I ended up cutting quite a lot of arguments in the "now to elaborate" parts AND a point about baku/genn because this is already WAY too long. Make sure to add your hot takes too if you have any. Feel free to skip the "Now to elaborate" paragraph if you are just here to read and not to duscuss HOWEVER do read them if you wish to respond in any way.
let's get into it: Warning, some may get triggered
1)Shudderwok is one of the most fun cards ever put into the game. The only reason people hate him is a stupid infinte combo that had no reason to go live and could have easily been fixed.
Now to elaborate: Without the aforementioned BS this card can be a great buildaround to either pressure (e.g. in some in galakrond midrangey/control to summon a bunch of 8/8 rush guys) or save you like in one of my favourite decks where it clears the opponent's board, fills your hand,full heals you and more...BUT ONLY ONCE
Btw the way you fix it is by changing all the "summon X copies of this minion" battlecries into "summon X <minion name>" The only possible counterargument would be that it's a nerf to the handbuff cards but you can always add "with this minion's stats and powers" to the battlecry (or any other shorter verion of this text) thus solving this "issue" as well. At that point the only possible concern COULD be loatheb and all the other "opponent's stuff costs more" cards but that is WAY easier to handle if it ever becomes a problem both in play AND in balancing the game.
2)If you like the new jaraxxus you have NO right to complain about nor dislike DKjaina,DKrexxar,boom and alike...if it's because you (wrongly) think they go infinite/can't be outvalued.
Now to elaborate: First of all, none of them,including jaraxxus, can go infinite as they all lose to fatigue AND (jaina/boom more easily than the others) CAN be run out of stuff HOWEVER not only is jaraxxus (kind of arguably) the one with the strongest hero power but he's also the only one that's going to be in standard as of right now so you could also bring the "boom argument" that boom was problematic because he was the only hero card in standard (he wasn't the only one but...y'know...nobody seemed to care at the time....ALSO THE ONLY REAL PROBLEM AT THAT TIME/OF THAT META WAS ELYSIANA as the only way boom or any of the others I mentioned goes """InFiNiTe""" is if some other card allows them to not get shit on by fatigue)
3)Fatigue is objectivelythe best "end of deck" feature ever created (a.k.a. the only one that doesn't say "lose the game" or "reshuffle the deck" or "just keep playing" .... at least that I know about) and any card/cards that allow a deck to completely avoid its effect, either by adding a stupid amount (>4/5) of cards to the deck or by removing cards from the opponent's deck should never have been printed.
Now to elaborate: It's like having unlimited access to the best/fastest/most confortable car you can dream of, having the engine never run out of fuel and willingly choosing to only push it around with your arms and legs,never once even turning it on. The only exeptions are the high/medium pressure decks as they don't actually avoid it but rather they try to "race" it by killing you. To those that might criticize it: the >4/5 number is based on the fact that a fatigue advantage that is lower than that does not give a free win if the game gets there, it doesn't create outstandingly boring games with absurd amounts of fatigue delay (cough cough, benedictus, cough cough dmh, cough cough elisyana) and it doesn't allow you to "just draw cards" without thinking about the possibility of losing in fatigue.
4)Card generation is good for the game, it's fun and it can be skill expressive but it needs to be handled well by blizz.
Now to elaborate: Discover is objectively WAY healthier than "add a random" and DEFINETLY heathier than "deal damage to a random" as player choices matter and choosing the right card can swing the game significantly (this goes for both players, so the highroll potential evens out if there are many discover cards in both decks). Also discover should go back to being biased towards class cards (keeping the "no discover itself rule"). When discover/card generation becomes problematic is with heavy amounts of burn or big threats present in the discover pool.
Most of the stuff that the community really hates for whatever reason isn’t actually that strong, which is why it doesn’t get nerfed. Like, the Tickatus deck that uses various tricks to duplicate Tickatus and delete the opponent’s deck isn’t even really competitive. Warlocks aren’t even really competitive in Standard right now. People really hate having their plan disrupted by something they feel has no counter play, but even though the meme decks can feel unfair when they draw the nuts, they’re far less consistent than the top decks, and therefore far less oppressive, because you’ll beat them a lot of the time you encounter them, and you won’t encounter them as much at high levels as any of the top decks.
