Reno. I hate reno cause RNG. You have him on 6? Win. No? Lose. Most part of ur deck is garbage, and reno is super OP. RNG draw is more important in these cases.
This is why also I don't like Finja decks.
Aggro player spotted ^ (or a bad highlander deck player who can't build a highlander deck that works when you don't draw Reno)
Amazing card, and almost an auto include in most decks (50% of decks at the 2016 Hearthstone Championship). Though I am happy it is being rotated into the Hall of Fame because in my opinion this card is OP. From the ability to draw a card, have the tribe tag 'Dragon' AND +1 Spell Damage, it just felt like too much in one card. Being on of the best 5 mana cost cards in the game, it didn't let other cards of the same cost (both neutral and class cards) feel as powerful or not a good edition to the deck in general. Now that Azure Drake is being rotated, it allows for other cards to see play and potential variety amongst similar decks.
And here you can find the salt thread for all those aggro players that can't argue "why reno is a problem"? Seriously, against midrange or control decks he is not a big deal. Heal doesnt matter (not at all) in control matchs because you are Just playing for board control and value, not to rush them down. Against midrange doesnt matter because heal wont help you against their annoying and powerful midrange threats. Reno is here to keep in check the horde of brainless uninteractive aggro decks, even so he isnt an autowin against aggro, because he doesnt clear an upgraded arcanite reaper or a +15 frothing berserker...
Anyway, Im glad that tunnel trogg, totem golem, finley and the fucking entomb will rotate out.
Most happy to see Emperor leaving, as someone who mostly enjoys control decks, I really hate burst combo/OTK decks and this card enabled a lot of them.
Also good riddance to flamewaker, although sadly it will still be available to ruin any spell-based brawls.
Im gonna miss my golden dragon package - Twilight Guardian is such an intense loss, so is Azure Drake - i can understand this rota, but priest and some other classes now get serious carddraw problems maybe
And of Course Emperor Comborissian will be the awardwinner for biggest rotation influence next to Reno Jackson
Wow. People who hated mill and combo decks must have never played them. They're not the easiest of decks, nor the best, that's why they weren't top tier. I'm even more shocked though by the people who are happy to see Anyfin Can Happen go, it's so easy to win against that deck in its current form if you know how.
Personally, Tunnel Trogg, Totem Golem, Twilight Whelp, Wymrest Agent, Imp Gang Boss, Entomb, and a couple others, are great to see go.
However, there are definitely TONS that I'm disappointed in leaving, so I hope the cards added fill the void that will be made. Whispers went far beyond that for me, so I'm definitely looking forward to this expansion.
Bolster: i'm sick of Taunt Warrior, It was op since the release of this card! Finally After 2 years we Will be able to play some aggressive Warrior decks.
I would like to give a farewell "Screw Off!" to the following:
Tunnel Trogg/Totem Golem: Shouldn't have to explain why.
Entomb: As a fan of C'Thun decks, I've wanted this card out for almost a year now.
Wyrmrest Agent/ Twilight Whelp: As a Hunter main, I am so sick and bloody tired of having these guys make it impossible to do anything against "Are you mocking me?" on turn 2 vs. Priest. Especially with Mr. Talonpriest. No, I don't want him to live forever. That's kinda the opposite of my point.
Dark Iron Skulker: This is entirely personal salt, but every time I forget this exists, it annihilates my board. Ugh.
Acidmaw: Ah, Acidmaw. My Evolve Shaman bids thee good eternity in Wild.
Sir Finley: This is more symbolic of my desire to have Pirate Warrior as far gone as possible. As this is the only thing they lose, see this as a kind of effigy or representation.
Gang Up: Finally, Mill Rogue is going to be gone. Phew. I'm a man who likes actually having minions on the board and a hand I can control.
And that's about it, from the top of my head anyway.
None because I play Wild anyways :^(
- Happy to say goodbye: Flamewaker, Imp Gang Boss, Emperor Thaurissan, Entomb, Tunnel Trogg, Dark Peddler, Reno Jackson, Mysterious Challenger, Bash, Justicar Trueheart, Argent Horserider.
- Not happy/afraid to say goodbye: Brann Bronzebeard, Sir Finley Mrrgglton, Lock and Load, The Mistcaller, Ancestral Knowledge, Totem Golem, Chillmaw, Eydis Darkbane, Fjola Lightbane.
