Evolve Shaman gonna love this.
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Member for 8 years, 8 months, and 15 days
Last active Mon, Nov, 28 2022 16:02:43
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Nov 13, 2022Sephalo posted a message on New Neutral Legendary Card Revealed - Bonelord FrostwhisperPosted in: News
Oct 28, 2022Sephalo posted a message on Patch 24.6 Preview - Big 1st of November Announcement Confirmed, Hallow's End, Battlegrounds Event, Loaning Decks & MorePosted in: News
Nice Mercenaries change. Too bad it's like a freaking year too late and the mode is already beyond dead.
And since Mercenaries isn't a moneycow anymore, there had to come money from somewere else... So now battlegrounds is turning into the moneycow. Way to go blizz! 10 bucks for random rewards... Random.... RANDOM!!!
Jul 14, 2022Posted in: Battlegrounds
Just lost a game when in the late-game I selected my darkmoon treasure with a full hand of blood shards, which resulted into me not getting the treasure at all. I wasn't aware of this and it is, in my opinion, not intended game behaviour.
I ended up getting 3rd place when I was well on my way to first place.
I can't see why they can't let the treasures to work like spellcraft cards that get added once you have space. I think it's an overlooked situation and likely won't get fixed, but just letting those know that weren't aware of it... If you have 1 turn left before your next treasure, and you play a Gemsplitter build, you either gotta sell the gemsplitter or get f*cked... Stupid situation. :-(
Mar 1, 2022Posted in: Battlegrounds
Nothing too insane here. But it was hell of a lot of fun to play this comp. The game didn't last very long, so didn't get to scale that much compared to longer games. But just look at all the synergy. Windfury parrot giving 2x divine shield (and windfury) often meant it poppet its own divine shield, and gained a second divine shield before the 2nd hit. I won most rounds with like 4 cards still alive (with divine shields up).
Feb 15, 2022Posted in: Battlegrounds
My biggest highroll since this new buddy meta. I thought I was unlucky with my hero options and didn't like Sneed. I figured, let's only use his hero power to get myself to the late game and then in the end try to get Omega Buster to copy its deathrattle with my buddy (non-tripled so i can get 2) with Brann Bronzebeard. I felt it was a longshot, but what the hell, I went for it.
In the midgame I had a golden Dazzling Lightspawn, and in combination with all the tokens it buffed elementals to like +60/+60 before I even reached tavern 6. At that point I could've probably won the game with elementals, but I wanted to continue the quest.
Golden Omega Buster + Piloted Whirl-O-Tron + Piloted Whirl-O-Tron + Brann.
This means the first whirl-o-tron got 2x the buster deathrattle. But the second whirl-o-tron copied the other, so this one got 4x the golden buster deathrattle. This in combination with golden baron rivendare meant 12x (!) the golden buster deathrattle.
Sadly the fun lasted shortly since I did 30+ damage per hit against my opponents. And sadly I played on my phone, so I couldnt save the footage in a video. :-(
(ps: murlocs, quilboar and beasts were out)
Jan 30, 2022Posted in: Battlegrounds
Yeah, I think the placement could've been better. My last opponent played dragons and had like 4 big (150+ health) minions at the start without cleaves/windfury, so I figured this way I would trigger my frogs while having some taunts for the first 2-3 hits. The macaw generally hit the fish+rat and sometimes even fish twice. I thought that would've been the most value.
In the end, if I knew Tavish' hero power could hit the right most minion I would've done it differently and the outcome would've been a win for sure. What happened in the last battle was that the macaw hit the fish twice after the fish absorbed the wolf/4x frog deathrattles already.(sadly without baron, which fcked it all up) Isn't that like the highest possible value I could've gotten out of my macaw? Once again, I didn't face windfury/cleave so I positioned accordingly.
Just tell me, how would you've placed my board then?
Wolf / Macaw / Frog / Fish / Rat / Baron / Frog ?
I thought tavish could choose between lowest and highest health minion to shoot. That's why I played around it by giving reborn to the fish, and buffing my frog to be highest health. Just really caught me off guard to see him shoot the right most minion. Damn, tavish is annoying to deal with in deathrattle builds. :-(
Jan 29, 2022Posted in: Battlegrounds
This frustrates me, haha. One of the most 'complete' boards on this strategy ever.
I was against Tavish in the last round, and I didn't know his hero power well enough. I thought it'd shoot the highest health minion so after buffing my frog to 16 hp I thought I'd be fine... Boy was I wrong. He shot the right most minion, so at the start I lost my Rivendare...
gg... Now I know xD
Dec 17, 2021Posted in: Mercenaries
Watch some streamers on twitch, like Rarran or Martim per example. They usually think out loud, which helps you understand why they make certain choices. Martim is a very good player (perhaps the better of the two) that uses to take his time planning his turns while explaining it a bit, while Rarran (the more creative of the two) experiments with different comps more often so you get to see more different mercs and strategies.
Dec 3, 2021Posted in: Mercenaries
I think I located what the Valeera speed bug is about.
When a mercenary reached a lower hp value than its base value it is seen as 'dead' according to the buff so wont receive it anymore. The +9 health from Cookie counts for this, so if a merc with that buff is left with less than 9 health, it is counted as dead.
Healing works like this too. So yeah... it's very, very, very badly coded. Easily fixable, but yet the smart coders didn't realise this was probably the worst way to code this... It's registering damage taken, instead of current health. So per example an Anduin will just stop getting the speed buff after a while, because he gained health during combat...
