Not in any way do I suggest this for the good of the deck, but I replaced an Earthen Ring Seer with a Far Sight just in this early part of the month, to play around.
Sometimes hilarity ensures. Like when I pulled a KT, which made him 5 mana. I dropped him on turn 5 against a hunter when I already had a 4/7 taunted berzerker. Next turn I put a ancestral spirit onto him. Bwahahaha!
So I put in a Dunemaul Shaman in place of the Earthen Ring Farseer and I have to say, he may be there to stay for me. I frequently get him behind the ancestral Spirited Earth Elemental, especially since dropping a 4 drop on turn 8 with 3 overload still leaves me with one mana to spare.
I haven't tried anything else because I only got 3 shaman cards in my three free packs and am locked out of the store. I got two Whirling Zap O Matics and the Dunemaul =D
Out of 5 games with this change, he was the checkmate in two, and contributed in a third (hit face behind a taunt, then hit a minion behind the taunt, killing it).
I've been running this variant of Crusher Shaman on ladder so far with moderate success. I really like Neptulon for the power plays he offers, he forces aoe and 4 cards, even if poor to mediocre quality are still 4 CARDS! It really makes up for the lack of draw especially from losing a drake (bomb lobber made running 2 drakes less favorable). Also 4 attack is no longer safe from priest , light bomb for anti hand lock also kills drake.
I absolutely love using arcane nulifier over taz dingo. Other than select 3 hp minions he offers a much more reliable taunt option from spell removal especially in control match ups that use spells. Acolyte of pain and cabal shadow priest do make this pick suffer but being immune to shadow madness has it's own merits. I think this is a preference call, but nulifiers are hard to remove. Belcher at 5 mana seams a bit to expensive to compare and are vulnerable to cabal shrink and shadow madness, let alone all the death rattle hate.
Vitality totem is amazing, you lose out on the 3 attack from the far seer but you gain 1 hp right away and it costs only 2 mana, not 3 which is huge when your playing with overload. If you hide it behind taunts you can shut out face agro. This totem also helped me win a fatigue battle against a priest. Playing crusher pre GvG I would often stabilize vs hunter or face mage with only a few hp left and would die to direct damage even with board control. Having that extra heal at a low mana cost is just really helpful, and at 5 mana for a similar amount of health on the heal bot 3/3 body just seams to expensive for the deck's mana curve.
How do you guys feel about neptulon in general, i was skeptical at first but I love him!. However while this deck gets an edge vs control warrior and with healing power an edge vs agro decks, control priest or priest in general is nigh impossible to beat and every match i expect to lose playing them out in rare scenarios you can pull through. You can only beat priests by either getting an opening blade master + ancestral healing combo before he sets up northshire with a board or extremely long fatigue battles (neptulon does wonders here). If they steal mana tide you leave it alive and they are stuck with it. But my win rate is still low vs priest, I'd lvoe to hear some crusher tech that might help.
*Edit* Kel'Thuzad has been pulling his weight especially when murlocs flood the board but rag seams rather inconsistent as of late. I've contemplated adding troggzor for control match ups and perhaps a Lil'exorcist to assist vs undertaker agro. While neptulon is BGH bait at least he draws 4 cards and helps out Earth Elementals. I'll keep him for now but I could use some thoughts on rag
-1 Nullifier for Sen'jin Shieldmasta. I've seen the good and bad sides of both, I think 1+1 could even be the magic number.
-Neptulon for Cairne Bloodhoof. I actually like Cairne more... you know exactly what you get and synergises more with rest of deck (better with: Kel', Spirit, Faceless)
Edit: Well, it works. Non-stop from 20 to 12, where I was stopped by Druid with double BGH
On a totally different note, I've seen different opinions on T3 Injured Blademaster with or without Ancestral Healing. So what's the post-gvg policy with him?
-1 Nullifier for Sen'jin Shieldmasta. I've seen the good and bad sides of both, I think 1+1 could even be the magic number.
-Neptulon for Cairne Bloodhoof. I actually like Cairne more... you know exactly what you get and synergises more with rest of deck (better with: Kel', Spirit, Faceless)
On a totally different note, I've seen different opinions on T3 Injured Blademaster with or without Ancestral Healing. So what's the post-gvg policy with him?
He is OK to play without ancestral healing on turn 3 unless there is a 3/2 on the board or something to easily remove it.
I'm experimenting with Powermace on someone else's suggestion. Only played two games with it so far, but it was extremely useful in those two, buffing Arcane Nullifier X-21 in both. Probably won't be that good on average, but could be good enough to replace Earthen Ring Farseer.
Since I got Sneed in a pack, I'll try to see how he works out. There should be synergy with AS and KT and he eats silences/hard removal. I reckon I'll cut Ragnaros from the deck, because the 8drops could be a pain to drop after a T10 earth elemental.
I'll also try to fiddle around with a single Ancestor's Call. Getting T4 legendaries/earth ele's without overload could be massive.
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I could see it replacing Earthen Ring Farseer in the right meta, but I won't be running it on launch. We'll have to see where the meta settles.
Twitch: CrusherHS, Youtube Channel: Hearthstone Crusher
Season 2, 12: Divine Tempo Paladin (Peak NA Legend Rank: 48, 80)
Season 3: Ancestral Control Shaman (Peak NA Legend Rank: 777)
Season 6: Handmage (Peak NA Legend Rank: 301)
Season 7: Deathrattle Aggro Paladin (Peak NA Legend Rank: 135)
Season 10: Deathrattle Tempo Druid (Peak NA Legend Rank: 335)
Season 15: Inner Fire Combo Priest (Peak NA Legend Rank: 1315)
Season 22: Silent Hybrid Druid (Peak NA Legend Rank: 138)
and more...
