So one of the new cards is literally a priest card with 1 less attack and a different tribe. At least this might see some play, just not an exciting card.
Hunter is a clear outlier when looking at winrates. I would take away the beast tag from Hollow Hound and increase the cost of Always a Bigger Jormungar from 1 to 2 mana. A few more to change is Costumed Singer to draw at the start of your turn and the minion out of Hidden Meaning can't attack the turn it spawns for its owner.
For shaman I'd change Crash of Thunder to 4 mana but it can no longer deal damage to heroes.
For warlock they need to nerf Amorphous Slime from 5 to 6 mana
Mage does need a change but I'm not too familiar with the class to make one
Also some buffs would be nice for the most underperforming class for a long ass time: warrior. Buff their titan, make Brawl cost 4 or even 3 mana, give Odyn, Prime Designate taunt.
So they remove the most F2P friendly mode to add a new mode that requires a lot of wilds cards? Cards that most new players most likely don't even have and that older players have mostly dusted? If they want to make it a fun mode then at least let us borrow the cards.
I don't think these constructed changes will do much at all. A card like Demolition Renovator still won't see play because its way too specific for a single situation, and even when you get there your opponent has already got a lot of value out of their first charge. Its just a waste of slot. Maybe it should buff itself by +2/+2 like Hungry Crab if it does get to destroy a location and put some extra pressure.
Battlegrounds got a whole lot of changes in comparison, kinda surprised that they hit dragons so hard. Most shocking is buffing Zapp with 6 extra health.
1
So one of the new cards is literally a priest card with 1 less attack and a different tribe. At least this might see some play, just not an exciting card.
4
Poor Jailer, he got humiliated this badly in WoW and now HS
8
They actually made the snake out of the movie Rango into a card
2
I remember liking elemental shaman during that expansion, looking forward to be playing it again.
2
Thats a whole lot of dust I just got. Gadgetzan Auctioneer ended up making more money for me than I expected
3
I wonder if the buffs for the DK cards means that its going to get its rune requirements adjusted
2
These cards are really bad. No support for plague at all, DK is going to remain a bottom class.
5
Contaminated Lasher looks scary, I really wish they could retire these crazy mana cheats already
3
Not sure why Halduron got nerfed, but since I got a golden out of a pack I don't mind
0
Hunter is a clear outlier when looking at winrates. I would take away the beast tag from Hollow Hound and increase the cost of Always a Bigger Jormungar from 1 to 2 mana. A few more to change is Costumed Singer to draw at the start of your turn and the minion out of Hidden Meaning can't attack the turn it spawns for its owner.
For shaman I'd change Crash of Thunder to 4 mana but it can no longer deal damage to heroes.
For warlock they need to nerf Amorphous Slime from 5 to 6 mana
Mage does need a change but I'm not too familiar with the class to make one
Also some buffs would be nice for the most underperforming class for a long ass time: warrior. Buff their titan, make Brawl cost 4 or even 3 mana, give Odyn, Prime Designate taunt.
-6
So they remove the most F2P friendly mode to add a new mode that requires a lot of wilds cards? Cards that most new players most likely don't even have and that older players have mostly dusted? If they want to make it a fun mode then at least let us borrow the cards.
2
The only spells Unholy DK run are Plague Strike and Grave Strength, could be worth the risk to include as they run out of cards so fast.
3
I don't think these constructed changes will do much at all. A card like Demolition Renovator still won't see play because its way too specific for a single situation, and even when you get there your opponent has already got a lot of value out of their first charge. Its just a waste of slot. Maybe it should buff itself by +2/+2 like Hungry Crab if it does get to destroy a location and put some extra pressure.
Battlegrounds got a whole lot of changes in comparison, kinda surprised that they hit dragons so hard. Most shocking is buffing Zapp with 6 extra health.
0
Battletag: Rocco#2505Region: EUTrade only: Yes, you go first2
Got a signature Invincible out of the pack, sure was worth it