People hate the Shudderwock combo, but has any version of shudderwock ever been a T1 deck? I know it used to be better when Saronite Chain Gang enabled its combo, but even then, I don’t think it was T1. I think they nerfed the chain gang not because it was actually strong, but just because people hated it so much. Now that you have to use doppelgangster, it’s not strong at all. I was hoping to make ShudderThun work in wild and it did not.
Dr. Boom definitely got nerfed, but control warrior archetypes have generally been in the mix sometimes, and they’re rarely oppressive in the meta because even when they are good, decks like that are usually too slow to ladder with because the games take twice as long. I honestly don’t understand why people get more upset about control warrior being strong than they do about, like Murlocs being really strong sometimes.
If I were to post a list of top 10 cards that I hated in Hearthstone none of the Hero Cards or Shudderwock would even be close to making that list. The cards that are a huge problem are the ones that punish you for simply playing the game. Mecha’thun is a great example. How people didn’t seem to complain about that card is beyond me. All Priest had to do was draw their deck as quickly as possible and there was no counter other than to play an overly aggro deck. Potion of Madness was another. Literally punished anyone who played more than one minion by turn two.
This is different than punishing someone for making a mistake. Playing two minions isn’t overextending. If you played any sort of tempo deck at the time and Priest drew that card, it was almost impossible to win since they had great board clears at the time as well.
Shudderwock was a card that required a lot of build up, and could be countered by good play and identifying what an opponent needed to do on a certain turn rather than stupid tech cards.
Mmmmm disagree on the Jaraxxus point: 2 mana summon a 6/6 is certainly strong, but you completely miss that several of the DK death knights *can* go infinite in the right contexts.
For example, DKrexxar can generate several beasts that shuffle new cards into the deck (namely Augmented + Educated Elek's and Raptor Hatchling), meaning it goes infinite on its own, not "with other cards", but its own hero power, while simultaneously generating tempo.
Most of the stuff that the community really hates for whatever reason isn’t actually that strong, which is why it doesn’t get nerfed. Like, the Tickatus deck that uses various tricks to duplicate Tickatus and delete the opponent’s deck isn’t even really competitive. Warlocks aren’t even really competitive in Standard right now. People really hate having their plan disrupted by something they feel has no counter play, but even though the meme decks can feel unfair when they draw the nuts, they’re far less consistent than the top decks, and therefore far less oppressive, because you’ll beat them a lot of the time you encounter them, and you won’t encounter them as much at high levels as any of the top decks.
People hate the Shudderwock combo, but has any version of shudderwock ever been a T1 deck? I know it used to be better when Saronite Chain Gang enabled its combo, but even then, I don’t think it was T1. I think they nerfed the chain gang not because it was actually strong, but just because people hated it so much. Now that you have to use doppelgangster, it’s not strong at all. I was hoping to make ShudderThun work in wild and it did not.
Dr. Boom definitely got nerfed, but control warrior archetypes have generally been in the mix sometimes, and they’re rarely oppressive in the meta because even when they are good, decks like that are usually too slow to ladder with because the games take twice as long. I honestly don’t understand why people get more upset about control warrior being strong than they do about, like Murlocs being really strong sometimes.
Tickatus is a bit of an outlier as most control and combo decks have no counter play to it, they just have to accept that if they're playing against Warlock they're probably going to lose. If Warlock gets better support when facing aggro the class could become pretty oppressive.
I hope they print another neutral Dirty Rat style card, that way we may see more varied control decks.
People complaining about silly/goofy artwork on the cards its just sad.
From an outside point of view its look like just plain insecurity , wanting in someway or another to link your hobbies to a supposed maturity. Its ok and expected to like or dislike this or that artist style, but having opinions in how ``Bronze explorer dont belong on this game or we need some mature content``its again just sad.
Please dont do that, Hearthstone has a ``Teen rating`` , always had and always will have this wide range of styles on its artwork. You maturity are not the things you consume. Peace
the Tickatus deck that uses various tricks to duplicate Tickatus and delete the opponent’s deck isn’t even really competitive. Warlocks aren’t even really competitive in Standard right now
While I agree with your point about Tickatus there, I do have to disagree with your follow-up comment about Warlocks not being competitive in standard. The current Prime Warlock deck is insanely good and I personally used it to take me back to D-5 rank from the start of the season within a couple of days play. Obviously that's anecdotal of course, but the deck is still objectively super-strong and most definitely one of the more competitive decks in the current meta.
The collection aspect of Hearthstone is sometimes better than the gameplay itself.