Not in any way do I suggest this for the good of the deck, but I replaced an Earthen Ring Seer with a Far Sight just in this early part of the month, to play around.
Sometimes hilarity ensures. Like when I pulled a KT, which made him 5 mana. I dropped him on turn 5 against a hunter when I already had a 4/7 taunted berzerker. Next turn I put a ancestral spirit onto him. Bwahahaha!
I have no idea what your words mean...no offense. 0/10 for your language skills
So I put in a Dunemaul Shaman in place of the Earthen Ring Farseer and I have to say, he may be there to stay for me. I frequently get him behind the ancestral Spirited Earth Elemental, especially since dropping a 4 drop on turn 8 with 3 overload still leaves me with one mana to spare.
I haven't tried anything else because I only got 3 shaman cards in my three free packs and am locked out of the store. I got two Whirling Zap O Matics and the Dunemaul =D
Out of 5 games with this change, he was the checkmate in two, and contributed in a third (hit face behind a taunt, then hit a minion behind the taunt, killing it).
I've been running this variant of Crusher Shaman on ladder so far with moderate success. I really like Neptulon for the power plays he offers, he forces aoe and 4 cards, even if poor to mediocre quality are still 4 CARDS! It really makes up for the lack of draw especially from losing a drake (bomb lobber made running 2 drakes less favorable). Also 4 attack is no longer safe from priest , light bomb for anti hand lock also kills drake.
I absolutely love using arcane nulifier over taz dingo. Other than select 3 hp minions he offers a much more reliable taunt option from spell removal especially in control match ups that use spells. Acolyte of pain and cabal shadow priest do make this pick suffer but being immune to shadow madness has it's own merits. I think this is a preference call, but nulifiers are hard to remove. Belcher at 5 mana seams a bit to expensive to compare and are vulnerable to cabal shrink and shadow madness, let alone all the death rattle hate.
Vitality totem is amazing, you lose out on the 3 attack from the far seer but you gain 1 hp right away and it costs only 2 mana, not 3 which is huge when your playing with overload. If you hide it behind taunts you can shut out face agro. This totem also helped me win a fatigue battle against a priest. Playing crusher pre GvG I would often stabilize vs hunter or face mage with only a few hp left and would die to direct damage even with board control. Having that extra heal at a low mana cost is just really helpful, and at 5 mana for a similar amount of health on the heal bot 3/3 body just seams to expensive for the deck's mana curve.
How do you guys feel about neptulon in general, i was skeptical at first but I love him!. However while this deck gets an edge vs control warrior and with healing power an edge vs agro decks, control priest or priest in general is nigh impossible to beat and every match i expect to lose playing them out in rare scenarios you can pull through. You can only beat priests by either getting an opening blade master + ancestral healing combo before he sets up northshire with a board or extremely long fatigue battles (neptulon does wonders here). If they steal mana tide you leave it alive and they are stuck with it. But my win rate is still low vs priest, I'd lvoe to hear some crusher tech that might help.
*Edit* Kel'Thuzad has been pulling his weight especially when murlocs flood the board but rag seams rather inconsistent as of late. I've contemplated adding troggzor for control match ups and perhaps a Lil'exorcist to assist vs undertaker agro. While neptulon is BGH bait at least he draws 4 cards and helps out Earth Elementals. I'll keep him for now but I could use some thoughts on rag
VS
Hey DarkTycon, that update looks good!
I lack Rag, Neptulon and 1 Nullifier, so here's what I switched out:
-Rag forLoatheb. Loatheb is still very very solid. I don't have Troggzor the Earthinator or Sneed's Old Shredder , but I think these would be better replacements for Rag...
-1 Nullifier for Sen'jin Shieldmasta. I've seen the good and bad sides of both, I think 1+1 could even be the magic number.
-Neptulon for Cairne Bloodhoof. I actually like Cairne more... you know exactly what you get and synergises more with rest of deck (better with: Kel', Spirit, Faceless)
Edit: Well, it works. Non-stop from 20 to 12, where I was stopped by Druid with double BGH
On a totally different note, I've seen different opinions on T3 Injured Blademaster with or without Ancestral Healing. So what's the post-gvg policy with him?
He is OK to play without ancestral healing on turn 3 unless there is a 3/2 on the board or something to easily remove it.
here's what I'm thinking.
what about a weapon? Using Vital Totem without one seems like a miss almost.
I'm experimenting with Powermace on someone else's suggestion. Only played two games with it so far, but it was extremely useful in those two, buffing Arcane Nullifier X-21 in both. Probably won't be that good on average, but could be good enough to replace Earthen Ring Farseer.
Twitch: CrusherHS, Youtube Channel: Hearthstone Crusher
Season 2, 12: Divine Tempo Paladin (Peak NA Legend Rank: 48, 80)
Season 3: Ancestral Control Shaman (Peak NA Legend Rank: 777)
Season 6: Handmage (Peak NA Legend Rank: 301)
Season 7: Deathrattle Aggro Paladin (Peak NA Legend Rank: 135)
Season 10: Deathrattle Tempo Druid (Peak NA Legend Rank: 335)
Season 15: Inner Fire Combo Priest (Peak NA Legend Rank: 1315)
Season 22: Silent Hybrid Druid (Peak NA Legend Rank: 138)
and more...
Since I got Sneed in a pack, I'll try to see how he works out. There should be synergy with AS and KT and he eats silences/hard removal. I reckon I'll cut Ragnaros from the deck, because the 8drops could be a pain to drop after a T10 earth elemental.
I'll also try to fiddle around with a single Ancestor's Call. Getting T4 legendaries/earth ele's without overload could be massive.