My Third pass at a Powerful Rogue deck for the new set combines tech from Miracle, Deathrattle, Shuffle, and Kingsbane, In order to lock games and with a combination of Kingsbane hits or Corrupted Blood. It is most potent against draw dependent control/combo decks, and can suffer vs aggro if you get a slow start. Even still, it is showing promise.
Miracle is used to draw through the deck and get various combo/engine pieces.
The Kingsbane Engine helps to control the board, and keep our health total up while we either: let Corrupted Blood do its thing - or look to hit face with Kingsbane.
A singleton shuffle effect from Lab Recruiter is saved for use with Valeera to restock your deck with useful creatures (the first wants to target itself using the copy hero power) and keep your density of corrupted blood low.
Blood Corruption is a simple finisher mechanic that simply works with time and can work in tandem with fatigue. However it is most useful versus decks that want to draw lots of cards for combos.
Regardless of how you win, the deck is a blast to play and is turning out to be surprisingly resilient.
Preparation -- A single copy for clutch moments, or for getting big draws off Gadgetzan Auctioneer.
Deadly Poison -- Best when used with Kingsbane. Sometimes you have to use it as a combo activator. If you do try to save #2 for when you have Valeera active for the doubletap.
Sap -- Single target bounce used to buy time of deal with a buffed body/blocker.
Blade Flurry -- He's back boys! For when you really just need everything dead.
Captain Greenskin -- Pirate target for Raiding Party. Weapon Enhancer for Kingsbane
Backstab -- Tempo spot removal and combo activator
Vanish -- You cant always kill everythingbut this can buy you time. Most often used after you drop Valeera or Evasion, or just generally when your opponent overcommits to board.
Leeching Poison -- Lifesteal for Kingbane. I hate having two copies, but I have lost plenty of games that I should have won, because I never drew the ONE copy in mu deck.
Valeera the Hollow -- Deathknight hero power magnifys everything we do and allows us to go infinite. The 1 Turn stealth is one of her least noticed attributes.
Doomerang -- Allows you to hit with Kingsbane 2x in one turn while resetting its Durability. Crazy stuff with Doomerang, Requip, Attack, Blade Flurry.
Kobold Illusionist -- This guy is mostly used to try and cheat out Hakkar or Auctioneer without casting them. Sometimes has other synergies depending on what is in your hand.
Evasion -- Best if saved for late game. Panic button for lethal swings and OTKs.
Elven Minstrel -- Two cards on a body. Used to fish for Hakkar and Illusionist to try and set them up early. General card advantage if you have already accomplished that.
Kingsbane -- Reusable weapon that keeps its stats. Sometimes used early to activate combo.
Lab Recruiter -- Late game Deck restocker, that lets us pick and chose what we are restocking into our deck while keeping our own corrupted blood density low.
Skulking Geist --Tech card for various matchups. Can even be used to filter cards out of our deck -- however, VERY tricky to navigate around your own spells. If you have to use him before you can buff Kingsbane, you will need to hang on to one or both of your pirates for Valeera Tricks.
Walk the Plank -- Sometimes you just need to make something dead without having ot worry about combo.
Vilespine Slayer -- Combos for removal with a body. Plays nice with Valeera and Recruiter, if you still have it late.
Raiding Party -- Pirate and weapon tutor. Best if saved for when the additional creatures in hand wont interfere with Hakkar/Illusionist shenanigans.
Hakkar, the Soulflayer -- The Centerpiece. This guy gives both players Corrupted Blood which intensifies each time they draw it (we use deck restocking to try and avoid it).
Gameplay Video:
(Note: this is a Raw Capture without commentary, so you may want to Fast Forward past the slow parts until I can sit down with an editor)
Thanks for reading this far. I will update this as I make changes and have time.
I managed to get a decent capture of one of my games with this build so I have uploaded it for this update and I will save the next update with mull/play tips for further revisions or interest.
Introduction
My Third pass at a Powerful Rogue deck for the new set combines tech from Miracle, Deathrattle, Shuffle, and Kingsbane, In order to lock games and with a combination of Kingsbane hits or Corrupted Blood. It is most potent against draw dependent control/combo decks, and can suffer vs aggro if you get a slow start. Even still, it is showing promise.
Overview
The Deathrattle engine is used to try and cheat out Gadgetzan Auctioneer to Initiate a miracle phase, or Hakkar, the Soulflayer to start stuffing Corrupted Blood into both decks.
Miracle is used to draw through the deck and get various combo/engine pieces.
The Kingsbane Engine helps to control the board, and keep our health total up while we either: let Corrupted Blood do its thing - or look to hit face with Kingsbane.
A singleton shuffle effect from Lab Recruiter is saved for use with Valeera to restock your deck with useful creatures (the first wants to target itself using the copy hero power) and keep your density of corrupted blood low.
Blood Corruption is a simple finisher mechanic that simply works with time and can work in tandem with fatigue. However it is most useful versus decks that want to draw lots of cards for combos.
Regardless of how you win, the deck is a blast to play and is turning out to be surprisingly resilient.
Decklink:
Card Choices:
Gameplay Video:
(Note: this is a Raw Capture without commentary, so you may want to Fast Forward past the slow parts until I can sit down with an editor)
Thanks for reading this far. I will update this as I make changes and have time.
I managed to get a decent capture of one of my games with this build so I have uploaded it for this update and I will save the next update with mull/play tips for further revisions or interest.
v.2 updated
v.3 updated. Also includes Gameplay Video.