the time warp otk mage decks become common then dirty rat will be a good tech choice but it will need to be played very carefully.
All true, but you could definitely delay some of the quests with dirty rat. It doesn't work against druid, but any of the other play quests it does. As you say it's meta dependent but if some of the quest that play minions are good than dirty rat may be very good.
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The Warrior Quest doesn't need to be completed fast, and Direhorn Hatchling places an extra taunt in your deck bringing it back with N'Zoth, the Corruptor meaning that you can have more than one reliable with condition; you go all in board control and defensive cards and still be able to win in control vs control games without things like Alextraza + Grom
Only two minions getting the Nzoth value seems way to low to me.
Just Another Legend Player#Kappa
Oh sorry,didnt pay attention to direhorn.This deck could work well,except not in a Jade meta.Exception being you get sulfuras very early and can face roll hero power.
Just Another Legend Player#Kappa
I fear 6 taunt minions +2 from Direhorn Hatchling are not enough, you will need to go through 20 turns at least to trigger the quest. Instead of barongeddon add that new 8 mana taunt dragon that deals 2dmg to all.
Not sure I agree that this is the best shell for the quest. With N'Zoth, Barnes, Elise and double Direhorn (up to 5 extra 6/9s) you should be winning before Rag gets going and you should be able to out value most other decks. Though the inevitability from Rag is a nice insurance, I'm not sure that it's needed for the most part. If this deck loses, it loses because your opponent can present more threats than you can answer (Jade stuff for instance) and not because you stop having things to do.
I'm a bigger fan of a turbo/tempo quest solution with Battle Rage, where you try to complete the quest while it still matters (before the Jades get too big for instance).
Of course I might be wrong.
there are several directions to go for this quest: all about the tempo The Curator version with lowish curve, Nzoth and maybe Cthun. Here is my attemp at Cthun taunt quest warrior to see if all cards needed for this idea fits, more comments in deck description: http://www.hearthpwn.com/decks/764378-ungoro-cthun-quest-warrior
Baron and Elise don't help you to complete the quest or give N'Zoth value, quest and N'Zoth are enough win conditions.
Two 3 manas 1/4 discover a taunt (you can discover Tauren for quest and N'Zoth) is not a better option?
I think Barnes is not good in this deck, hard to find a deathrattle and don't help the quest if you get a taunt.