Pfff.. It's so incredibly sloppy coding
Dec 3, 2021Posted in: Mercenaries
When you fight Nef you get told it will be the hardest fight you had so far... just used the nature comp and did it first time (had that new snake bite thing when you cast nature).... sort of amusing he was easier than Rend
I know talking about Nef is kinda offtopic. But the first time I did Nef I had Valeera in my comp with the bonus that kills a random neutral at the start of the fight... fyi - Nef in human form = neutral. I literally defeated Nef in only 2 turns without losing a single merc.
Dec 3, 2021Posted in: Mercenaries
The worst bug i found was in the 2nd felwood boss. The game sometimes lose track of the ability commands and if you make the mistake of restarting the game you'll be stuck in an infinite loop of "resuming game" until you manage to completely crash the process by switching your wifi on/off at the right moment. Happened 3 days ago and you can't find any solutions online. Only threads of frustrated players being stuck for days.
Well, honestly that looks like a different kind of technical bug that might be a lot harder to locate and fix. But come on. All those typo's and simple ingame bugs I mentioned are so slacky by Blizz...
Dec 3, 2021Posted in: Mercenaries
Alright, I'm starting to get a bit annoyed here with all the bugs and/or inclompete content we keep getting. I honestly don't understand why Blizzard as a company can't seem to do this right.
Valeera came out and I've been very hyped about her so completed her 18 tasks asap. But now that I play with here I'm getting very frustrated because she is bugged and the bugs occur at 80% of the pvp matches I do.
I'm talking about the (4) speed bonus when she's stealthed.
1) Sometimes it doesn't get added to a friendly mercenary (or herself). So even while she's stealthed, and nothing caused a slow (like Varden, Cairne or w.e.) on my own mercs, one or a few of them still don't seem to get her +speed. This seriously ruins any kind of planning of turns you've been doing from the turn before.
2) Sometimes she randomly loses stealth at the end of the turn. I often see this happen when she's been using Sinister Strike (with combo) like 3 turns in a row. For some reason the game seems to register you re-applying stealth a couple of times as a reason to just plainly remove it at the end of a turn. There's no explaination other than that. It looks alot like the taunt duration bug as if stealth has a hidden duration of 2 turns max.
Taunt duration bug: If you use a skill that gives you a 2 turn taunt (2nd skill from Cornelius) twice in a row, your taunt will go away at the end of the second turn. The taunt is registred to go away after 2 turns, so if you cast this taunt skill on the second turn again (refreshing the taunt) it doesn't register as a refresh and the initial taunt duration will expire; therefor removing the taunt at the end of the turn.
And I mean.. Blinkfox... Why does nobody find it INSANE that he STILL isn't fixed yet while meanwhile we've gotten 2 new merc patches (pirates / valeera). Blinkfox is a great merc, but he can't be used like he's supposed to be used right now. Why is there nobody sitting at Blizzard saying; we can't just keep this guy fckd up. What's going on at the Blizzard department of Mercenaries man? Why does nobody take its responsibility and fix this guy after months of having the bug there wide in the open?
I just don't get it how they can implement such broken mechanics in the game. It's so obvious what's wrong here, and any basic codewriter could easily tackle the issue with the taunt duration per example. I'm a codewriting noob but still done some as a hobby when I was younger and this is so incredibly easy!! Come on!! Why is it still there?
Next to that I was super annoyed at our earlier patch with the pirate mercs. Why? When you leveled one to level 30 you could go to your achievements and find blizzard didn't even have anyone replace those names of the achievements with the proper ones. I remember when I leveled Sneed to 30 the achievement said Garrosh reached 30, and same for Edwin being called Samuro (if I remember right). I mean, come on! Does Blizzard even care about how they present their stuff? Why are the earlier bugs (like taunt bug, or blinkfox) not fixed before you release new (bugged) content like Valeera? How can a self-respecting company not put some guy on these 5min fixes before putting out more content? It's such an incredibly messy way of managing content... Horrible!
Now I'm not writing this to tell people to stop playing this game or anything. I like Mercenaries and I want to continue playing it, but I'm here posting this because a) I'm surprised Blizzard seems to pull off these incredibly amaturistic mistakes and b) I really, really, really hope Blizzard cuts the crap, hires some better (or more) people and improves in the future. It's very demotivating and frustrating to get enthousiastic about a new mercenary like Valeera and fail to use her properly nearly every game since you have to coope with bugs all the time. I mean, I spent money on the Valeera pack so why is it a broken product? In the real world you'd get a refund if your product doesn't work... Now I don't want that. I just want Blizzard to start doing their jobs in a professional way and deliver quality rather than barely tested and badly coded content.
Nov 16, 2021Posted in: Mercenaries
Boring AF 2,2,2 players every other game, get original ffs
Also, ropers ... wtf?? you have THREE cards, even shoe size IQ players can handle this within seconds - is your plan to bore your opponents to death? nice strat
lul. I come across comps with 3 of any colour regulary at 8500+.
Nature with cookie (3x blue), Beasts with diablo (3x green), Malfurion with Mukla and Cairne (3x red).
And the complaint about ropes... lul. If you play against good opponents your choices matter and there's a lot of mind-games involved. Usually the players that rope tend to come up with the better plays in my experience. I'm too impatient myself too, and often press ready too fast, hence I'm stuck at 8500, but the players above me are usually taking their time to come up with the best plays.
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