• 2

    posted a message on Tempo/Midrange Warrior (Rank 3 legend) Multiple top 100 finishes

    Love the deck...tons of fun and I think Malkorok and Varian fit very well. The matchup that's I am struggling unbelievably hard against is rogue (mostly miracle). I find it hard to develop a board against them while clearing their minions as well.

    Posted in: Tempo/Midrange Warrior (Rank 3 legend) Multiple top 100 finishes
  • -1

    posted a message on [Legend] Top 15- Reno Mage 80% Winrate

    What do you think about a Brann Bronzebeard package in the deck? I ran Reno Mage to legend last season (JustSaiyan's list), which runs Jeweled ScarabAzure DrakeMind Control TechAntique Healbot, and Ethereal Conjurer as the main synergies with Brann. Thoughts?

    Posted in: [Legend] Top 15- Reno Mage 80% Winrate
  • 6

    posted a message on Top 3 EU Legend Mryagut's Bloodlust Shaman

    Silverback Patriarch and War Golem.

    Posted in: Top 3 EU Legend Mryagut's Bloodlust Shaman
  • 1

    posted a message on lHl - Nitrodin

    So here's the thing. While it's clear you put a ton of effort in the visuals of the guide (and man, it looks absolutely fantastic), ultimately what I'm looking for is a competitive deck, and I find this deck a bit lacking after playing ~15 games with it tonight. Here's why:

    1) It's a very, very greedy list with a pretty robust lategame, but you're omitting strong control cards like Tirion Fordring because he's riding on the back of Alexstrasza? What the fuck…am I missing something here? The exclusion of Sylvanas Windrunner is also odd in a control deck. Troggzor the Earthinator is a usuable card, but you really need to be able to protect him with your own board in a midrange deck, so really it'll be hard to get value from him outside of Rogues, Priests and Handlocks. I'd definitely prefer Tirion, Sylvanas and even Kel'Thuzad and Ysera as a better lategame package for a control deck.

    2) Coghammer works better in a deck where you have early minions like Zombie Chow, Shielded Minibot or Knife Juggler. I get that the Divine Shield & Taunt are good on lategame minions as well, but by omitting so much early game, you're denying making Coghammer a good tempo play on turn 3, which is when this deck needs help the most. It's just not a good deck for it, especially not 2.

    3) No Aldor Peacekeeper is a head scratcher. It's one of the best answers Paladins have to midgame threats. - skipping them just seems incorrect.

    4) I love your inclusion of Madder Bomber, which is actually good in a control deck like this one and it works well with Acolyte of Pain. Some of your other midgame choices though I don't agree with. Bomb Lobber is a good card for sure, but the problem is this deck doesn't have enough single-target board control to really reliably get Lobber to hit what you want. Sure it shines in the Druid matchup and some other matchups like Priest, but this deck and Paladins in general have big board sweepers rather than potent single-target control, so Bomb Lobber seems a bit awkward. The Faceless Manipulator also doesn't seem to belong. Sure you have a lot of big targets - but if those big legendaries live a turn, you're going to be massively ahead already anyway. Your problem is trying to get a meaningful creature to stick.

    Again, beautiful presentation and guide - but the deck just doesn't feel like a solid competitive option.

     

    Posted in: lHl - Nitrodin
  • 0

    posted a message on Overwatch: How long will it take me to get accepted to beta? D;

    No I doubt they'll let you in.

    Posted in: Other Games
  • 0

    posted a message on [Deck Release] Shaman Omelet (Rank 71 Legend)

    Nice, I'm at #150 Legend NA with an almost identical build. I just have 1 Haunted Creeper for Mana Tide Totem

    Posted in: Shaman
  • 0

    posted a message on Question: Miracle Rogue - No Edwin or Thalnos

    Loot Hoarder for Bloodmage. EVC you can go with an extra 3 drop (run 2 Farseers or even sneak in a Coldlight Oracle). My brother got to top 100 with Sen'jin for Vancleef.

    Posted in: Rogue
  • 0

    posted a message on Shaman meta theory

    Agree with Chiv. Shamans are just a weaker form of Druid. Their mana acceleration/tempo plays in Overload cards are weaker than Innervate/Wild Growth plays. Shaman burst is less explosive and consistent than Druids.  Card draw is also a lot better for Druids simply because of Ancient of Lore. Mana Tide is just too often a 3 mana, Draw a Card and too slow in a meta where you have to build around miracle. Finally, Druids have a universally better matchup vs aggro than Shaman, because their tempo plays in Innervate helps them a ton while Overloading is generally really harmful.

    Posted in: Shaman
  • 0

    posted a message on [Deck Building] Playing and tweaking Crusher Shaman

    I got legendary #71 NA this season with this deck. It has some differences from Crusher's shaman, but the main theme of Ancestral Spirit and Earth Eles are the same. I choose to go the direction though of having stronger Ancestral Spirit targets in Cairne and Sylvanas, while he invests a bit more into Ancestral Healing (he runs 2, I run 1) with The Black Knight synergy and Ragnaros.

     

    Dead or Alive [Ancestral Spirit]
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    Ask if you have any questions.

    Posted in: Shaman
  • 0

    posted a message on Convince me of the value of Violent Teacher

    I think both Yeti and Teachers have their merits. I reached top 50 this season using 2xTeachers, no Bloodlust. Here are my thoughts and my decklist.

    http://imgur.com/wo7GI7u

    I have since made the following changes because I'm seeing a lot of aggro decks with the new season: -1 Mana Tide, +1 Argent Squire, -1 Sen'jin, +1 Defender of Argus

    You always feel better dropping Yetis on turn 4, and as you said it naturally counters the most common neutral minion in the game, Azure Drake. You make a good point in that Shamans have plenty of ways to deal 3 damage, but 4 is pretty awkward. For this reason and the prevalence of Azure Drake, I run 2 Argent Commanders as they're the best answer to Azure Drake in the game.

    As good as Yeti is stat-wise, Violet Teacher gives more pure stats if you use one spell with it. You can argue that a 3/5 and 1/1 isn't necessarily better than a 4/5, but I think it is because it's more difficult to remove. The only thing that takes out a 3/5 and 1/1 out that's mana efficient is a Swipe. A Swipe + Hero Power is 6 mana and takes out a 3/5 + 1/1. A Swipe + Hero Power also takes out a Yeti. For every other class, it's definitely more difficult to complete remove a 3/5 and a 1/1 as efficiently as you can take a 4/5. Now, that's IF you get a token out with the Violet Teacher, but it's not like a vanilla 3/5 (with essentially taunt) is THAT much worse than a 4/5.

    The thing is, the 1/1 can be extremely useful, even if you're not playing Bloodlust. Against games where your opponent is keeping up with the board, Flametongue and Argus can sometimes be difficult to get value from. Sometimes even clearing a Hex frog can be annoying if you want to clear the way for an Argent Commander.

    Posted in: Shaman
  • 9

    posted a message on Black Swarm

    Why no Leeroy?

    Posted in: Black Swarm
  • 0

    posted a message on [Deck Release] Rabidwhale's ShamWow

    Hi Rabidwhale. I've been playing an Ancestral Spirit build this season as well. I have some critiques. Please let me know your thoughts.

    Things that don't make sense to me:
    1) Weapons overload. Don't see the need for Double Stormforged and Doomhammer. Is it to push face damage so you can Leeroy combo?

    2) No card draw. This is probably the biggest one. Against any control matchup that can remove your threats (really it's just Cairne, EE, and the Fire Eles), you're going to fall behind on cards. Also, since it seems like you really want to get your Windfury/Rockbiter combos out, it'll be more inconsistent than you like because you don't have any card draw.

    3) Possibility for too many dead cards in your hand. You have a ton of situational cards. 2xWindfury, Leeroy (since you only really want to combo him), 2x Ancestral Healing, 2xAncestral Spirit. Even the Argus' and Flametongues can get stuck since you don't have Squires or any 4/5 drops that give you board presence.

    4) No Lightning Storm. As I mentioned earlier, outside of the Unbounds and Feral Spirits, you have no minions before 6 mana. That's going to allow your opponent to develop his board and you'll be too far behind once you reach 6 mana. Also, if you are going to keep the board clear without Lightning Storms, this implies you'll be using your Lightning Bolts and Rockbiters, the latter which you ideally would save for your combos. I see you have 2 Stormforged Axe.

    5) Not enough Ancestral Spirit targets to justify running 2. Ancestral Spirit on a Cairne is super risky against any deck that plays a silence or Hex/Poly.

    6) Earth Elemental is fine, but in a deck like this, you're actually better off running 2 than none. It is the only BGH/TBK target in your deck and what you're doing is making their situational card have the most impact it can because it is hitting the only viable target. There's a reason why Ramp Druid runs a ton of taunts. It's weak to TBK but at least you'll have other taunts to follow and you can bait TBK out with a cheaper taunt. Same idea with Warrior/Handlock weak to BGH.

     

    Here's a similar deck I've been playing this season. I'm rank 2 at the moment. I do have a deck description included as well.

    Dead or Alive [Ancestral Spirit]
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    Posted in: Shaman
  • 0

    posted a message on Sticking Around (Ancestral healing deck)
    Quote from Rathik »
    Quote from Simplexity »

    You would think, but honestly it's fine because the curve is fairly high (factor all the overload into the curve as well). In my normal midrange version, I don't run Mana Tide, but just Thalnos/2xAzure Drakes. From some of the streamers that I've watched (Kolento, Strifecro, ThatsAdmirable), they also have lately skipped out on Mana Tide. I don't even feel like I could adequately protect the Tide anyway in this deck, where in midrange at least I have more board presence to protect it.

    But you only have 1 azure drake...

    Yeah, I meant in my standard midrange the only draw I have is Thalnos and 2 Azure Drakes. Sorry, worded it poorly.

     

    I cut 1 Azure in this deck because the curve is higher and I also have 2 Faceless and 2 Earth Eles, although normally those aren't turn 5 plays anyway.

     

    Posted in: Shaman
  • 0

    posted a message on Sticking Around (Ancestral healing deck)

    You would think, but honestly it's fine because the curve is fairly high (factor all the overload into the curve as well). In my normal midrange version, I don't run Mana Tide, but just Thalnos/2xAzure Drakes. From some of the streamers that I've watched (Kolento, Strifecro, ThatsAdmirable), they also have lately skipped out on Mana Tide. I don't even feel like I could adequately protect the Tide anyway in this deck, where in midrange at least I have more board presence to protect it.

    Posted in: Shaman
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