Every discussion about any types of Warlock, especially Control ones leads to that Warlock needs neutral and/or class healing cards. We already have Drain Life which is similar to Lifesteal but different (If it is changed to Lifesteal, healing also would be buffed with spell damage). It's very likely to get more of them.
What do you think of the new mechanic, Lifesteal and its relation with Warlock? Will that be the return of Warlock?
I really hope they add a good early lifesteal minion for warlock, cause warlock is all about that life drain. hopefully a 2 or 1 drop, control warlock has absolutely nothing at 2 drop right now.
I really hope they add a good early lifesteal minion for warlock, cause warlock is all about that life drain. hopefully a 2 or 1 drop, control warlock has absolutely nothing at 2 drop right now.
Considering existing cards with "Lifesteal" mechanics, i'm not getting my hopes up.
I really hope they add a good early lifesteal minion for warlock, cause warlock is all about that life drain. hopefully a 2 or 1 drop, control warlock has absolutely nothing at 2 drop right now.
Considering existing cards with "Lifesteal" mechanics, i'm not getting my hopes up.
We cant have a really strong spell with Lifesteal because it would basically negate its own Bloodbloom cost. So I'm guessing Warlock is going to get a decent lifesteal Taunt minion, like a 5 mana 3/7 Lifesteal Taunt.
We cant have a really strong spell with Lifesteal because it would basically negate its own Bloodbloom cost. So I'm guessing Warlock is going to get a decent lifesteal Taunt minion, like a 5 mana 3/7 Lifesteal Taunt.
Why? Say Warlock gets a 6 mana spell that says "Deal 5 damage; Lifesteal", like Priests Holy Fire. In itself, I guess it's quite ok, yet not OP.
What exactly is the problem with Bloodbloom here? Even if it negates part of its cost, it's still a bad deal. Cost: 2 cards, 2 mana, 1 life Benefit: Deal 5 damage
The end result is really nothing spectacular (it's worse than e.g. Innervate-ing a Swipe, or a Fireball)
I really hope they add a good early lifesteal minion for warlock, cause warlock is all about that life drain. hopefully a 2 or 1 drop, control warlock has absolutely nothing at 2 drop right now.
Considering existing cards with "Lifesteal" mechanics, i'm not getting my hopes up.
I really hope they add a good early lifesteal minion for warlock, cause warlock is all about that life drain. hopefully a 2 or 1 drop, control warlock has absolutely nothing at 2 drop right now.
Considering existing cards with "Lifesteal" mechanics, i'm not getting my hopes up.
I kind of have to disagree on the Mistress of Pain. Other than that, I agree.
Mistress of Pain was not underpowered at all. Back then this card was owled and murdered constantly by the insane amount of spot removals and owls flying around. Particularly, if it was left unchecked during the mid-game, it would receive the PO treatment and get some pretty insane value. If this card were to be duplicated now, i believe it would be in an extremely good place in a few decks. (i would love this vs pirate anything)
Anyhow, as for the question of whether or not life-steal being Warlocks main savior, you can look to Reno for some answers. Reno was not as effective in any other setup as a result of the mass heal. Yes, what we arent going to get is a reno-calibur fuck up, but its going to be possible health + value coming in across the entire game with no drawback as-per compared to renos' no duplicates.
Unfortunately, I think the team is going to be more mindful about giving warlock too much value in regards to the healing. What we are likely going to see is another bunch of crap being added in, with sub-par value compared to the other classes. In the end it seems that Warlock's draw ability has come to bite him in the ass.
I really hope they add a good early lifesteal minion for warlock, cause warlock is all about that life drain. hopefully a 2 or 1 drop, control warlock has absolutely nothing at 2 drop right now.
Considering existing cards with "Lifesteal" mechanics, i'm not getting my hopes up.
I kind of have to disagree on the Mistress of Pain. Other than that, I agree.
Mistress of Pain was not underpowered at all. Back then this card was owled and murdered constantly by the insane amount of spot removals and owls flying around. Particularly, if it was left unchecked during the mid-game, it would receive the PO treatment and get some pretty insane value. If this card were to be duplicated now, i believe it would be in an extremely good place in a few decks. (i would love this vs pirate anything)
Anyhow, as for the question of whether or not life-steal being Warlocks main savior, you can look to Reno for some answers. Reno was not as effective in any other setup as a result of the mass heal. Yes, what we arent going to get is a reno-calibur fuck up, but its going to be possible health + value coming in across the entire game with no drawback as-per compared to renos' no duplicates.
Unfortunately, I think the team is going to be more mindful about giving warlock too much value in regards to the healing. What we are likely going to see is another bunch of crap being added in, with sub-par value compared to the other classes. In the end it seems that Warlock's draw ability has come to bite him in the ass.
I don't think this could have been explained any better, and that is my exact thoughts on Mistress of Pain. I agree 100%, that card was never inefficient or underpowered, and no has the gas to fit into the next meta seemlessly. I feel like this will be an auto-include in most decks in the next expansion, barring any other insane 2-drops.
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"My hand is too full!"
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Every discussion about any types of Warlock, especially Control ones leads to that Warlock needs neutral and/or class healing cards. We already have Drain Life which is similar to Lifesteal but different (If it is changed to Lifesteal, healing also would be buffed with spell damage). It's very likely to get more of them.
What do you think of the new mechanic, Lifesteal and its relation with Warlock? Will that be the return of Warlock?
I really hope they add a good early lifesteal minion for warlock, cause warlock is all about that life drain. hopefully a 2 or 1 drop, control warlock has absolutely nothing at 2 drop right now.
Gorge you hatred, embrace your rage.
Warlock will have a new Hero card which changes all lifesteal effects to kill him.
We cant have a really strong spell with Lifesteal because it would basically negate its own Bloodbloom cost. So I'm guessing Warlock is going to get a decent lifesteal Taunt minion, like a 5 mana 3/7 Lifesteal Taunt.
Say Warlock gets a 6 mana spell that says "Deal 5 damage; Lifesteal", like Priests Holy Fire. In itself, I guess it's quite ok, yet not OP.
Cost: 2 cards, 2 mana, 1 life
Benefit: Deal 5 damage
The end result is really nothing spectacular (it's worse than e.g. Innervate-ing a Swipe, or a Fireball)
I wouldn't be surprised if they didn't, just to cuck locks
"My hand is too full!"
"My hand is too full!"
Anyhow, as for the question of whether or not life-steal being Warlocks main savior, you can look to Reno for some answers. Reno was not as effective in any other setup as a result of the mass heal. Yes, what we arent going to get is a reno-calibur fuck up, but its going to be possible health + value coming in across the entire game with no drawback as-per compared to renos' no duplicates.
Unfortunately, I think the team is going to be more mindful about giving warlock too much value in regards to the healing. What we are likely going to see is another bunch of crap being added in, with sub-par value compared to the other classes. In the end it seems that Warlock's draw ability has come to bite him in the ass.
"My hand is too full!"