At the moment wild meta seems to be quite diverse.
Kaelthas Druid + Switcheroo Priest rule the meta followed by Pirate Rogue, Mech Mage and Mech Paladin. Who will rule the meta afters the nefrs in you oppinion? Will Inner Fire Priest come back? Or maybe Quest Hunter?
Personally I think that we'll see the dawn of Pirate Warrior - the deck will be too slow.
Looks like that Blizzard silently nerfed it with 23.0 patch.
Now if you happen to hit the max xp value you get 0 instead. IDK it happens directly after hitting it or for example after few minutes. But be warned if you use this "feature".
do you know what ranking position gives you actually high legend in EU Wild? Some times ago it was 800 but IDK what is the actual value. What are your experiences?
The nerf to Quest Hunter was much bigger than that to Pirate Warrior
Totally agree. Just hit the legend with pirate warrior and met odd quest hunter once. Above D5 ca. 50% of the matches were mirrors.
Nerf has changed very little. I am still able to play Rokara on turn 6 - just like before nerf. Of course you could go risky before, but the only reliable no dirty rat deck was odd hunter with the ratio 70:30. Now the threat is gone, but if you play against warlock, druid or priest you cannot afford to have Rokara in hand - therefore turn 6.
How to tune pirate warrior down? Like hunter relied on Rapid Fire, pirate warrior relies on Defias Cannoneer. This is the card to be nerfed (for example to one shot or to cost more).
10/26 Update 3: We’ve rolled out a server-side hotfix that addresses exploits in the Fighting Pit rewards system that players were abusing through wintrading. Going forward, wins will only count towards Fighting Pit daily rewards if you defeat three or more enemy Mercenaries. This change will not affect how MMR is calculated after a win, regardless of how many enemies were defeated.
Do you know, that EXP Points in Mercenaries are calculated based on the playing time?
So, no time for games?
1) Start new raid in Mercenaries 2) Start the battle 3) Leave the game on for 30 minutes and do your work :) 4) Finish the battle, profit EXP 5) GOTO 2
The ratio is 350 XP/h. I haven't checked it on PC, but on my Android I have to finish the battle after 30-40 minutes, otherwise is the client disconnected.
0
Seems good. 680 was enough in April.
0
Seems it was a bug, not it works again (you don't get 0 xp anymore if your session was inactive longer as 30 minutes).
0
At the moment wild meta seems to be quite diverse.
Kaelthas Druid + Switcheroo Priest rule the meta followed by Pirate Rogue, Mech Mage and Mech Paladin. Who will rule the meta afters the nefrs in you oppinion? Will Inner Fire Priest come back? Or maybe Quest Hunter?
Personally I think that we'll see the dawn of Pirate Warrior - the deck will be too slow.
What are your oppinions?
0
Looks like that Blizzard silently nerfed it with 23.0 patch.
Now if you happen to hit the max xp value you get 0 instead. IDK it happens directly after hitting it or for example after few minutes. But be warned if you use this "feature".
0
Thanks, good to know!
0
750 was not enough, must try harder :(.
0
Hello guys,
do you know what ranking position gives you actually high legend in EU Wild? Some times ago it was 800 but IDK what is the actual value. What are your experiences?
0
Totally agree. Just hit the legend with pirate warrior and met odd quest hunter once. Above D5 ca. 50% of the matches were mirrors.
Nerf has changed very little. I am still able to play Rokara on turn 6 - just like before nerf. Of course you could go risky before, but the only reliable no dirty rat deck was odd hunter with the ratio 70:30. Now the threat is gone, but if you play against warlock, druid or priest you cannot afford to have Rokara in hand - therefore turn 6.
How to tune pirate warrior down? Like hunter relied on Rapid Fire, pirate warrior relies on Defias Cannoneer. This is the card to be nerfed (for example to one shot or to cost more).
0
I've go Drek'thar as first legendary :(. Shoudn't it be excluded?
1
Task 14 is 70 merc + 125 (50+75) other merc tokens
Task 15 is 70 merc + 150 (75+75) other merc tokens
Tasks 16-18 give you 70/75/80 merc tokes + 1 pack
After completing task 18 there are no more tasks for this merc.
0
Yes, yes...
https://www.hearthpwn.com/forums/hearthstone-game-modes/mercenaries/251292-idle-hs-with-mercenaries
But now it's on Page 3 :).
Use it before Blizzard nerf also this possibility :)
0
Looks like you're right. I haven't got more that 202xp as well.
0
There was a "hotfix" rolled out yesterday:
1
Do you know, that EXP Points in Mercenaries are calculated based on the playing time?
So, no time for games?
1) Start new raid in Mercenaries
2) Start the battle
3) Leave the game on for 30 minutes and do your work :)
4) Finish the battle, profit EXP
5) GOTO 2
The ratio is 350 XP/h. I haven't checked it on PC, but on my Android I have to finish the battle after 30-40 minutes, otherwise is the client disconnected.
0
You get a pack as a reward for completing tasks 16-18 for each mercenary.