I love collecting things and making progress. The feeling of getting a legendary remains as awesome as the day I first started playing. If they just handed out legendaries and epics to everyone, that feeling would surely be less thrilling.
I agree on Shudderwock completely. I was pumped when I saw the card reveal and started theory-crafting all sorts of creative ways to use him. Of course, Hearthstone being what it is, the shortest distance between two points is always just going face so that's what it devolved into. Would have been nice if the face damage battlecries weren't a factor and he were just a nice value piece in a midrange/control deck.
Most of the stuff that the community really hates for whatever reason isn’t actually that strong, which is why it doesn’t get nerfed. Like, the Tickatus deck that uses various tricks to duplicate Tickatus and delete the opponent’s deck isn’t even really competitive. Warlocks aren’t even really competitive in Standard right now. People really hate having their plan disrupted by something they feel has no counter play, but even though the meme decks can feel unfair when they draw the nuts, they’re far less consistent than the top decks, and therefore far less oppressive, because you’ll beat them a lot of the time you encounter them, and you won’t encounter them as much at high levels as any of the top decks.
People hate the Shudderwock combo, but has any version of shudderwock ever been a T1 deck? I know it used to be better when Saronite Chain Gang enabled its combo, but even then, I don’t think it was T1. I think they nerfed the chain gang not because it was actually strong, but just because people hated it so much. Now that you have to use doppelgangster, it’s not strong at all. I was hoping to make ShudderThun work in wild and it did not.
Dr. Boom definitely got nerfed, but control warrior archetypes have generally been in the mix sometimes, and they’re rarely oppressive in the meta because even when they are good, decks like that are usually too slow to ladder with because the games take twice as long. I honestly don’t understand why people get more upset about control warrior being strong than they do about, like Murlocs being really strong sometimes.
Tickatus is a bit of an outlier as most control and combo decks have no counter play to it, they just have to accept that if they're playing against Warlock they're probably going to lose. If Warlock gets better support when facing aggro the class could become pretty oppressive.
I hope they print another neutral Dirty Rat style card, that way we may see more varied control decks.
Kindly name me one combo deck in standard that gets disrupted by tickatus. There are a grand total of 2 combo decks (3 if you count etc) and all of them have basically drawn all of their cards by the time tickatus can be played. Can it get the lucky roll and mill their mozaki or il'gynoth? Yeah, it's a tiny tiny percentage but it can happen. More often than not, combo decks will laugh all the way to lethal to any warlock playing tickatus.
In wild, combo decks aren't killed by tickatus (because, again, most combo decks have drawn all their pieces by the time tickatus can be played) but by dirty rat or gnomferatu instead.
I wish people stopped inventing this kind of shite "Omg tickatus killed the combo decks!1!1!11111!!ELEVEN" when the truth of the matter is that combo decks are being killed by what's always been killing them: aggro.
I don't even need to mention that dirty rat is entirely pointless against """tickatus decks""", right? If you fancy a 1 in 9 chances to rat the meanie tickalol by all means try that though. The whining about tier 4 decks will never not be funny, that's for certain: "tIcKaTuS kIlLeD tHe cOmBo dEcKs" -> I want dirty rat in the meta again so that combo decks can be killed more easily while tickatus decks can keep doing what they're doing -> ?????????.
Most of the stuff that the community really hates for whatever reason isn’t actually that strong, which is why it doesn’t get nerfed. Like, the Tickatus deck that uses various tricks to duplicate Tickatus and delete the opponent’s deck isn’t even really competitive. Warlocks aren’t even really competitive in Standard right now. People really hate having their plan disrupted by something they feel has no counter play, but even though the meme decks can feel unfair when they draw the nuts, they’re far less consistent than the top decks, and therefore far less oppressive, because you’ll beat them a lot of the time you encounter them, and you won’t encounter them as much at high levels as any of the top decks.
People hate the Shudderwock combo, but has any version of shudderwock ever been a T1 deck? I know it used to be better when Saronite Chain Gang enabled its combo, but even then, I don’t think it was T1. I think they nerfed the chain gang not because it was actually strong, but just because people hated it so much. Now that you have to use doppelgangster, it’s not strong at all. I was hoping to make ShudderThun work in wild and it did not.
