Do you know, that EXP Points in Mercenaries are calculated based on the playing time?
So, no time for games?
1) Start new raid in Mercenaries 2) Start the battle 3) Leave the game on for 30 minutes and do your work :) 4) Finish the battle, profit EXP 5) GOTO 2
The ratio is 350 XP/h. I haven't checked it on PC, but on my Android I have to finish the battle after 30-40 minutes, otherwise is the client disconnected.
Mercs offer way more XP than any other PvE game mode HS has to offer (such as dungeon runs) indeed, while the PvP modes require regular inputs from the user.
I only found out by accident when I got distracted in the middle of a PvE fight, came back 30min later, finished the fight and got north of 200XP.
If you want experience you're far better off playing the other game modes than Mercenaries to begin with.
if i remember correctly, you can get a max of 400 XP per hour. Exactly what you get, when you do the method described in the op
400 XP per ingame-hour is the theoretical max you can get from Constructed. Just keep in mind "per ingame-hour" =/= "per hour" because you'll have downtime between games:
- Post-game victory/defeat screen - Time spent in deck selection menu - Time spent in the match queque - Possible "failed to start the match" disconnects & other disconnects.
Also, winning a match nets more exp than losing. So unless you play actively & manage to keep a consistent 100% winrate for 2 hours, you're not gonna hit that 400 XP per hour. Same thing applies to Mercenaries PvE, but if you keep doing first bounties with overleveled groups, you literally can't lose those encounters unless you concede.
tl;dr: PvE Mercs has less downtime between fights and you can bulldoze your way through low lvl bounties w/o losing a single fight.
for me it seems like the xp caps at 202 xp (with battlepass)
Looks like you're right. I haven't got more that 202xp as well.
So, I'm at work, this is the perfect thing to just leave on my desk to the side... can confirm, 202xp with pass. Game disconnects you automatically if you don't touch it for too long (looks like 35 minutes with no input?), so I guess the ideal time per game is something like 30 minutes.
I'm setting a timer to see if I can narrow it down to the max exp gain for what time.
Looks like that Blizzard silently nerfed it with 23.0 patch.
Now if you happen to hit the max xp value you get 0 instead. IDK it happens directly after hitting it or for example after few minutes. But be warned if you use this "feature".
Do you know, that EXP Points in Mercenaries are calculated based on the playing time?
So, no time for games?
1) Start new raid in Mercenaries
2) Start the battle
3) Leave the game on for 30 minutes and do your work :)
4) Finish the battle, profit EXP
5) GOTO 2
The ratio is 350 XP/h. I haven't checked it on PC, but on my Android I have to finish the battle after 30-40 minutes, otherwise is the client disconnected.
But... why?
If you want experience you're far better off playing the other game modes than Mercenaries to begin with.
I guess this is just easier because it doesn't actually require input while you let it sit there?
You get exp for doing other solo content, too. I wonder if it's calculated the same way.
Mercs offer way more XP than any other PvE game mode HS has to offer (such as dungeon runs) indeed, while the PvP modes require regular inputs from the user.
I only found out by accident when I got distracted in the middle of a PvE fight, came back 30min later, finished the fight and got north of 200XP.
for me it seems like the xp caps at 202 xp (with battlepass)
if i remember correctly, you can get a max of 400 XP per hour. Exactly what you get, when you do the method described in the op
400 XP per ingame-hour is the theoretical max you can get from Constructed. Just keep in mind "per ingame-hour" =/= "per hour" because you'll have downtime between games:
- Post-game victory/defeat screen
- Time spent in deck selection menu
- Time spent in the match queque
- Possible "failed to start the match" disconnects & other disconnects.
Also, winning a match nets more exp than losing. So unless you play actively & manage to keep a consistent 100% winrate for 2 hours, you're not gonna hit that 400 XP per hour.
Same thing applies to Mercenaries PvE, but if you keep doing first bounties with overleveled groups, you literally can't lose those encounters unless you concede.
tl;dr: PvE Mercs has less downtime between fights and you can bulldoze your way through low lvl bounties w/o losing a single fight.
Looks like you're right. I haven't got more that 202xp as well.
So, I'm at work, this is the perfect thing to just leave on my desk to the side... can confirm, 202xp with pass. Game disconnects you automatically if you don't touch it for too long (looks like 35 minutes with no input?), so I guess the ideal time per game is something like 30 minutes.
I'm setting a timer to see if I can narrow it down to the max exp gain for what time.
pve give 202 xp for 30 min and pvp 282 xp for 30 min with tavernpass
Looks like that Blizzard silently nerfed it with 23.0 patch.
Now if you happen to hit the max xp value you get 0 instead. IDK it happens directly after hitting it or for example after few minutes. But be warned if you use this "feature".
yeah if you stay afk more than 30min in a bounty you don't get xp
well no what you guys are talking about its not the case for me
Seems it was a bug, not it works again (you don't get 0 xp anymore if your session was inactive longer as 30 minutes).
Yea s u get experience for solo adventure also