The deck lacks the tools to fight against aggro, but since the objective is focus on winning against control, slow mid-range and other combo decks, I decided to do not add specific cards too fight aggro, we're gonna lose most of the matches against SMOrc anyway.
About the deck
We have 9 cards to draw 11 more, & Myra's Unstable Element as the last resort to find the pieces for our combo asap against combo decks or before your opponent has a chance to build a big wall of armor.
The deck contains 7 cards to go face with the spell damage on, three of them are enough to do more than 30 damage with this combo.
Shadowstep is only in the deck to be played on Kobold Illusionist to have a cheaper combo piece in case we need more burn damage.
This is only Theorycraft for now, but I will be playing the deck since day one, I will update the result.
Any feedback is really appreciate it.
:3
Changes!!!
Hi all!
Today I have been playing quit a lot with this deck and already made a few changes.
Find a summary of my stats below
60% win rate overall 83% win rate after the changes
92% of loses were before turn 9, except one against druid 1 mecha'thun druid 1 elemental mage 3 bomb hunters 3 zoo warlock 2 mecha paladin 1 tempo rogue 1 mech warrior
94% of the wins on turn 9-10 Average damage in hand for the combo 52 So far I have seen this deck being way faster than maly & mecha'thun druid and otk priest.
1 copy of Necrium Vial is consistently enough to defeat control big armored opponents, I'm just testing Sudden Betrayal, it can help us to avoid massive damage from turn 5 to 7, all opponents are waiting for Evasion so they usually hit with their biggest minion.
I think the current list is the one with the best performance, the only cards I suggest you can change are Cheap Shot, Evasion and Sudden Betrayal; you can add another copy of these three or add other defensive spells, I strongly do not suggest more minions.
Unfortunately the win rate went a little low after aggro became more popular. So far my win rate is around 57%. The deck is really fast and manages to stall the game enough turns to fight versus SMOrc decks. No match is unbeatable, you can win against any deck, but you will need a little luck vs aggro (34% wr against SMOrc).
Avg Winning turn: 9 Avg Losing turn: 8
Maybe I will try to refined the deck once the meta is settled.
Find below some replays to see how the deck works :P
i think the current maly rogue is better than this lol
I play a lot of maly rogue in ranked (rank 5-3)
myra's is just overkill
you need Valeria the hollow she a godsend
witchwood piper is bad, believe me, I've tried it
Necruim vile is horrendously bad, u only really need at least 2 copies of malygos, and u should just save a backstab for ur kobold illusionist after u trigger its deathrattle with the weapon to kill the illusionist and get ur second maly
personally, i'd put in 2 sinister strikes (probably cut a razorpetal volley), they're really good, and razorpetal volley can be a pain to play is some situations (i play one copy and it works great!) (i do like razorpetal volley better with the myra's{good idea} but I don't think myra's should be in the deck)
i think the current maly rogue is better than this lol
I play a lot of maly rogue in ranked (rank 5-3)
myra's is just overkill
you need Valeria the hollow she a godsend
witchwood piper is bad, believe me, I've tried it
Necruim vile is horrendously bad, u only really need at least 2 copies of malygos, and u should just save a backstab for ur kobold illusionist after u trigger its deathrattle with the weapon to kill the illusionist and get ur second maly
personally, i'd put in 2 sinister strikes (probably cut a razorpetal volley), they're really good, and razorpetal volley can be a pain to play is some situations (i play one copy and it works great!) (i do like razorpetal volley better with the myra's{good idea} but I don't think myra's should be in the deck)
I have been playing Toast list, with a few changes, and sometimes I feel the deck is a little slow, that’s why I’m trying this version with Myra’s. I don’t know if it will be an overkill, but I really wanna try it! :3
I think I would change piper for valeera, seems like the better option to have more damage cards on hand at the moment of executing the combo.
About necrium, I think the card could be amazing for the combo, 2 malygos from hand looks like the best deal. We will have to wait until next week to see if it works well or if it’s a dead card.
I think malyrogue will be similar to your list, but 2nd vanish is really important its your best stalling tool. Maybe 2 necrium vial is a bit overkill? With both razopetal volleys its no problem to go illusionist -> necrium blade hit -> razorpetal/backstab the illusionist -> still enough petals to kill opponent with +10 spelldmg. One necrium vial is probably enough to break through the very armor-y decks if you need it, also with both vials i would def run loot hoarders so they can be used for cycle if needed
As silly as it sounds, this might be the one and only deck that Brainstormer works well in.
Consider this: would you play a Twilight Drake for 1 less Mana with on average a -1/-2 in stats? Even if it's just a 3/5 for 3 on curve, it would still be sweet, and it can get even bigger later on in the game as well, granted silence is a thing. It also curves out well on turn 3 after a t2 Razorpetal Volley or hero power.
As silly as it sounds, this might be the one and only deck that Brainstormer works well in.
Consider this: would you play a Twilight Drake for 1 less Mana with on average a -1/-2 in stats? Even if it's just a 3/5 for 3 on curve, it would still be sweet, and it can get even bigger later on in the game as well, granted silence is a thing. It also curves out well on turn 3 after a t2 Razorpetal Volley or hero power.
I think malyrogue will be similar to your list, but 2nd vanish is really important its your best stalling tool. Maybe 2 necrium vial is a bit overkill? With both razopetal volleys its no problem to go illusionist -> necrium blade hit -> razorpetal/backstab the illusionist -> still enough petals to kill opponent with +10 spelldmg. One necrium vial is probably enough to break through the very armor-y decks if you need it, also with both vials i would def run loot hoarders so they can be used for cycle if needed
I’m being really redundantt with the combo activation cards trying to get as much consistency as I can. But you have a point, the second vanish seems to be a must, and as you mentioned, one necrium vial is the first option to he changed.
Drawing tools are important but I think increasing the amount of minions through loot hoarders can make a little bit harder to get maly asap.
Aggro is already taking control little by little lol!
Don't you find a little hard to execute the combo with so many minions? With seven only sometimes I have to delay the combo to play all extra minions in hand.
Aggro is already taking control little by little lol!
Don't you find a little hard to execute the combo with so many minions? With seven only sometimes I have to delay the combo to play all extra minions in hand.
on one hand it does feel a little too much sometimes.
On the other hand most of these monsters are card draw so while it makes it harder to do the combo while it's in your hand, you draw your combo a lot sooner than without them.
maybe you could make the argument of cutting myra and vilespines, but vilespines are so good it's hard to say no, and myra has some really stupid synergy sometimes and works well with the rest of the deck (splitteroot to name one insane deathrattle, cairne to name another)
Wait a sec, are you saying that all minions discarded do activate their deathrattle? Not sure what you're saying that those deathrattle cards have a lot of synergy
As silly as it sounds, this might be the one and only deck that Brainstormer works well in.
Consider this: would you play a Twilight Drake for 1 less Mana with on average a -1/-2 in stats? Even if it's just a 3/5 for 3 on curve, it would still be sweet, and it can get even bigger later on in the game as well, granted silence is a thing. It also curves out well on turn 3 after a t2 Razorpetal Volley or hero power.
This can be an amazing idea, I will try Brainstormer for sure to fight against mid-range decks. Thanks!
Saw this thread and immediately was going to suggest this. Brainstormer's a sleeper. In my 8 games, the worst it's been is a 3/4, and it's often a turn three 3/6 or better.
As silly as it sounds, this might be the one and only deck that Brainstormer works well in.
Consider this: would you play a Twilight Drake for 1 less Mana with on average a -1/-2 in stats? Even if it's just a 3/5 for 3 on curve, it would still be sweet, and it can get even bigger later on in the game as well, granted silence is a thing. It also curves out well on turn 3 after a t2 Razorpetal Volley or hero power.
This can be an amazing idea, I will try Brainstormer for sure to fight against mid-range decks. Thanks!
Saw this thread and immediately was going to suggest this. Brainstormer's a sleeper. In my 8 games, the worst it's been is a 3/4, and it's often a turn three 3/6 or better.
I have played with it for some games, but even when it help a lot to control the board a little better, it delays combo in average by 2 turns.
Without Brainstormer the average turn for the combo is turn 9, but with Brainstormer goes to turn eleven, by that time priest and druid already have their combo ready, and against zoo and early tempo decks, the one two minions Brainstormer can kill are not enough to keep those decks in check until turn eleven. it's better to go for an early combo set up in turn 7-8.
what is your average combo turn with Brainstormer in the deck? Maybe I had just bad draws.
It seems like a really effective deck. I lose to it almost all the time cus I play control. Had to switch to anti combo lock specifically because I kept running into this.
As silly as it sounds, this might be the one and only deck that Brainstormer works well in.
Consider this: would you play a Twilight Drake for 1 less Mana with on average a -1/-2 in stats? Even if it's just a 3/5 for 3 on curve, it would still be sweet, and it can get even bigger later on in the game as well, granted silence is a thing. It also curves out well on turn 3 after a t2 Razorpetal Volley or hero power.
This can be an amazing idea, I will try Brainstormer for sure to fight against mid-range decks. Thanks!
Saw this thread and immediately was going to suggest this. Brainstormer's a sleeper. In my 8 games, the worst it's been is a 3/4, and it's often a turn three 3/6 or better.
I have played with it for some games, but even when it help a lot to control the board a little better, it delays combo in average by 2 turns.
Without Brainstormer the average turn for the combo is turn 9, but with Brainstormer goes to turn eleven, by that time priest and druid already have their combo ready, and against zoo and early tempo decks, the one two minions Brainstormer can kill are not enough to keep those decks in check until turn eleven. it's better to go for an early combo set up in turn 7-8.
what is your average combo turn with Brainstormer in the deck? Maybe I had just bad draws.
Average combo turn is 11 for me as well. I played some more games this evening, and I now agree. The large minion is nice, but as you said, probably not worth delaying your combo. Still a interesting option for the deck using an otherwise unseen card. Maybe if the meta shifts a bit.
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Hi everyone!
I wanna share with you my Maly-Rogue idea.
The deck lacks the tools to fight against aggro, but since the objective is focus on winning against control, slow mid-range and other combo decks, I decided to do not add specific cards too fight aggro, we're gonna lose most of the matches against SMOrc anyway.
About the deck
We have 9 cards to draw 11 more, & Myra's Unstable Element as the last resort to find the pieces for our combo asap against combo decks or before your opponent has a chance to build a big wall of armor.
The deck contains 7 cards to go face with the spell damage on, three of them are enough to do more than 30 damage with this combo.
1 Sinister Strike 13 damage
2 Eviscerate 14 damage each
2 Razorpetal Volley = 4 Razorpetal 11 damage each
2 Shiv 11 damage each
*The deck aims to have at least two Malygos on play at the moment of executing the combo.
I added double Razorpetal Volley so is more probable to get enough damage card when using Myra's Unstable Element.
The combo works playing our Kobold Illusionist and trigger its deathrattle with Necrium Blade, Necrium Vial and killing it ourselves; being Malygos the only minion in our hand.
Shadowstep is only in the deck to be played on Kobold Illusionist to have a cheaper combo piece in case we need more burn damage.This is only Theorycraft for now, but I will be playing the deck since day one, I will update the result.
Any feedback is really appreciate it.
:3
Changes!!!
Hi all!
Today I have been playing quit a lot with this deck and already made a few changes.
Find a summary of my stats below
60% win rate overall
83% win rate after the changes
92% of loses were before turn 9, except one against druid
1 mecha'thun druid
1 elemental mage
3 bomb hunters
3 zoo warlock
2 mecha paladin
1 tempo rogue
1 mech warrior
94% of the wins on turn 9-10
Average damage in hand for the combo 52
So far I have seen this deck being way faster than maly & mecha'thun druid and otk priest.
-1 Shadowstep +1 Cheap Shot
4 mana and 2 cards to get a 1 mana Kobold Illusionist is not worthy. I will try cheap shot to fight board control.
Changes!!!
-1 Sap +1 Vanish
Wide board is more scary than single targets.
-1 Necrium Vial +1 Sudden Betrayal
1 copy of Necrium Vial is consistently enough to defeat control big armored opponents, I'm just testing Sudden Betrayal, it can help us to avoid massive damage from turn 5 to 7, all opponents are waiting for Evasion so they usually hit with their biggest minion.
+1 Sap back! -1 Razorpetal Volley
The SMORc is real!
Last Edit!
Hi guys,
I think the current list is the one with the best performance, the only cards I suggest you can change are Cheap Shot, Evasion and Sudden Betrayal; you can add another copy of these three or add other defensive spells, I strongly do not suggest more minions.
Unfortunately the win rate went a little low after aggro became more popular. So far my win rate is around 57%. The deck is really fast and manages to stall the game enough turns to fight versus SMOrc decks. No match is unbeatable, you can win against any deck, but you will need a little luck vs aggro (34% wr against SMOrc).
Avg Winning turn: 9
Avg Losing turn: 8
Maybe I will try to refined the deck once the meta is settled.
Find below some replays to see how the deck works :P
Max Damage Show vs Druid
https://hsreplay.net/replay/M4rKmKMnbFU8y9e2DFP6yg
Surviving SMOrc vs Hunter
https://hsreplay.net/replay/CjT3xsQ7yRqSXyC4tEhJYP
Faster than Mecha'thun vs Priest
https://hsreplay.net/replay/mnkfWspFZ39GEnzpZurCcB
Aggro again vs Warlock
https://hsreplay.net/replay/HfYi4wSpnDhnLyx9J5NnuJ
The question will be 'can this deck out-goose druid with Juicy Psychmelon and Dreampetal Florist?'.
Which geese will be leesed?
i think the current maly rogue is better than this lol
I play a lot of maly rogue in ranked (rank 5-3)
myra's is just overkill
you need Valeria the hollow she a godsend
witchwood piper is bad, believe me, I've tried it
Necruim vile is horrendously bad, u only really need at least 2 copies of malygos, and u should just save a backstab for ur kobold illusionist after u trigger its deathrattle with the weapon to kill the illusionist and get ur second maly
personally, i'd put in 2 sinister strikes (probably cut a razorpetal volley), they're really good, and razorpetal volley can be a pain to play is some situations (i play one copy and it works great!) (i do like razorpetal volley better with the myra's{good idea} but I don't think myra's should be in the deck)
I hope this geese will go first. lol
I think you don't need Myra's Unstable Element and Witchwood Piper , maybe add another Kobold Illusionist .
Razorpetal Volley also a bit overkill a second Sinister Strike should be enough
I have been playing Toast list, with a few changes, and sometimes I feel the deck is a little slow, that’s why I’m trying this version with Myra’s. I don’t know if it will be an overkill, but I really wanna try it! :3
I think I would change piper for valeera, seems like the better option to have more damage cards on hand at the moment of executing the combo.
About necrium, I think the card could be amazing for the combo, 2 malygos from hand looks like the best deal. We will have to wait until next week to see if it works well or if it’s a dead card.
Thanks a lot for the feedback!
I think malyrogue will be similar to your list, but 2nd vanish is really important its your best stalling tool. Maybe 2 necrium vial is a bit overkill? With both razopetal volleys its no problem to go illusionist -> necrium blade hit -> razorpetal/backstab the illusionist -> still enough petals to kill opponent with +10 spelldmg. One necrium vial is probably enough to break through the very armor-y decks if you need it, also with both vials i would def run loot hoarders so they can be used for cycle if needed
As silly as it sounds, this might be the one and only deck that Brainstormer works well in.
Consider this: would you play a Twilight Drake for 1 less Mana with on average a -1/-2 in stats? Even if it's just a 3/5 for 3 on curve, it would still be sweet, and it can get even bigger later on in the game as well, granted silence is a thing. It also curves out well on turn 3 after a t2 Razorpetal Volley or hero power.
Edit: oh, also consider one WANTED!.
This can be an amazing idea, I will try Brainstormer for sure to fight against mid-range decks. Thanks!
I’m being really redundantt with the combo activation cards trying to get as much consistency as I can. But you have a point, the second vanish seems to be a must, and as you mentioned, one necrium vial is the first option to he changed.
Drawing tools are important but I think increasing the amount of minions through loot hoarders can make a little bit harder to get maly asap.
thanks a lot for the feedback!!
Bump up for people to see the updates :3
Aggro is already taking control little by little lol!
Don't you find a little hard to execute the combo with so many minions? With seven only sometimes I have to delay the combo to play all extra minions in hand.
looks good to me, probably tier 4
Wait a sec, are you saying that all minions discarded do activate their deathrattle? Not sure what you're saying that those deathrattle cards have a lot of synergy
No problem! My mind was just blowing up, I was gonna call it the most broken card ever lol!
Maybe, but it is fun :3
Saw this thread and immediately was going to suggest this. Brainstormer's a sleeper. In my 8 games, the worst it's been is a 3/4, and it's often a turn three 3/6 or better.
I have played with it for some games, but even when it help a lot to control the board a little better, it delays combo in average by 2 turns.
Without Brainstormer the average turn for the combo is turn 9, but with Brainstormer goes to turn eleven, by that time priest and druid already have their combo ready, and against zoo and early tempo decks, the one two minions Brainstormer can kill are not enough to keep those decks in check until turn eleven. it's better to go for an early combo set up in turn 7-8.
what is your average combo turn with Brainstormer in the deck? Maybe I had just bad draws.
It seems like a really effective deck. I lose to it almost all the time cus I play control. Had to switch to anti combo lock specifically because I kept running into this.
EDIT: I was being salty
Average combo turn is 11 for me as well. I played some more games this evening, and I now agree. The large minion is nice, but as you said, probably not worth delaying your combo. Still a interesting option for the deck using an otherwise unseen card. Maybe if the meta shifts a bit.