Dr. Boom definitely got nerfed, but control warrior archetypes have generally been in the mix sometimes, and they’re rarely oppressive in the meta because even when they are good, decks like that are usually too slow to ladder with because the games take twice as long. I honestly don’t understand why people get more upset about control warrior being strong than they do about, like Murlocs being really strong sometimes.
Tickatus is a bit of an outlier as most control and combo decks have no counter play to it, they just have to accept that if they're playing against Warlock they're probably going to lose. If Warlock gets better support when facing aggro the class could become pretty oppressive.
I hope they print another neutral Dirty Rat style card, that way we may see more varied control decks.
Kindly name me one combo deck in standard that gets disrupted by tickatus. There are a grand total of 2 combo decks (3 if you count etc) and all of them have basically drawn all of their cards by the time tickatus can be played. Can it get the lucky roll and mill their mozaki or il'gynoth? Yeah, it's a tiny tiny percentage but it can happen. More often than not, combo decks will laugh all the way to lethal to any warlock playing tickatus.
In wild, combo decks aren't killed by tickatus (because, again, most combo decks have drawn all their pieces by the time tickatus can be played) but by dirty rat or gnomferatu instead.
I wish people stopped inventing this kind of shite "Omg tickatus killed the combo decks!1!1!11111!!ELEVEN" when the truth of the matter is that combo decks are being killed by what's always been killing them: aggro.
I don't even need to mention that dirty rat is entirely pointless against """tickatus decks""", right? If you fancy a 1 in 9 chances to rat the meanie tickalol by all means try that though. The whining about tier 4 decks will never not be funny, that's for certain: "tIcKaTuS kIlLeD tHe cOmBo dEcKs" -> I want dirty rat in the meta again so that combo decks can be killed more easily while tickatus decks can keep doing what they're doing -> ?????????.
I suggest you learn to read before trying to act like an a..hole.
Firstly I mentioned control too although Tick is effective against combo for obvious reasons. Your claims that Mage and DH draw their deck before turn 8 is completely fabricated. It’s possible but relatively rare.
Secondly my issue with Tick isn’t that he is OP against current meta decks, it’s that his existence prevents certain decks from entering the meta (your point about there only being 2 viable combo decks which you claim kill you before tick can be played supports this, so thank you) and going forward, with the right support, Warlock could be tier 1 and then the card will be completely obnoxious.
And finally, Dirty Rat can pull Tick, Malicia (one of the main activators) or Y’Sharj, all of which severely neuter a Warlock’s gameplan.
You’re more than welcome to have another go and actually read what I’m saying this time, instead of going off on a completely baseless rant fuelled by your clear irrational hatred of people critically talking about your favourite card on your favourite children’s card game... Bless you.
I was ready to get triggered before reading but I think all your points are mostly valid.
About the 2nd one, HS community has a tendency to love a card/deck/class while simultaneously hating another card/deck/class, even though in essence both of these cards/decks/classes do the same thing, it is quite hypocritical.
Mmmmm disagree on the Jaraxxus point: 2 mana summon a 6/6 is certainly strong, but you completely miss that several of the DK death knights *can* go infinite in the right contexts.
For example, DKrexxar can generate several beasts that shuffle new cards into the deck (namely Augmented + Educated Elek's and Raptor Hatchling), meaning it goes infinite on its own, not "with other cards", but its own hero power, while simultaneously generating tempo.
DKrexxar and the priest galakrond are the only ones that have any hope of finding stuff that delays fatigue (and also they are coincidentally the "closest" to being infinite out of the ones I mentioned) but that is so insanely unlikely (expecially now that they are in wild) that it is basically a non factor (btw if someone were to build an elekk hunter deck he is going to get annihalated by anything even remotely aggressive so he's either an a-hole or an idiot)
Most of the stuff that the community really hates for whatever reason isn’t actually that strong, which is why it doesn’t get nerfed. Like, the Tickatus deck that uses various tricks to duplicate Tickatus and delete the opponent’s deck isn’t even really competitive. Warlocks aren’t even really competitive in Standard right now. People really hate having their plan disrupted by something they feel has no counter play, but even though the meme decks can feel unfair when they draw the nuts, they’re far less consistent than the top decks, and therefore far less oppressive, because you’ll beat them a lot of the time you encounter them, and you won’t encounter them as much at high levels as any of the top decks.