I will be happy when all the jades rotate out in a year.
1. Entomb
2. Entomb
3. Entomb
Screw you Entomb!
Azure Drake
Amazing card, and almost an auto include in most decks (50% of decks at the 2016 Hearthstone Championship). Though I am happy it is being rotated into the Hall of Fame because in my opinion this card is OP. From the ability to draw a card, have the tribe tag 'Dragon' AND +1 Spell Damage, it just felt like too much in one card. Being on of the best 5 mana cost cards in the game, it didn't let other cards of the same cost (both neutral and class cards) feel as powerful or not a good edition to the deck in general. Now that Azure Drake is being rotated, it allows for other cards to see play and potential variety amongst similar decks.
And here you can find the salt thread for all those aggro players that can't argue "why reno is a problem"? Seriously, against midrange or control decks he is not a big deal. Heal doesnt matter (not at all) in control matchs because you are Just playing for board control and value, not to rush them down. Against midrange doesnt matter because heal wont help you against their annoying and powerful midrange threats. Reno is here to keep in check the horde of brainless uninteractive aggro decks, even so he isnt an autowin against aggro, because he doesnt clear an upgraded arcanite reaper or a +15 frothing berserker...
Anyway, Im glad that tunnel trogg, totem golem, finley and the fucking entomb will rotate out.
-Tunel trogg
-Totem golem
-Emperor
-Reno Jackson
-Brann
-Conceal
-Ragnaros
Entomb
Most happy to see Emperor leaving, as someone who mostly enjoys control decks, I really hate burst combo/OTK decks and this card enabled a lot of them.
Also good riddance to flamewaker, although sadly it will still be available to ruin any spell-based brawls.
Finley and Conceal
R.I.P. Power Overwhelming, Grim Patron, Tomb Pillager, and Druid spells :(
Dr. Boom
Anyfin Can Happen and Entomb. I won't miss them.
Flamewaker is hate as hell - never liked this card
Conceal gone is also great
Im gonna miss my golden dragon package - Twilight Guardian is such an intense loss, so is Azure Drake - i can understand this rota, but priest and some other classes now get serious carddraw problems maybe
And of Course Emperor Comborissian will be the awardwinner for biggest rotation influence next to Reno Jackson
# Invictus Maneo #
Current Standard Deck: Kolento's Big Shaman:
https://www.hearthpwn.com/decks/1267569-big-shaman
Wow. People who hated mill and combo decks must have never played them. They're not the easiest of decks, nor the best, that's why they weren't top tier. I'm even more shocked though by the people who are happy to see Anyfin Can Happen go, it's so easy to win against that deck in its current form if you know how.
Personally, Tunnel Trogg, Totem Golem, Twilight Whelp, Wymrest Agent, Imp Gang Boss, Entomb, and a couple others, are great to see go.
However, there are definitely TONS that I'm disappointed in leaving, so I hope the cards added fill the void that will be made. Whispers went far beyond that for me, so I'm definitely looking forward to this expansion.
None, for I play on Wild mate. You should too, it's a way better experience.
Bolster: i'm sick of Taunt Warrior, It was op since the release of this card! Finally After 2 years we Will be able to play some aggressive Warrior decks.
Entomb and FlameWaker.
I would like to give a farewell "Screw Off!" to the following:
Tunnel Trogg/Totem Golem: Shouldn't have to explain why.
Entomb: As a fan of C'Thun decks, I've wanted this card out for almost a year now.
Wyrmrest Agent/ Twilight Whelp: As a Hunter main, I am so sick and bloody tired of having these guys make it impossible to do anything against "Are you mocking me?" on turn 2 vs. Priest. Especially with Mr. Talonpriest. No, I don't want him to live forever. That's kinda the opposite of my point.
Dark Iron Skulker: This is entirely personal salt, but every time I forget this exists, it annihilates my board. Ugh.
Acidmaw: Ah, Acidmaw. My Evolve Shaman bids thee good eternity in Wild.
Sir Finley: This is more symbolic of my desire to have Pirate Warrior as far gone as possible. As this is the only thing they lose, see this as a kind of effigy or representation.
Gang Up: Finally, Mill Rogue is going to be gone. Phew. I'm a man who likes actually having minions on the board and a hand I can control.
And that's about it, from the top of my head anyway.
Edit: Oh, yeah, and Flamewaker. You can die too.
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt