A deck I have been playing recently, it has been doing pretty well. I haven't gotten around to doing a deck description yet, but if you have any questions just let me know.
Well now that I think of it, maybe it is actually meant to be played with Ancestral Spirit in order to get an overload free one. Not a bad turn 7 at all.
Well now that I think of it, maybe it is actually meant to be played with Ancestral Spirit in order to get an overload free one. Not a bad turn 7 at all.
This is the goal especially if they seem to have the removal. Turn 8 you can get a 3/5 unbound and the Earth too.
Well now that I think of it, maybe it is actually meant to be played with Ancestral Spirit in order to get an overload free one. Not a bad turn 7 at all.
I suppose by turn seven there is a half-decent chance of having both those cards in hand, but it's certainly no guarantee. Also, the deck lacks any card draw whatsoever to increase those odds.
Hi Rabidwhale. I've been playing an Ancestral Spirit build this season as well. I have some critiques. Please let me know your thoughts.
Things that don't make sense to me: 1) Weapons overload. Don't see the need for Double Stormforged and Doomhammer. Is it to push face damage so you can Leeroy combo?
2) No card draw. This is probably the biggest one. Against any control matchup that can remove your threats (really it's just Cairne, EE, and the Fire Eles), you're going to fall behind on cards. Also, since it seems like you really want to get your Windfury/Rockbiter combos out, it'll be more inconsistent than you like because you don't have any card draw.
3) Possibility for too many dead cards in your hand. You have a ton of situational cards. 2xWindfury, Leeroy (since you only really want to combo him), 2x Ancestral Healing, 2xAncestral Spirit. Even the Argus' and Flametongues can get stuck since you don't have Squires or any 4/5 drops that give you board presence.
4) No Lightning Storm. As I mentioned earlier, outside of the Unbounds and Feral Spirits, you have no minions before 6 mana. That's going to allow your opponent to develop his board and you'll be too far behind once you reach 6 mana. Also, if you are going to keep the board clear without Lightning Storms, this implies you'll be using your Lightning Bolts and Rockbiters, the latter which you ideally would save for your combos. I see you have 2 Stormforged Axe.
5) Not enough Ancestral Spirit targets to justify running 2. Ancestral Spirit on a Cairne is super risky against any deck that plays a silence or Hex/Poly.
6) Earth Elemental is fine, but in a deck like this, you're actually better off running 2 than none. It is the only BGH/TBK target in your deck and what you're doing is making their situational card have the most impact it can because it is hitting the only viable target. There's a reason why Ramp Druid runs a ton of taunts. It's weak to TBK but at least you'll have other taunts to follow and you can bait TBK out with a cheaper taunt. Same idea with Warrior/Handlock weak to BGH.
Here's a similar deck I've been playing this season. I'm rank 2 at the moment. I do have a deck description included as well.
A deck I have been playing recently, it has been doing pretty well. I haven't gotten around to doing a deck description yet, but if you have any questions just let me know.
Could you explain the earth ele?
Yeah. Considering Big Game Hunter and The Black Knight are back to being quite prevalent in the meta, Earth Elemental seems like a poor choice for the deck.
Poetic.
Well now that I think of it, maybe it is actually meant to be played with Ancestral Spirit in order to get an overload free one. Not a bad turn 7 at all.
This is the goal especially if they seem to have the removal. Turn 8 you can get a 3/5 unbound and the Earth too.
I suppose by turn seven there is a half-decent chance of having both those cards in hand, but it's certainly no guarantee. Also, the deck lacks any card draw whatsoever to increase those odds.
Poetic.
Yeah what about swapping the defenders and ancestral healings for mana tides and azure drakes?
I could but honestly its been doing pretty well with those cards.
Hi Rabidwhale. I've been playing an Ancestral Spirit build this season as well. I have some critiques. Please let me know your thoughts.
Things that don't make sense to me:
1) Weapons overload. Don't see the need for Double Stormforged and Doomhammer. Is it to push face damage so you can Leeroy combo?
2) No card draw. This is probably the biggest one. Against any control matchup that can remove your threats (really it's just Cairne, EE, and the Fire Eles), you're going to fall behind on cards. Also, since it seems like you really want to get your Windfury/Rockbiter combos out, it'll be more inconsistent than you like because you don't have any card draw.
3) Possibility for too many dead cards in your hand. You have a ton of situational cards. 2xWindfury, Leeroy (since you only really want to combo him), 2x Ancestral Healing, 2xAncestral Spirit. Even the Argus' and Flametongues can get stuck since you don't have Squires or any 4/5 drops that give you board presence.
4) No Lightning Storm. As I mentioned earlier, outside of the Unbounds and Feral Spirits, you have no minions before 6 mana. That's going to allow your opponent to develop his board and you'll be too far behind once you reach 6 mana. Also, if you are going to keep the board clear without Lightning Storms, this implies you'll be using your Lightning Bolts and Rockbiters, the latter which you ideally would save for your combos. I see you have 2 Stormforged Axe.
5) Not enough Ancestral Spirit targets to justify running 2. Ancestral Spirit on a Cairne is super risky against any deck that plays a silence or Hex/Poly.
6) Earth Elemental is fine, but in a deck like this, you're actually better off running 2 than none. It is the only BGH/TBK target in your deck and what you're doing is making their situational card have the most impact it can because it is hitting the only viable target. There's a reason why Ramp Druid runs a ton of taunts. It's weak to TBK but at least you'll have other taunts to follow and you can bait TBK out with a cheaper taunt. Same idea with Warrior/Handlock weak to BGH.
Here's a similar deck I've been playing this season. I'm rank 2 at the moment. I do have a deck description included as well.