People hate the Shudderwock combo, but has any version of shudderwock ever been a T1 deck? I know it used to be better when Saronite Chain Gang enabled its combo, but even then, I don’t think it was T1. I think they nerfed the chain gang not because it was actually strong, but just because people hated it so much. Now that you have to use doppelgangster, it’s not strong at all. I was hoping to make ShudderThun work in wild and it did not.
Dr. Boom definitely got nerfed, but control warrior archetypes have generally been in the mix sometimes, and they’re rarely oppressive in the meta because even when they are good, decks like that are usually too slow to ladder with because the games take twice as long. I honestly don’t understand why people get more upset about control warrior being strong than they do about, like Murlocs being really strong sometimes.
Well a deck can be problematic without being tier 1 it just needs to either outclass all its "peers" in its archetype or shut down another archetype. To give you a stupid/simple example: I don't think mecha'thun warlock is overpowered...FAR from it...yet any low pressure deck gets completely run over with little to no counterplay making it a toxic deck. You want another? I personally do not feel like big priest is THAT overpowered...yet any attempt at a midrange deck gets completely nullified by the presence of this deck, any variant of """control""" warlock does the same, if you add tumortus to the mix now they also shut down any form of reactive deck. Again, is """control"""lock overpowered? hemmmm..not yet...I don't think...the still lose to heavy aggression and I don't think they do too well vs big priest (don't quote me on that, it's just a feeling) . But still...if you only were to nerf the OP stuff we'd likely still have quest and (lifestealing) kingsbane rogue running around and being toxic
Shudderwock was a card that required a lot of build up, and could be countered by good play and identifying what an opponent needed to do on a certain turn rather than stupid tech cards.
good play from a high to medium pressure deck, any attempt at a reactive deck vs it gets completely nullified
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I ended up cutting quite a lot of arguments in the "now to elaborate" parts AND a point about baku/genn because this is already WAY too long.
Make sure to add your hot takes too if you have any.
Feel free to skip the "Now to elaborate" paragraph if you are just here to read and not to duscuss HOWEVER do read them if you wish to respond in any way.
let's get into it:
Warning, some may get triggered
1) Shudderwok is one of the most fun cards ever put into the game. The only reason people hate him is a stupid infinte combo that had no reason to go live and could have easily been fixed.
Now to elaborate:
Without the aforementioned BS this card can be a great buildaround to either pressure (e.g. in some in galakrond midrangey/control to summon a bunch of 8/8 rush guys) or save you like in one of my favourite decks where it clears the opponent's board, fills your hand,full heals you and more...BUT ONLY ONCE
Btw the way you fix it is by changing all the "summon X copies of this minion" battlecries into "summon X <minion name>"
The only possible counterargument would be that it's a nerf to the handbuff cards but you can always add "with this minion's stats and powers" to the battlecry (or any other shorter verion of this text) thus solving this "issue" as well.
At that point the only possible concern COULD be loatheb and all the other "opponent's stuff costs more" cards but that is WAY easier to handle if it ever becomes a problem both in play AND in balancing the game.
2)If you like the new jaraxxus you have NO right to complain about nor dislike DKjaina,DKrexxar,boom and alike...if it's because you (wrongly) think they go infinite/can't be outvalued.
Now to elaborate:
First of all, none of them,including jaraxxus, can go infinite as they all lose to fatigue AND (jaina/boom more easily than the others) CAN be run out of stuff HOWEVER not only is jaraxxus (kind of arguably) the one with the strongest hero power but he's also the only one that's going to be in standard as of right now so you could also bring the "boom argument" that boom was problematic because he was the only hero card in standard (he wasn't the only one but...y'know...nobody seemed to care at the time....ALSO THE ONLY REAL PROBLEM AT THAT TIME/OF THAT META WAS ELYSIANA as the only way boom or any of the others I mentioned goes """InFiNiTe""" is if some other card allows them to not get shit on by fatigue)
3)Fatigue is objectively the best "end of deck" feature ever created (a.k.a. the only one that doesn't say "lose the game" or "reshuffle the deck" or "just keep playing" .... at least that I know about) and any card/cards that allow a deck to completely avoid its effect, either by adding a stupid amount (>4/5) of cards to the deck or by removing cards from the opponent's deck should never have been printed.
Now to elaborate:
It's like having unlimited access to the best/fastest/most confortable car you can dream of, having the engine never run out of fuel and willingly choosing to only push it around with your arms and legs,never once even turning it on.
The only exeptions are the high/medium pressure decks as they don't actually avoid it but rather they try to "race" it by killing you.
