So recently there have been a lot of different cw archetypes: fatigue warrior, gorehowl max armor build, no battlecry varian build, classical old e.t.c
The question is which one the best one ? I was recently playing super heavy varian build but it's too inefficient against all these dumb aggro decks, so should i go with new deathlord/ bouncing blade deck, or rather 2x shield block/2x shieldmaiden/ justicar+ 2bash ?
This is a version I'm running atm, a few notable changes from the standard list, healbots instead of sludge, often the sludge just get's silenced so it prevents a lot less damage than healbot. In general I find healbot does a lot more work, often better than sludge belcher in terms of raw damage it prevents, has no weakness to silence, is a great mirror entity target, is not likely to be stolen by Priests (unlike the Belcher, which is quite a nasty swing). It also means that Hunters running freezing trap have to trade into it, and can't just Owl and move on.
No Armorsmiths, you could argue this is perhaps a little bit greedy to run a deck without them, but with the new trend of running double Bash and Slam, along with the weapons you generally have enough ways to gain armour faster as well as remove early threats. Not to mention you are usually playing very few minions along with the Armoursmith so the armour gained is going to be pretty low. It's still pretty strong vs a Face Hunter or Paladin, but honestly Hunter's are a pretty easy matchup for this deck and Paladins are the most difficult class to beat anyway.
No acolytes, I often find it is too much of a mana investment against faster decks, prefer to run double slam and shield block (one of which helps you clear up the board and the other which gives you more time vs faster decks, acolyte generally does neither).
Nefarian instead of Ysera, usually you will draw removal off this card, which is super important later in the game, Ysera you can often get a creature which is rarely useful at that stage of the game, Awakens, Nightmare and Dream are all pretty good, but usually you'll only get one of these if you're lucky, it's extremely rare for Ysera to last more than 1 turn.
Ragnaros instead of Baron Geddon, it's often the case that when you need to come back into the game a 2 damage AoE is not going to help as much as killing a single target. The exception is very specific and usually against a class you have a very low chance to defeat anyway (Paladin) pretty much every other class you will have enough removal spot, or their minions have more than 2 health so Baron actually hurts you more here.
Thaurissan instead of Sylvannas, it means they can't just silence it, they usually have to remove it, of course there are those situations where you get Sylvannas into Brawl, but those situations are few and far between. Also coining Thaurissan means you can follow up with Boom, not to mention your later turns allowing you to play more cards at once or allowing extra Hero Powers in between playing cards.
Isnt cruel task master better against early game then bash?
I am not a very experienced control warrior but It seems to me that bash is 3 damage for 3 and the armor is not that valuable because of the shieldblock and justicar and shieldmaiden already giving plenty of armor. I feel the acolyte , grommash, bgh armorsmith and execute get more flexible if you run task.
Bash allows you to kill bigger minions too, minions with 4 - 7 health, combined with a weapon, you can even use it as face damage if needed, it's just a very flexible card. Not to mention bypassing taunts to kill certain key minions can make it more valuable than task master. Also bashing a Huffer or Arcane Golem, you don't really want to hit that kind of minion with your weapon, or bashing past mirror images to kill a Mana Wrym, bashing past taunts vs Dragon Priest, or to help finish a Flame Waker, these are some examples of why it can be better.
Bash allows you to kill bigger minions too, minions with 4 - 7 health, combined with a weapon, you can even use it as face damage if needed, it's just a very flexible card. Not to mention bypassing taunts to kill certain key minions can make it more valuable than task master. Also bashing a Huffer or Arcane Golem, you don't really want to hit that kind of minion with your weapon, or bashing past mirror images to kill a Mana Wrym, bashing past taunts vs Dragon Priest, or to help finish a Flame Waker, these are some examples of why it can be better.
But is it really? You lose a grom activator, a BGH activator and a cheaper execute/1health removal that gives higher tempo swing. I'd be really curious to see an in depth study of what is better: slam/bash or acolyte/cruel.
Well it's always nice to have statistically relevant data (about 400+ games), but I doubt anyone on Hearthpwn has it. I say just experiment with switching in/out the cards and see how your games pan out. You can argue either side though, I won't deny that.
So recently there have been a lot of different cw archetypes: fatigue warrior, gorehowl max armor build, no battlecry varian build, classical old e.t.c
The question is which one the best one ? I was recently playing super heavy varian build but it's too inefficient against all these dumb aggro decks, so should i go with new deathlord/ bouncing blade deck, or rather 2x shield block/2x shieldmaiden/ justicar+ 2bash ?
The classic CW with double brawl + some tech cards like harrison, owl, deathwing, bgh, justicar, etc.
I think that this is a pretty nice guide
You just answered your own question. Yeah, heavy heal warrior is probably the best right now.
This is a variation of the "standard" list you're referring to that I'm running currently:
Slam and Bash help against midrange matchups, pairing card draw with removal is insane. Working well for me.
No Armorsmiths, you could argue this is perhaps a little bit greedy to run a deck without them, but with the new trend of running double Bash and Slam, along with the weapons you generally have enough ways to gain armour faster as well as remove early threats. Not to mention you are usually playing very few minions along with the Armoursmith so the armour gained is going to be pretty low. It's still pretty strong vs a Face Hunter or Paladin, but honestly Hunter's are a pretty easy matchup for this deck and Paladins are the most difficult class to beat anyway.
No acolytes, I often find it is too much of a mana investment against faster decks, prefer to run double slam and shield block (one of which helps you clear up the board and the other which gives you more time vs faster decks, acolyte generally does neither).
Nefarian instead of Ysera, usually you will draw removal off this card, which is super important later in the game, Ysera you can often get a creature which is rarely useful at that stage of the game, Awakens, Nightmare and Dream are all pretty good, but usually you'll only get one of these if you're lucky, it's extremely rare for Ysera to last more than 1 turn.
Ragnaros instead of Baron Geddon, it's often the case that when you need to come back into the game a 2 damage AoE is not going to help as much as killing a single target. The exception is very specific and usually against a class you have a very low chance to defeat anyway (Paladin) pretty much every other class you will have enough removal spot, or their minions have more than 2 health so Baron actually hurts you more here.
Thaurissan instead of Sylvannas, it means they can't just silence it, they usually have to remove it, of course there are those situations where you get Sylvannas into Brawl, but those situations are few and far between. Also coining Thaurissan means you can follow up with Boom, not to mention your later turns allowing you to play more cards at once or allowing extra Hero Powers in between playing cards.
Bash allows you to kill bigger minions too, minions with 4 - 7 health, combined with a weapon, you can even use it as face damage if needed, it's just a very flexible card. Not to mention bypassing taunts to kill certain key minions can make it more valuable than task master. Also bashing a Huffer or Arcane Golem, you don't really want to hit that kind of minion with your weapon, or bashing past mirror images to kill a Mana Wrym, bashing past taunts vs Dragon Priest, or to help finish a Flame Waker, these are some examples of why it can be better.
Well it's always nice to have statistically relevant data (about 400+ games), but I doubt anyone on Hearthpwn has it. I say just experiment with switching in/out the cards and see how your games pan out. You can argue either side though, I won't deny that.