Only played a couple of games, but it feels like Beast is 100% legit broken now. Mama so early absolutely wrecks everything and leads to even shorter games. Holy shit.
Lich seems very good right now as safe "top 4 hero".
Eudora seems fine-ish. You can't sacrifice all early turns anymore it feels like. The pay off is still good, but far less impactful as compared to the timing when you got it before. Even after your first dig you are not guaranteed to win that fight anymore, if you suicide level.
I've seen early Mama dealing 17-27 damage on turn 8/9 tree times now. That's not healthy imo and mimics Eudora's second dig turns - but now available for everyone. I can see that this will become problematic, but the sample size is still very small. Still, I'd prefer if games lasted longer and not shorter.
It'd be cool if kids that randomly post "salt thread, salt thread!" on discussion posts got banned. Wasting space and time of people actually wanting to read discussion.
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Only played one game..which is typical...not a huge bg fan. I destroyed the two beast players with pirates, however i was pyramid so my boys were kinda THICC and only getting THICCer every attack. I got 2nd to same ol lame toxic murloc trash.
Still waiting on a slight Demon and possibly Mech buff
Demons need it more I feel. The issue is that you have to commit to big demons very early (tavern 1) or need very strict pieces on tavern 3 to have a juggler build. They should probably make Weaver tavern 3 with a 4/4 base-line or something and introduce new pieces.
Mech just need a better mid to end-game transition. I feel a self-scaling mech at Tavern 5 would go a long way. Just remove Junkbot... it's junk alright.
In my opinion, pirates without Arcane Cannin are now significantly weaker in early and mid game (Scallywag lost her main purpose) and they need a little buff. Also their late game build could use some help. It offers pretty high stats (if you were lucky with early Salty Looter or Goldgrubber), but often can't compete with poison, divine shield or cleave.
Beasts seem to be much stronger. Murlocs are less popular and that's a good thing :).
Eudora looks borderline bad now. 5 turns is honestly a lot. Overall my feelings are good. Murlocs are playable, but not even close to the most broken tribe - good nerf. The absolute best hero earlier, now is at most okish - good nerf. Beasts are back as one of the top tribes, yet don't seem to be broken - at least I don't fell like they are yet - good change. Cannon was stupid, not only in Pirates - good change.
Murlocs still viable, maybe not the ultimate top #1, but with some heroes or card luck, they can still grow.
It does shift the meta around a bit, where poison/shield isn't the end-all solution to nullify everything.
Primalfin Lookout at 4 was a decent change, it might not discover early tier 5/6 anymore but it certainly appears more, tier 4 is now also more meaningful as Toxfin will be the only way to get murloc poison beside Amalgadon.
Future changes:
Would not make sense at all to add something like Scalelord instead of Megasaur and it's good they didn't.
Amalgadon does come late, but other then that card, Murlocs don't really have much at tier 6 now.
Adding a card like Scalelord or Holy Mackerel would not make sense at this point however, even at 6.
I've had really good succes with menagerie. Making big bodies feels a lot more safe to make now that you don't have to fear a board filled with divine shield poisonous murlocs.
In my opinion, pirates without Arcane Cannin are now significantly weaker in early and mid game (Scallywag lost her main purpose) and they need a little buff. Also their late game build could use some help. It offers pretty high stats (if you were lucky with early Salty Looter or Goldgrubber), but often can't compete with poison, divine shield or cleave.
Beasts seem to be much stronger. Murlocs are less popular and that's a good thing :).
I already forget about Canon. Now that you mention it, such a bliss that you don't have to face it anymore!
Selfless Hero will become more important this patch and a good tier 1 unit that stays relevant throughout the game in particular against Murlocs. No plants for murlocs anymore and no DS.
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Discuss the new patch!
Only played a couple of games, but it feels like Beast is 100% legit broken now. Mama so early absolutely wrecks everything and leads to even shorter games. Holy shit.
Lich seems very good right now as safe "top 4 hero".