To those that might criticize it: the >4/5 number is based on the fact that a fatigue advantage that is lower than that does not give a free win if the game gets there, it doesn't create outstandingly boring games with absurd amounts of fatigue delay (cough cough, benedictus, cough cough dmh, cough cough elisyana) and it doesn't allow you to "just draw cards" without thinking about the possibility of losing in fatigue.
4)Card generation is good for the game, it's fun and it can be skill expressive but it needs to be handled well by blizz.
Now to elaborate:
Discover is objectively WAY healthier than "add a random" and DEFINETLY heathier than "deal damage to a random" as player choices matter and choosing the right card can swing the game significantly (this goes for both players, so the highroll potential evens out if there are many discover cards in both decks). Also discover should go back to being biased towards class cards (keeping the "no discover itself rule"). When discover/card generation becomes problematic is with heavy amounts of burn or big threats present in the discover pool.
Most of the stuff that the community really hates for whatever reason isn’t actually that strong, which is why it doesn’t get nerfed. Like, the Tickatus deck that uses various tricks to duplicate Tickatus and delete the opponent’s deck isn’t even really competitive. Warlocks aren’t even really competitive in Standard right now. People really hate having their plan disrupted by something they feel has no counter play, but even though the meme decks can feel unfair when they draw the nuts, they’re far less consistent than the top decks, and therefore far less oppressive, because you’ll beat them a lot of the time you encounter them, and you won’t encounter them as much at high levels as any of the top decks.
People hate the Shudderwock combo, but has any version of shudderwock ever been a T1 deck? I know it used to be better when Saronite Chain Gang enabled its combo, but even then, I don’t think it was T1. I think they nerfed the chain gang not because it was actually strong, but just because people hated it so much. Now that you have to use doppelgangster, it’s not strong at all. I was hoping to make ShudderThun work in wild and it did not.
Dr. Boom definitely got nerfed, but control warrior archetypes have generally been in the mix sometimes, and they’re rarely oppressive in the meta because even when they are good, decks like that are usually too slow to ladder with because the games take twice as long. I honestly don’t understand why people get more upset about control warrior being strong than they do about, like Murlocs being really strong sometimes.
If I were to post a list of top 10 cards that I hated in Hearthstone none of the Hero Cards or Shudderwock would even be close to making that list. The cards that are a huge problem are the ones that punish you for simply playing the game. Mecha’thun is a great example. How people didn’t seem to complain about that card is beyond me. All Priest had to do was draw their deck as quickly as possible and there was no counter other than to play an overly aggro deck. Potion of Madness was another. Literally punished anyone who played more than one minion by turn two.
This is different than punishing someone for making a mistake. Playing two minions isn’t overextending. If you played any sort of tempo deck at the time and Priest drew that card, it was almost impossible to win since they had great board clears at the time as well.
Shudderwock was a card that required a lot of build up, and could be countered by good play and identifying what an opponent needed to do on a certain turn rather than stupid tech cards.
Mmmmm disagree on the Jaraxxus point: 2 mana summon a 6/6 is certainly strong, but you completely miss that several of the DK death knights *can* go infinite in the right contexts.
For example, DKrexxar can generate several beasts that shuffle new cards into the deck (namely Augmented + Educated Elek's and Raptor Hatchling), meaning it goes infinite on its own, not "with other cards", but its own hero power, while simultaneously generating tempo.
Tickatus is a bit of an outlier as most control and combo decks have no counter play to it, they just have to accept that if they're playing against Warlock they're probably going to lose. If Warlock gets better support when facing aggro the class could become pretty oppressive.
I hope they print another neutral Dirty Rat style card, that way we may see more varied control decks.
People complaining about silly/goofy artwork on the cards its just sad.
From an outside point of view its look like just plain insecurity , wanting in someway or another to link your hobbies to a supposed maturity.
Its ok and expected to like or dislike this or that artist style, but having opinions in how ``Bronze explorer dont belong on this game or we need some mature content``its again just sad.
Please dont do that, Hearthstone has a ``Teen rating`` , always had and always will have this wide range of styles on its artwork.
You maturity are not the things you consume.
Peace
While I agree with your point about Tickatus there, I do have to disagree with your follow-up comment about Warlocks not being competitive in standard.