Eudora seems fine-ish. You can't sacrifice all early turns anymore it feels like. The pay off is still good, but far less impactful as compared to the timing when you got it before. Even after your first dig you are not guaranteed to win that fight anymore, if you suicide level.
There's a salt thread for this.
Jesus the patch is not out very long. We'll gather more impressions soon. Your post contributes nothing.
Beasts are much better but not broken.
I've seen early Mama dealing 17-27 damage on turn 8/9 tree times now. That's not healthy imo and mimics Eudora's second dig turns - but now available for everyone. I can see that this will become problematic, but the sample size is still very small. Still, I'd prefer if games lasted longer and not shorter.
It'd be cool if kids that randomly post "salt thread, salt thread!" on discussion posts got banned. Wasting space and time of people actually wanting to read discussion.
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Only played one game..which is typical...not a huge bg fan. I destroyed the two beast players with pirates, however i was pyramid so my boys were kinda THICC and only getting THICCer every attack. I got 2nd to same ol lame toxic murloc trash.
Fun > Meta
Still waiting on a slight Demon and possibly Mech buff
Demons need it more I feel. The issue is that you have to commit to big demons very early (tavern 1) or need very strict pieces on tavern 3 to have a juggler build. They should probably make Weaver tavern 3 with a 4/4 base-line or something and introduce new pieces.
Mech just need a better mid to end-game transition. I feel a self-scaling mech at Tavern 5 would go a long way. Just remove Junkbot... it's junk alright.
In my opinion, pirates without Arcane Cannin are now significantly weaker in early and mid game (Scallywag lost her main purpose) and they need a little buff. Also their late game build could use some help. It offers pretty high stats (if you were lucky with early Salty Looter or Goldgrubber), but often can't compete with poison, divine shield or cleave.
Beasts seem to be much stronger. Murlocs are less popular and that's a good thing :).
Demons are fine. Don’t get sucked into playing wrath weaver. Play jaraxxis (sp?) get three pairs and hero power every turn. Profit
such salt much BM.
Eudora looks borderline bad now. 5 turns is honestly a lot. Overall my feelings are good. Murlocs are playable, but not even close to the most broken tribe - good nerf. The absolute best hero earlier, now is at most okish - good nerf. Beasts are back as one of the top tribes, yet don't seem to be broken - at least I don't fell like they are yet - good change. Cannon was stupid, not only in Pirates - good change.
My impresssions are that demons are now broken, got smashed by them in 3 games in a row.
OTK players suck.
Agreed. Some people might base thier whole game around their first dig. An extra turn to make a decision is rough.
Fun > Meta
Murlocs still viable, maybe not the ultimate top #1, but with some heroes or card luck, they can still grow.
It does shift the meta around a bit, where poison/shield isn't the end-all solution to nullify everything.
Primalfin Lookout at 4 was a decent change, it might not discover early tier 5/6 anymore but it certainly appears more, tier 4 is now also more meaningful as Toxfin will be the only way to get murloc poison beside Amalgadon.
Future changes:
Would not make sense at all to add something like Scalelord instead of Megasaur and it's good they didn't.
Amalgadon does come late, but other then that card, Murlocs don't really have much at tier 6 now.
Adding a card like Scalelord or Holy Mackerel would not make sense at this point however, even at 6.
I've had really good succes with menagerie. Making big bodies feels a lot more safe to make now that you don't have to fear a board filled with divine shield poisonous murlocs.
I already forget about Canon. Now that you mention it, such a bliss that you don't have to face it anymore!
The game is still shit, maly druid is still bursted af. Glad Blizz nerfed the ramp....
I will crush you!
This is a Battlegrounds thread, friend, you should take your NaCl over to the salt thread (or at least the standard section).
Yesterday played a game of demons, top 6 - 4 murlocs.
Ay top 4 - all other 3 are murlocs, Each with a full poison board. Managed to finish 2nd, can't beat them all.
Selfless Hero will become more important this patch and a good tier 1 unit that stays relevant throughout the game in particular against Murlocs. No plants for murlocs anymore and no DS.