The current Prime Warlock deck is insanely good and I personally used it to take me back to D-5 rank from the start of the season within a couple of days play. Obviously that's anecdotal of course, but the deck is still objectively super-strong and most definitely one of the more competitive decks in the current meta.
The collection aspect of Hearthstone is sometimes better than the gameplay itself.
I love collecting things and making progress. The feeling of getting a legendary remains as awesome as the day I first started playing. If they just handed out legendaries and epics to everyone, that feeling would surely be less thrilling.
I agree on Shudderwock completely. I was pumped when I saw the card reveal and started theory-crafting all sorts of creative ways to use him. Of course, Hearthstone being what it is, the shortest distance between two points is always just going face so that's what it devolved into. Would have been nice if the face damage battlecries weren't a factor and he were just a nice value piece in a midrange/control deck.
Kindly name me one combo deck in standard that gets disrupted by tickatus. There are a grand total of 2 combo decks (3 if you count etc) and all of them have basically drawn all of their cards by the time tickatus can be played. Can it get the lucky roll and mill their mozaki or il'gynoth? Yeah, it's a tiny tiny percentage but it can happen. More often than not, combo decks will laugh all the way to lethal to any warlock playing tickatus.
In wild, combo decks aren't killed by tickatus (because, again, most combo decks have drawn all their pieces by the time tickatus can be played) but by dirty rat or gnomferatu instead.
I wish people stopped inventing this kind of shite "Omg tickatus killed the combo decks!1!1!11111!!ELEVEN" when the truth of the matter is that combo decks are being killed by what's always been killing them: aggro.
I don't even need to mention that dirty rat is entirely pointless against """tickatus decks""", right? If you fancy a 1 in 9 chances to rat the meanie tickalol by all means try that though. The whining about tier 4 decks will never not be funny, that's for certain: "tIcKaTuS kIlLeD tHe cOmBo dEcKs" -> I want dirty rat in the meta again so that combo decks can be killed more easily while tickatus decks can keep doing what they're doing -> ?????????.
I suggest you learn to read before trying to act like an a..hole.
Firstly I mentioned control too although Tick is effective against combo for obvious reasons. Your claims that Mage and DH draw their deck before turn 8 is completely fabricated. It’s possible but relatively rare.
Secondly my issue with Tick isn’t that he is OP against current meta decks, it’s that his existence prevents certain decks from entering the meta (your point about there only being 2 viable combo decks which you claim kill you before tick can be played supports this, so thank you) and going forward, with the right support, Warlock could be tier 1 and then the card will be completely obnoxious.
And finally, Dirty Rat can pull Tick, Malicia (one of the main activators) or Y’Sharj, all of which severely neuter a Warlock’s gameplan.
You’re more than welcome to have another go and actually read what I’m saying this time, instead of going off on a completely baseless rant fuelled by your clear irrational hatred of people critically talking about your favourite card on your favourite children’s card game... Bless you.
I was ready to get triggered before reading but I think all your points are mostly valid.
About the 2nd one, HS community has a tendency to love a card/deck/class while simultaneously hating another card/deck/class, even though in essence both of these cards/decks/classes do the same thing, it is quite hypocritical.
DKrexxar and the priest galakrond are the only ones that have any hope of finding stuff that delays fatigue (and also they are coincidentally the "closest" to being infinite out of the ones I mentioned) but that is so insanely unlikely (expecially now that they are in wild) that it is basically a non factor (btw if someone were to build an elekk hunter deck he is going to get annihalated by anything even remotely aggressive so he's either an a-hole or an idiot)
Well a deck can be problematic without being tier 1 it just needs to either outclass all its "peers" in its archetype or shut down another archetype. To give you a stupid/simple example: I don't think mecha'thun warlock is overpowered...FAR from it...yet any low pressure deck gets completely run over with little to no counterplay making it a toxic deck. You want another? I personally do not feel like big priest is THAT overpowered...yet any attempt at a midrange deck gets completely nullified by the presence of this deck, any variant of """control""" warlock does the same, if you add tumortus to the mix now they also shut down any form of reactive deck. Again, is """control"""lock overpowered? hemmmm..not yet...I don't think...the still lose to heavy aggression and I don't think they do too well vs big priest (don't quote me on that, it's just a feeling) . But still...if you only were to nerf the OP stuff we'd likely still have quest and (lifestealing) kingsbane rogue running around and being toxic
good play from a high to medium pressure deck, any attempt at a reactive deck vs it gets completely nullified